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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "debugger.h"
#include <sys/uio.h>
#include <functional>
#include <memory>
#include <set>
#include <vector>
#include "android-base/macros.h"
#include "android-base/stringprintf.h"
#include "arch/context.h"
#include "art_field-inl.h"
#include "art_method-inl.h"
#include "base/endian_utils.h"
#include "base/enums.h"
#include "base/logging.h"
#include "base/memory_tool.h"
#include "base/safe_map.h"
#include "base/strlcpy.h"
#include "base/time_utils.h"
#include "class_linker-inl.h"
#include "class_linker.h"
#include "dex/descriptors_names.h"
#include "dex/dex_file-inl.h"
#include "dex/dex_file_annotations.h"
#include "dex/dex_file_types.h"
#include "dex/dex_instruction.h"
#include "dex/utf.h"
#include "entrypoints/runtime_asm_entrypoints.h"
#include "gc/accounting/card_table-inl.h"
#include "gc/allocation_record.h"
#include "gc/gc_cause.h"
#include "gc/scoped_gc_critical_section.h"
#include "gc/space/bump_pointer_space-walk-inl.h"
#include "gc/space/large_object_space.h"
#include "gc/space/space-inl.h"
#include "handle_scope-inl.h"
#include "instrumentation.h"
#include "jni/jni_internal.h"
#include "jvalue-inl.h"
#include "mirror/array-alloc-inl.h"
#include "mirror/class-alloc-inl.h"
#include "mirror/class-inl.h"
#include "mirror/class.h"
#include "mirror/class_loader.h"
#include "mirror/object-inl.h"
#include "mirror/object_array-inl.h"
#include "mirror/string-alloc-inl.h"
#include "mirror/string-inl.h"
#include "mirror/throwable.h"
#include "nativehelper/scoped_local_ref.h"
#include "nativehelper/scoped_primitive_array.h"
#include "oat_file.h"
#include "obj_ptr-inl.h"
#include "reflection.h"
#include "reflective_handle.h"
#include "reflective_handle_scope-inl.h"
#include "runtime-inl.h"
#include "runtime_callbacks.h"
#include "scoped_thread_state_change-inl.h"
#include "scoped_thread_state_change.h"
#include "stack.h"
#include "thread.h"
#include "thread_list.h"
#include "thread_pool.h"
#include "well_known_classes.h"
namespace art {
using android::base::StringPrintf;
// Limit alloc_record_count to the 2BE value (64k-1) that is the limit of the current protocol.
static uint16_t CappedAllocRecordCount(size_t alloc_record_count) {
const size_t cap = 0xffff;
if (alloc_record_count > cap) {
return cap;
}
return alloc_record_count;
}
// JDWP is allowed unless the Zygote forbids it.
static bool gJdwpAllowed = true;
static bool gDdmThreadNotification = false;
// DDMS GC-related settings.
static Dbg::HpifWhen gDdmHpifWhen = Dbg::HPIF_WHEN_NEVER;
static Dbg::HpsgWhen gDdmHpsgWhen = Dbg::HPSG_WHEN_NEVER;
static Dbg::HpsgWhat gDdmHpsgWhat;
static Dbg::HpsgWhen gDdmNhsgWhen = Dbg::HPSG_WHEN_NEVER;
static Dbg::HpsgWhat gDdmNhsgWhat;
Dbg::DbgThreadLifecycleCallback Dbg::thread_lifecycle_callback_;
void Dbg::GcDidFinish() {
if (gDdmHpifWhen != HPIF_WHEN_NEVER) {
ScopedObjectAccess soa(Thread::Current());
VLOG(jdwp) << "Sending heap info to DDM";
DdmSendHeapInfo(gDdmHpifWhen);
}
if (gDdmHpsgWhen != HPSG_WHEN_NEVER) {
ScopedObjectAccess soa(Thread::Current());
VLOG(jdwp) << "Dumping heap to DDM";
DdmSendHeapSegments(false);
}
if (gDdmNhsgWhen != HPSG_WHEN_NEVER) {
ScopedObjectAccess soa(Thread::Current());
VLOG(jdwp) << "Dumping native heap to DDM";
DdmSendHeapSegments(true);
}
}
void Dbg::SetJdwpAllowed(bool allowed) {
gJdwpAllowed = allowed;
}
bool Dbg::IsJdwpAllowed() {
return gJdwpAllowed;
}
// Do we need to deoptimize the stack to handle an exception?
bool Dbg::IsForcedInterpreterNeededForExceptionImpl(Thread* thread) {
// Deoptimization is required if at least one method in the stack needs it. However we
// skip frames that will be unwound (thus not executed).
bool needs_deoptimization = false;
StackVisitor::WalkStack(
[&](art::StackVisitor* visitor) REQUIRES_SHARED(Locks::mutator_lock_) {
// The visitor is meant to be used when handling exception from compiled code only.
