/* * Copyright (c) 2016, 2019 The Linux Foundation. All rights reserved. * Not a Contribution. * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __EGLIMAGE_BUFFER_H__ #define __EGLIMAGE_BUFFER_H__ #include #include #include #include "engine.h" class EGLImageBuffer { // android::sp graphicBuffer; void *eglImageID; int width; int height; uint textureID; uint renderbufferID; uint framebufferID; public: int getWidth(); int getHeight(); EGLImageBuffer(android::sp); unsigned int getTexture(int target); unsigned int getFramebuffer(); void bindAsTexture(int target); void bindAsFramebuffer(); ~EGLImageBuffer(); static EGLImageBuffer *from(const private_handle_t *src); static void clear(); }; #endif //__EGLIMAGE_BUFFER_H_