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180 lines
5.3 KiB
180 lines
5.3 KiB
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ART_ADBCONNECTION_ADBCONNECTION_H_
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#define ART_ADBCONNECTION_ADBCONNECTION_H_
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#include <stdint.h>
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#include <memory>
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#include <vector>
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#include <limits>
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#include "android-base/unique_fd.h"
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#include "adbconnection/client.h"
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#include "base/mutex.h"
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#include "base/array_ref.h"
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#include "runtime_callbacks.h"
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <jni.h>
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namespace adbconnection {
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static constexpr char kJdwpControlName[] = "\0jdwp-control";
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static constexpr char kAdbConnectionThreadName[] = "ADB-JDWP Connection Control Thread";
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// The default jdwp agent name.
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static constexpr char kDefaultJdwpAgentName[] = "libjdwp.so";
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class AdbConnectionState;
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struct AdbConnectionDebuggerController : public art::DebuggerControlCallback {
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explicit AdbConnectionDebuggerController(AdbConnectionState* connection)
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: connection_(connection) {}
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// Begin running the debugger.
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void StartDebugger() override;
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// The debugger should begin shutting down since the runtime is ending.
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void StopDebugger() override;
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bool IsDebuggerConfigured() override;
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private:
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AdbConnectionState* connection_;
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};
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enum class DdmPacketType : uint8_t { kReply = 0x80, kCmd = 0x00, };
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struct AdbConnectionDdmCallback : public art::DdmCallback {
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explicit AdbConnectionDdmCallback(AdbConnectionState* connection) : connection_(connection) {}
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void DdmPublishChunk(uint32_t type,
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const art::ArrayRef<const uint8_t>& data)
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REQUIRES_SHARED(art::Locks::mutator_lock_);
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private:
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AdbConnectionState* connection_;
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};
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class AdbConnectionState {
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public:
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explicit AdbConnectionState(const std::string& name);
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~AdbConnectionState();
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// Called on the listening thread to start dealing with new input. thr is used to attach the new
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// thread to the runtime.
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void RunPollLoop(art::Thread* self);
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// Sends ddms data over the socket, if there is one. This data is sent even if we haven't finished
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// hand-shaking yet.
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void PublishDdmData(uint32_t type, const art::ArrayRef<const uint8_t>& data);
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// Stops debugger threads during shutdown.
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void StopDebuggerThreads();
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// If StartDebuggerThreads was called successfully.
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bool DebuggerThreadsStarted() {
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return started_debugger_threads_;
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}
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private:
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uint32_t NextDdmId();
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void StartDebuggerThreads();
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// Tell adbd about the new runtime.
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bool SetupAdbConnection();
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std::string MakeAgentArg();
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android::base::unique_fd ReadFdFromAdb();
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void SendAgentFds(bool require_handshake);
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void CloseFds();
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void HandleDataWithoutAgent(art::Thread* self);
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void PerformHandshake();
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void AttachJdwpAgent(art::Thread* self);
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void NotifyDdms(bool active);
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void SendDdmPacket(uint32_t id,
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DdmPacketType type,
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uint32_t ddm_type,
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art::ArrayRef<const uint8_t> data);
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std::string agent_name_;
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AdbConnectionDebuggerController controller_;
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AdbConnectionDdmCallback ddm_callback_;
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// Eventfd used to allow the StopDebuggerThreads function to wake up sleeping threads
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android::base::unique_fd sleep_event_fd_;
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// Context which wraps the socket which we use to talk to adbd.
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std::unique_ptr<AdbConnectionClientContext, void(*)(AdbConnectionClientContext*)> control_ctx_;
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// Socket that we use to talk to the agent (if it's loaded).
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android::base::unique_fd local_agent_control_sock_;
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// The fd of the socket the agent uses to talk to us. We need to keep it around in order to clean
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// it up when the runtime goes away.
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android::base::unique_fd remote_agent_control_sock_;
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// The fd that is forwarded through adb to the client. This is guarded by the
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// adb_write_event_fd_.
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android::base::unique_fd adb_connection_socket_;
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// The fd we send to the agent to let us synchronize access to the shared adb_connection_socket_.
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// This is also used as a general lock for the adb_connection_socket_ on any threads other than
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// the poll thread.
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android::base::unique_fd adb_write_event_fd_;
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std::atomic<bool> shutting_down_;
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// True if we have loaded the agent library.
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std::atomic<bool> agent_loaded_;
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// True if the dt_fd_forward transport is listening for a new communication channel.
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std::atomic<bool> agent_listening_;
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// True if the dt_fd_forward transport has the socket. If so we don't do anything to the agent or
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// the adb connection socket until connection goes away.
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std::atomic<bool> agent_has_socket_;
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std::atomic<bool> sent_agent_fds_;
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std::atomic<bool> performed_handshake_;
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bool notified_ddm_active_;
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std::atomic<uint32_t> next_ddm_id_;
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bool started_debugger_threads_;
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friend struct AdbConnectionDebuggerController;
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};
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} // namespace adbconnection
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#endif // ART_ADBCONNECTION_ADBCONNECTION_H_
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