CHECK(!visitor->IsShadowFrame()) << "We only expect to visit compiled frame: "
<< ArtMethod::PrettyMethod(visitor->GetMethod());
ArtMethod* method = visitor->GetMethod();
if (method == nullptr) {
// We reach an upcall and don't need to deoptimize this part of the stack (ManagedFragment)
// so we can stop the visit.
DCHECK(!needs_deoptimization);
return false;
}
if (Runtime::Current()->GetInstrumentation()->InterpretOnly()) {
// We found a compiled frame in the stack but instrumentation is set to interpret
// everything: we need to deoptimize.
needs_deoptimization = true;
return false;
}
if (Runtime::Current()->GetInstrumentation()->IsDeoptimized(method)) {
// We found a deoptimized method in the stack.
needs_deoptimization = true;
return false;
}
ShadowFrame* frame = visitor->GetThread()->FindDebuggerShadowFrame(visitor->GetFrameId());
if (frame != nullptr) {
// The debugger allocated a ShadowFrame to update a variable in the stack: we need to
// deoptimize the stack to execute (and deallocate) this frame.
needs_deoptimization = true;
return false;
}
return true;
},
thread,
/* context= */ nullptr,
art::StackVisitor::StackWalkKind::kIncludeInlinedFrames,
/* check_suspended */ true,
/* include_transitions */ true);
return needs_deoptimization;
}
bool Dbg::DdmHandleChunk(JNIEnv* env,
uint32_t type,
const ArrayRef<const jbyte>& data,
/*out*/uint32_t* out_type,
/*out*/std::vector<uint8_t>* out_data) {
ScopedLocalRef<jbyteArray> dataArray(env, env->NewByteArray(data.size()));
if (dataArray.get() == nullptr) {
LOG(WARNING) << "byte[] allocation failed: " << data.size();
env->ExceptionClear();
return false;
}
env->SetByteArrayRegion(dataArray.get(),
0,
data.size(),
reinterpret_cast<const jbyte*>(data.data()));
// Call "private static Chunk dispatch(int type, byte[] data, int offset, int length)".
ScopedLocalRef<jobject> chunk(
env,
env->CallStaticObjectMethod(
WellKnownClasses::org_apache_harmony_dalvik_ddmc_DdmServer,
WellKnownClasses::org_apache_harmony_dalvik_ddmc_DdmServer_dispatch,
type, dataArray.get(), 0, data.size()));
if (env->ExceptionCheck()) {
Thread* self = Thread::Current();
ScopedObjectAccess soa(self);
LOG(INFO) << StringPrintf("Exception thrown by dispatcher for 0x%08x", type) << std::endl
<< self->GetException()->Dump();
self->ClearException();
return false;
}
if (chunk.get() == nullptr) {
return false;
}
/*
* Pull the pieces out of the chunk. We copy the results into a
* newly-allocated buffer that the caller can free. We don't want to
* continue using the Chunk object because nothing has a reference to it.
*
* We could avoid this by returning type/data/offset/length and having
* the caller be aware of the object lifetime issues, but that
* integrates the JDWP code more tightly into the rest of the runtime, and doesn't work
* if we have responses for multiple chunks.
*
* So we're pretty much stuck with copying data around multiple times.
*/
ScopedLocalRef<jbyteArray> replyData(
env,
reinterpret_cast<jbyteArray>(
env->GetObjectField(
chunk.get(), WellKnownClasses::org_apache_harmony_dalvik_ddmc_Chunk_data)));
jint offset = env->GetIntField(chunk.get(),
WellKnownClasses::org_apache_harmony_dalvik_ddmc_Chunk_offset);
jint length = env->GetIntField(chunk.get(),
WellKnownClasses::org_apache_harmony_dalvik_ddmc_Chunk_length);
*out_type = env->GetIntField(chunk.get(),
WellKnownClasses::org_apache_harmony_dalvik_ddmc_Chunk_type);
VLOG(jdwp) << StringPrintf("DDM reply: type=0x%08x data=%p offset=%d length=%d",
type,
replyData.get(),
offset,
length);
out_data->resize(length);
env->GetByteArrayRegion(replyData.get(),
offset,
length,
reinterpret_cast<jbyte*>(out_data->data()));
if (env->ExceptionCheck()) {
Thread* self = Thread::Current();
ScopedObjectAccess soa(self);
LOG(INFO) << StringPrintf("Exception thrown when reading response data from dispatcher 0x%08x",
type) << std::endl << self->GetException()->Dump();
self->ClearException();
return false;
}
return true;
}
void Dbg::DdmBroadcast(bool connect) {
VLOG(jdwp) << "Broadcasting DDM " << (connect ? "connect" : "disconnect") << "...";
Thread* self = Thread::Current();
if (self->GetState() != kRunnable) {
LOG(ERROR) << "DDM broadcast in thread state " << self->GetState();
/* try anyway? */
}
JNIEnv* env = self->GetJniEnv();
jint event = connect ? 1 /*DdmServer.CONNECTED*/ : 2 /*DdmServer.DISCONNECTED*/;
env->CallStaticVoidMethod(WellKnownClasses::org_apache_harmony_dalvik_ddmc_DdmServer,
WellKnownClasses::org_apache_harmony_dalvik_ddmc_DdmServer_broadcast,
event);
if (env->ExceptionCheck()) {
LOG(ERROR) << "DdmServer.broadcast " << event << " failed";
env->ExceptionDescribe();
env->ExceptionClear();
}
}
void Dbg::DdmConnected() {
Dbg::DdmBroadcast(true);
}
void Dbg::DdmDisconnected() {
Dbg::DdmBroadcast(false);
gDdmThreadNotification = false;
}
/*
* Send a notification when a thread starts, stops, or changes its name.
*
* Because we broadcast the full set of threads when the notifications are
* first enabled, it's possible for "thread" to be actively executing.
*/
void Dbg::DdmSendThreadNotification(Thread* t, uint32_t type) {
Locks::mutator_lock_->AssertNotExclusiveHeld(Thread::Current());
if (!gDdmThreadNotification) {
return;
}
RuntimeCallbacks* cb = Runtime::Current()->GetRuntimeCallbacks();
if (type == CHUNK_TYPE("THDE")) {
uint8_t buf[4];
Set4BE(&buf[0], t->GetThreadId());
cb->DdmPublishChunk(CHUNK_TYPE("THDE"), ArrayRef<const uint8_t>(buf));
} else {
CHECK(type == CHUNK_TYPE("THCR") || type == CHUNK_TYPE("THNM")) << type;
StackHandleScope<1> hs(Thread::Current());
Handle<mirror::String> name(hs.NewHandle(t->GetThreadName()));
size_t char_count = (name != nullptr) ? name->GetLength() : 0;
const jchar* chars = (name != nullptr) ? name->GetValue() : nullptr;
bool is_compressed = (name != nullptr) ? name->IsCompressed() : false;
std::vector<uint8_t> bytes;
Append4BE(bytes, t->GetThreadId());
if (is_compressed) {
const uint8_t* chars_compressed = name->GetValueCompressed();
AppendUtf16CompressedBE(bytes, chars_compressed, char_count);
} else {
AppendUtf16BE(bytes, chars, char_count);
}
CHECK_EQ(bytes.size(), char_count*2 + sizeof(uint32_t)*2);
cb->DdmPublishChunk(type, ArrayRef<const uint8_t>(bytes));
}
}
void Dbg::DdmSetThreadNotification(bool enable) {
// Enable/disable thread notifications.
gDdmThreadNotification = enable;
if (enable) {
// Use a Checkpoint to cause every currently running thread to send their own notification when
// able. We then wait for every thread thread active at the time to post the creation
// notification. Threads created later will send this themselves.
Thread* self = Thread::Current();
ScopedObjectAccess soa(self);
Barrier finish_barrier(0);
FunctionClosure fc([&](Thread* thread) REQUIRES_SHARED(Locks::mutator_lock_) {
Thread* cls_self = Thread::Current();
Locks::mutator_lock_->AssertSharedHeld(cls_self);
Dbg::DdmSendThreadNotification(thread, CHUNK_TYPE("THCR"));
finish_barrier.Pass(cls_self);
});
size_t checkpoints = Runtime::Current()->GetThreadList()->RunCheckpoint(&fc);
ScopedThreadSuspension sts(self, ThreadState::kWaitingForCheckPointsToRun);
finish_barrier.Increment(self, checkpoints);
}
}
void Dbg::PostThreadStartOrStop(Thread* t, uint32_t type) {
Dbg::DdmSendThreadNotification(t, type);
}
void Dbg::PostThreadStart(Thread* t) {
Dbg::PostThreadStartOrStop(t, CHUNK_TYPE("THCR"));
}
void Dbg::PostThreadDeath(Thread* t) {
Dbg::PostThreadStartOrStop(t, CHUNK_TYPE("THDE"));
}
int Dbg::DdmHandleHpifChunk(HpifWhen when) {
if (when == HPIF_WHEN_NOW) {
DdmSendHeapInfo(when);
return 1;
}
if (when != HPIF_WHEN_NEVER && when != HPIF_WHEN_NEXT_GC && when != HPIF_WHEN_EVERY_GC) {
LOG(ERROR) << "invalid HpifWhen value: " << static_cast<int>(when);
return 0;
}
gDdmHpifWhen = when;
return 1;
}
bool Dbg::DdmHandleHpsgNhsgChunk(Dbg::HpsgWhen when, Dbg::HpsgWhat what, bool native) {
if (when != HPSG_WHEN_NEVER && when != HPSG_WHEN_EVERY_GC) {
LOG(ERROR) << "invalid HpsgWhen value: " << static_cast<int>(when);
return false;
}
if (what != HPSG_WHAT_MERGED_OBJECTS && what != HPSG_WHAT_DISTINCT_OBJECTS) {
LOG(ERROR) << "invalid HpsgWhat value: " << static_cast<int>(what);
return false;
}
if (native) {
gDdmNhsgWhen = when;
gDdmNhsgWhat = what;
} else {
gDdmHpsgWhen = when;
gDdmHpsgWhat = what;
}
return true;
}
void Dbg::DdmSendHeapInfo(HpifWhen reason) {
// If there's a one-shot 'when', reset it.
if (reason == gDdmHpifWhen) {
if (gDdmHpifWhen == HPIF_WHEN_NEXT_GC) {
gDdmHpifWhen = HPIF_WHEN_NEVER;
}
}
/*
* Chunk HPIF (client --> server)
*
* Heap Info. General information about the heap,
* suitable for a summary display.
*
* [u4]: number of heaps
*
* For each heap:
* [u4]: heap ID
* [u8]: timestamp in ms since Unix epoch
* [u1]: capture reason (same as 'when' value from server)
* [u4]: max heap size in bytes (-Xmx)
* [u4]: current heap size in bytes
* [u4]: current number of bytes allocated
* [u4]: current number of objects allocated
*/
uint8_t heap_count = 1;
gc::Heap* heap = Runtime::Current()->GetHeap();
std::vector<uint8_t> bytes;
Append4BE(bytes, heap_count);
Append4BE(bytes, 1); // Heap id (bogus; we only have one heap).
Append8BE(bytes, MilliTime());
Append1BE(bytes, reason);
Append4BE(bytes, heap->GetMaxMemory()); // Max allowed heap size in bytes.
Append4BE(bytes, heap->GetTotalMemory()); // Current heap size in bytes.
Append4BE(bytes, heap->GetBytesAllocated());
Append4BE(bytes, heap->GetObjectsAllocated());
CHECK_EQ(bytes.size(), 4U + (heap_count * (4 + 8 + 1 + 4 + 4 + 4 + 4)));
Runtime::Current()->GetRuntimeCallbacks()->DdmPublishChunk(CHUNK_TYPE("HPIF"),
ArrayRef<const uint8_t>(bytes));
}
enum HpsgSolidity {
SOLIDITY_FREE = 0,
SOLIDITY_HARD = 1,
SOLIDITY_SOFT = 2,
SOLIDITY_WEAK = 3,
SOLIDITY_PHANTOM = 4,
SOLIDITY_FINALIZABLE = 5,
SOLIDITY_SWEEP = 6,
};
enum HpsgKind {
KIND_OBJECT = 0,
KIND_CLASS_OBJECT = 1,
KIND_ARRAY_1 = 2,
KIND_ARRAY_2 = 3,
KIND_ARRAY_4 = 4,
KIND_ARRAY_8 = 5,
KIND_UNKNOWN = 6,
KIND_NATIVE = 7,
};
#define HPSG_PARTIAL (1<<7)
#define HPSG_STATE(solidity, kind) ((uint8_t)((((kind) & 0x7) << 3) | ((solidity) & 0x7)))
class HeapChunkContext {
public:
// Maximum chunk size. Obtain this from the formula:
// (((maximum_heap_size / ALLOCATION_UNIT_SIZE) + 255) / 256) * 2
HeapChunkContext(bool merge, bool native)
: buf_(16384 - 16),
type_(0),
chunk_overhead_(0) {
Reset();
if (native) {
type_ = CHUNK_TYPE("NHSG");
} else {
type_ = merge ? CHUNK_TYPE("HPSG") : CHUNK_TYPE("HPSO");
}
}
~HeapChunkContext() {
if (p_ > &buf_[0]) {
Flush();
}
}
void SetChunkOverhead(size_t chunk_overhead) {
chunk_overhead_ = chunk_overhead;
}
void ResetStartOfNextChunk() {
startOfNextMemoryChunk_ = nullptr;
}
void EnsureHeader(const void* chunk_ptr) {
if (!needHeader_) {
return;
}
// Start a new HPSx chunk.
Write4BE(&p_, 1); // Heap id (bogus; we only have one heap).
Write1BE(&p_, 8); // Size of allocation unit, in bytes.
Write4BE(&p_, reinterpret_cast<uintptr_t>(chunk_ptr)); // virtual address of segment start.
Write4BE(&p_, 0); // offset of this piece (relative to the virtual address).
// [u4]: length of piece, in allocation units
// We won't know this until we're done, so save the offset and stuff in a fake value.
pieceLenField_ = p_;
Write4BE(&p_, 0x55555555);
needHeader_ = false;
}
void Flush() REQUIRES_SHARED(Locks::mutator_lock_) {
if (pieceLenField_ == nullptr) {
// Flush immediately post Reset (maybe back-to-back Flush). Ignore.
CHECK(needHeader_);
return;
}
// Patch the "length of piece" field.
CHECK_LE(&buf_[0], pieceLenField_);
CHECK_LE(pieceLenField_, p_);
Set4BE(pieceLenField_, totalAllocationUnits_);
ArrayRef<const uint8_t> out(&buf_[0], p_ - &buf_[0]);
Runtime::Current()->GetRuntimeCallbacks()->DdmPublishChunk(type_, out);
Reset();
}
static void HeapChunkJavaCallback(void* start, void* end, size_t used_bytes, void* arg)
REQUIRES_SHARED(Locks::heap_bitmap_lock_,
Locks::mutator_lock_) {
reinterpret_cast<HeapChunkContext*>(arg)->HeapChunkJavaCallback(start, end, used_bytes);
}
static void HeapChunkNativeCallback(void* start, void* end, size_t used_bytes, void* arg)
REQUIRES_SHARED(Locks::mutator_lock_) {
reinterpret_cast<HeapChunkContext*>(arg)->HeapChunkNativeCallback(start, end, used_bytes);
}
private:
enum { ALLOCATION_UNIT_SIZE = 8 };
void Reset() {
p_ = &buf_[0];
ResetStartOfNextChunk();
totalAllocationUnits_ = 0;
needHeader_ = true;
pieceLenField_ = nullptr;
}
bool IsNative() const {
return type_ == CHUNK_TYPE("NHSG");
}
// Returns true if the object is not an empty chunk.
bool ProcessRecord(void* start, size_t used_bytes) REQUIRES_SHARED(Locks::mutator_lock_) {
// Note: heap call backs cannot manipulate the heap upon which they are crawling, care is taken
// in the following code not to allocate memory, by ensuring buf_ is of the correct size
if (used_bytes == 0) {
if (start == nullptr) {
// Reset for start of new heap.
startOfNextMemoryChunk_ = nullptr;
Flush();
}
// Only process in use memory so that free region information
// also includes dlmalloc book keeping.
return false;
}
if (startOfNextMemoryChunk_ != nullptr) {
// Transmit any pending free memory. Native free memory of over kMaxFreeLen could be because
// of the use of mmaps, so don't report. If not free memory then start a new segment.
bool flush = true;
if (start > startOfNextMemoryChunk_) {
const size_t kMaxFreeLen = 2 * kPageSize;
void* free_start = startOfNextMemoryChunk_;
void* free_end = start;
const size_t free_len =
reinterpret_cast<uintptr_t>(free_end) - reinterpret_cast<uintptr_t>(free_start);
if (!IsNative() || free_len < kMaxFreeLen) {
AppendChunk(HPSG_STATE(SOLIDITY_FREE, 0), free_start, free_len, IsNative());
flush = false;
}
}
if (flush) {
startOfNextMemoryChunk_ = nullptr;
Flush();
}
}
return true;
}
void HeapChunkNativeCallback(void* start, void* /*end*/, size_t used_bytes)
REQUIRES_SHARED(Locks::mutator_lock_) {
if (ProcessRecord(start, used_bytes)) {
uint8_t state = ExamineNativeObject(start);
AppendChunk(state, start, used_bytes + chunk_overhead_, /*is_native=*/ true);
startOfNextMemoryChunk_ = reinterpret_cast<char*>(start) + used_bytes + chunk_overhead_;
}
}
void HeapChunkJavaCallback(void* start, void* /*end*/, size_t used_bytes)
REQUIRES_SHARED(Locks::heap_bitmap_lock_, Locks::mutator_lock_) {
if (ProcessRecord(start, used_bytes)) {
// Determine the type of this chunk.
// OLD-TODO: if context.merge, see if this chunk is different from the last chunk.
// If it's the same, we should combine them.
uint8_t state = ExamineJavaObject(reinterpret_cast<mirror::Object*>(start));
AppendChunk(state, start, used_bytes + chunk_overhead_, /*is_native=*/ false);
startOfNextMemoryChunk_ = reinterpret_cast<char*>(start) + used_bytes + chunk_overhead_;
}
}
void AppendChunk(uint8_t state, void* ptr, size_t length, bool is_native)
REQUIRES_SHARED(Locks::mutator_lock_) {
// Make sure there's enough room left in the buffer.
// We need to use two bytes for every fractional 256 allocation units used by the chunk plus
// 17 bytes for any header.
const size_t needed = ((RoundUp(length / ALLOCATION_UNIT_SIZE, 256) / 256) * 2) + 17;
size_t byte_left = &buf_.back() - p_;
if (byte_left < needed) {
if (is_native) {
// Cannot trigger memory allocation while walking native heap.
return;
}
Flush();
}
byte_left = &buf_.back() - p_;
if (byte_left < needed) {
LOG(WARNING) << "Chunk is too big to transmit (chunk_len=" << length << ", "
<< needed << " bytes)";
return;
}
EnsureHeader(ptr);
// Write out the chunk description.
length /= ALLOCATION_UNIT_SIZE; // Convert to allocation units.
totalAllocationUnits_ += length;
while (length > 256) {
*p_++ = state | HPSG_PARTIAL;
*p_++ = 255; // length - 1
length -= 256;
}
*p_++ = state;
*p_++ = length - 1;
}
uint8_t ExamineNativeObject(const void* p) REQUIRES_SHARED(Locks::mutator_lock_) {
return p == nullptr ? HPSG_STATE(SOLIDITY_FREE, 0) : HPSG_STATE(SOLIDITY_HARD, KIND_NATIVE);
}
uint8_t ExamineJavaObject(ObjPtr<mirror::Object> o)
REQUIRES_SHARED(Locks::mutator_lock_, Locks::heap_bitmap_lock_) {
if (o == nullptr) {
return HPSG_STATE(SOLIDITY_FREE, 0);
}
// It's an allocated chunk. Figure out what it is.
gc::Heap* heap = Runtime::Current()->GetHeap();
if (!heap->IsLiveObjectLocked(o)) {
LOG(ERROR) << "Invalid object in managed heap: " << o;
return HPSG_STATE(SOLIDITY_HARD, KIND_NATIVE);
}
ObjPtr<mirror::Class> c = o->GetClass();
if (c == nullptr) {
// The object was probably just created but hasn't been initialized yet.
return HPSG_STATE(SOLIDITY_HARD, KIND_OBJECT);
}
if (!heap->IsValidObjectAddress(c.Ptr())) {
LOG(ERROR) << "Invalid class for managed heap object: " << o << " " << c;
return HPSG_STATE(SOLIDITY_HARD, KIND_UNKNOWN);
}
if (c->GetClass() == nullptr) {
LOG(ERROR) << "Null class of class " << c << " for object " << o;
return HPSG_STATE(SOLIDITY_HARD, KIND_UNKNOWN);
}
if (c->IsClassClass()) {
return HPSG_STATE(SOLIDITY_HARD, KIND_CLASS_OBJECT);
}
if (c->IsArrayClass()) {
switch (c->GetComponentSize()) {
case 1: return HPSG_STATE(SOLIDITY_HARD, KIND_ARRAY_1);
case 2: return HPSG_STATE(SOLIDITY_HARD, KIND_ARRAY_2);
case 4: return HPSG_STATE(SOLIDITY_HARD, KIND_ARRAY_4);
case 8: return HPSG_STATE(SOLIDITY_HARD, KIND_ARRAY_8);
}
}
return HPSG_STATE(SOLIDITY_HARD, KIND_OBJECT);
}
std::vector<uint8_t> buf_;
uint8_t* p_;
uint8_t* pieceLenField_;
void* startOfNextMemoryChunk_;
size_t totalAllocationUnits_;
uint32_t type_;
bool needHeader_;
size_t chunk_overhead_;
DISALLOW_COPY_AND_ASSIGN(HeapChunkContext);
};
void Dbg::DdmSendHeapSegments(bool native) {
Dbg::HpsgWhen when = native ? gDdmNhsgWhen : gDdmHpsgWhen;
Dbg::HpsgWhat what = native ? gDdmNhsgWhat : gDdmHpsgWhat;
if (when == HPSG_WHEN_NEVER) {
return;
}
RuntimeCallbacks* cb = Runtime::Current()->GetRuntimeCallbacks();
// Figure out what kind of chunks we'll be sending.
CHECK(what == HPSG_WHAT_MERGED_OBJECTS || what == HPSG_WHAT_DISTINCT_OBJECTS)
<< static_cast<int>(what);
// First, send a heap start chunk.
uint8_t heap_id[4];
Set4BE(&heap_id[0], 1); // Heap id (bogus; we only have one heap).
cb->DdmPublishChunk(native ? CHUNK_TYPE("NHST") : CHUNK_TYPE("HPST"),
ArrayRef<const uint8_t>(heap_id));
Thread* self = Thread::Current();
Locks::mutator_lock_->AssertSharedHeld(self);
// Send a series of heap segment chunks.
HeapChunkContext context(what == HPSG_WHAT_MERGED_OBJECTS, native);
auto bump_pointer_space_visitor = [&](mirror::Object* obj)
REQUIRES_SHARED(Locks::mutator_lock_) REQUIRES(Locks::heap_bitmap_lock_) {
const size_t size = RoundUp(obj->SizeOf(), kObjectAlignment);
HeapChunkContext::HeapChunkJavaCallback(
obj, reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(obj) + size), size, &context);
};
if (native) {
UNIMPLEMENTED(WARNING) << "Native heap inspection is not supported";
} else {
gc::Heap* heap = Runtime::Current()->GetHeap();
for (const auto& space : heap->GetContinuousSpaces()) {
if (space->IsDlMallocSpace()) {
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
// dlmalloc's chunk header is 2 * sizeof(size_t), but if the previous chunk is in use for an
// allocation then the first sizeof(size_t) may belong to it.
context.SetChunkOverhead(sizeof(size_t));
space->AsDlMallocSpace()->Walk(HeapChunkContext::HeapChunkJavaCallback, &context);
} else if (space->IsRosAllocSpace()) {
context.SetChunkOverhead(0);
// Need to acquire the mutator lock before the heap bitmap lock with exclusive access since
// RosAlloc's internal logic doesn't know to release and reacquire the heap bitmap lock.
ScopedThreadSuspension sts(self, kSuspended);
ScopedSuspendAll ssa(__FUNCTION__);
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
space->AsRosAllocSpace()->Walk(HeapChunkContext::HeapChunkJavaCallback, &context);
} else if (space->IsBumpPointerSpace()) {
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
context.SetChunkOverhead(0);
space->AsBumpPointerSpace()->Walk(bump_pointer_space_visitor);
HeapChunkContext::HeapChunkJavaCallback(nullptr, nullptr, 0, &context);
} else if (space->IsRegionSpace()) {
heap->IncrementDisableMovingGC(self);
{
ScopedThreadSuspension sts(self, kSuspended);
ScopedSuspendAll ssa(__FUNCTION__);
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
context.SetChunkOverhead(0);
space->AsRegionSpace()->Walk(bump_pointer_space_visitor);
HeapChunkContext::HeapChunkJavaCallback(nullptr, nullptr, 0, &context);
}
heap->DecrementDisableMovingGC(self);
} else {
UNIMPLEMENTED(WARNING) << "Not counting objects in space " << *space;
}
context.ResetStartOfNextChunk();
}
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
// Walk the large objects, these are not in the AllocSpace.
context.SetChunkOverhead(0);
heap->GetLargeObjectsSpace()->Walk(HeapChunkContext::HeapChunkJavaCallback, &context);
}
// Finally, send a heap end chunk.
cb->DdmPublishChunk(native ? CHUNK_TYPE("NHEN") : CHUNK_TYPE("HPEN"),
ArrayRef<const uint8_t>(heap_id));
}
void Dbg::SetAllocTrackingEnabled(bool enable) {
gc::AllocRecordObjectMap::SetAllocTrackingEnabled(enable);
}
class StringTable {
private:
struct Entry {
explicit Entry(const char* data_in)
: data(data_in), hash(ComputeModifiedUtf8Hash(data_in)), index(0) {
}
Entry(const Entry& entry) = default;
Entry(Entry&& entry) = default;
// Pointer to the actual string data.
const char* data;
// The hash of the data.
const uint32_t hash;
// The index. This will be filled in on Finish and is not part of the ordering, so mark it
// mutable.
mutable uint32_t index;
bool operator==(const Entry& other) const {
return strcmp(data, other.data) == 0;
}
};
struct EntryHash {
size_t operator()(const Entry& entry) const {
return entry.hash;
}
};
public:
StringTable() : finished_(false) {
}
void Add(const char* str, bool copy_string) {
DCHECK(!finished_);
if (UNLIKELY(copy_string)) {
// Check whether it's already there.
Entry entry(str);
if (table_.find(entry) != table_.end()) {
return;
}
// Make a copy.
size_t str_len = strlen(str);
char* copy = new char[str_len + 1];
strlcpy(copy, str, str_len + 1);
string_backup_.emplace_back(copy);
str = copy;
}
Entry entry(str);
table_.insert(entry);
}
// Update all entries and give them an index. Note that this is likely not the insertion order,
// as the set will with high likelihood reorder elements. Thus, Add must not be called after
// Finish, and Finish must be called before IndexOf. In that case, WriteTo will walk in
// the same order as Finish, and indices will agree. The order invariant, as well as indices,
// are enforced through debug checks.
void Finish() {
DCHECK(!finished_);
finished_ = true;
uint32_t index = 0;
for (auto& entry : table_) {
entry.index = index;
++index;
}
}
size_t IndexOf(const char* s) const {
DCHECK(finished_);
Entry entry(s);
auto it = table_.find(entry);
if (it == table_.end()) {
LOG(FATAL) << "IndexOf(\"" << s << "\") failed";
}
return it->index;
}
size_t Size() const {
return table_.size();
}
void WriteTo(std::vector<uint8_t>& bytes) const {
DCHECK(finished_);
uint32_t cur_index = 0;
for (const auto& entry : table_) {
DCHECK_EQ(cur_index++, entry.index);
size_t s_len = CountModifiedUtf8Chars(entry.data);
std::unique_ptr<uint16_t[]> s_utf16(new uint16_t[s_len]);
ConvertModifiedUtf8ToUtf16(s_utf16.get(), entry.data);
AppendUtf16BE(bytes, s_utf16.get(), s_len);
}
}
private:
std::unordered_set<Entry, EntryHash> table_;
std::vector<std::unique_ptr<char[]>> string_backup_;
bool finished_;
DISALLOW_COPY_AND_ASSIGN(StringTable);
};
static const char* GetMethodSourceFile(ArtMethod* method)
REQUIRES_SHARED(Locks::mutator_lock_) {
DCHECK(method != nullptr);
const char* source_file = method->GetDeclaringClassSourceFile();
return (source_file != nullptr) ? source_file : "";
}
/*
* The data we send to DDMS contains everything we have recorded.
*
* Message header (all values big-endian):
* (1b) message header len (to allow future expansion); includes itself
* (1b) entry header len
* (1b) stack frame len
* (2b) number of entries
* (4b) offset to string table from start of message
* (2b) number of class name strings
* (2b) number of method name strings
* (2b) number of source file name strings
* For each entry:
* (4b) total allocation size
* (2b) thread id
* (2b) allocated object's class name index
* (1b) stack depth
* For each stack frame:
* (2b) method's class name
* (2b) method name
* (2b) method source file
* (2b) line number, clipped to 32767; -2 if native; -1 if no source
* (xb) class name strings
* (xb) method name strings
* (xb) source file strings
*
* As with other DDM traffic, strings are sent as a 4-byte length
* followed by UTF-16 data.
*
* We send up 16-bit unsigned indexes into string tables. In theory there
* can be (kMaxAllocRecordStackDepth * alloc_record_max_) unique strings in
* each table, but in practice there should be far fewer.
*
* The chief reason for using a string table here is to keep the size of
* the DDMS message to a minimum. This is partly to make the protocol
* efficient, but also because we have to form the whole thing up all at
* once in a memory buffer.
*
* We use separate string tables for class names, method names, and source
* files to keep the indexes small. There will generally be no overlap
* between the contents of these tables.
*/
jbyteArray Dbg::GetRecentAllocations() {
if ((false)) {
DumpRecentAllocations();
}
Thread* self = Thread::Current();
std::vector<uint8_t> bytes;
{
MutexLock mu(self, *Locks::alloc_tracker_lock_);
gc::AllocRecordObjectMap* records = Runtime::Current()->GetHeap()->GetAllocationRecords();
// In case this method is called when allocation tracker is not enabled,
// we should still send some data back.
gc::AllocRecordObjectMap fallback_record_map;
if (records == nullptr) {
CHECK(!Runtime::Current()->GetHeap()->IsAllocTrackingEnabled());
records = &fallback_record_map;
}
// We don't need to wait on the condition variable records->new_record_condition_, because this
// function only reads the class objects, which are already marked so it doesn't change their
// reachability.
//
// Part 1: generate string tables.
//
StringTable class_names;
StringTable method_names;
StringTable filenames;
VLOG(jdwp) << "Collecting StringTables.";
const uint16_t capped_count = CappedAllocRecordCount(records->GetRecentAllocationSize());
uint16_t count = capped_count;
size_t alloc_byte_count = 0;
for (auto it = records->RBegin(), end = records->REnd();
count > 0 && it != end; count--, it++) {
const gc::AllocRecord* record = &it->second;
std::string temp;
const char* class_descr = record->GetClassDescriptor(&temp);
class_names.Add(class_descr, !temp.empty());
// Size + tid + class name index + stack depth.
alloc_byte_count += 4u + 2u + 2u + 1u;
for (size_t i = 0, depth = record->GetDepth(); i < depth; i++) {
ArtMethod* m = record->StackElement(i).GetMethod();
class_names.Add(m->GetDeclaringClassDescriptor(), false);
method_names.Add(m->GetName(), false);
filenames.Add(GetMethodSourceFile(m), false);
}
// Depth * (class index + method name index + file name index + line number).
alloc_byte_count += record->GetDepth() * (2u + 2u + 2u + 2u);
}
class_names.Finish();
method_names.Finish();
filenames.Finish();
VLOG(jdwp) << "Done collecting StringTables:" << std::endl
<< " ClassNames: " << class_names.Size() << std::endl
<< " MethodNames: " << method_names.Size() << std::endl
<< " Filenames: " << filenames.Size();
LOG(INFO) << "recent allocation records: " << capped_count;
LOG(INFO) << "allocation records all objects: " << records->Size();
//
// Part 2: Generate the output and store it in the buffer.
//
// (1b) message header len (to allow future expansion); includes itself
// (1b) entry header len
// (1b) stack frame len
const int kMessageHeaderLen = 15;
const int kEntryHeaderLen = 9;
const int kStackFrameLen = 8;
Append1BE(bytes, kMessageHeaderLen);
Append1BE(bytes, kEntryHeaderLen);
Append1BE(bytes, kStackFrameLen);
// (2b) number of entries
// (4b) offset to string table from start of message
// (2b) number of class name strings
// (2b) number of method name strings
// (2b) number of source file name strings
Append2BE(bytes, capped_count);
size_t string_table_offset = bytes.size();
Append4BE(bytes, 0); // We'll patch this later...
Append2BE(bytes, class_names.Size());
Append2BE(bytes, method_names.Size());
Append2BE(bytes, filenames.Size());
VLOG(jdwp) << "Dumping allocations with stacks";
// Enlarge the vector for the allocation data.
size_t reserve_size = bytes.size() + alloc_byte_count;
bytes.reserve(reserve_size);
std::string temp;
count = capped_count;
// The last "count" number of allocation records in "records" are the most recent "count" number
// of allocations. Reverse iterate to get them. The most recent allocation is sent first.
for (auto it = records->RBegin(), end = records->REnd();
count > 0 && it != end; count--, it++) {
// For each entry:
// (4b) total allocation size
// (2b) thread id
// (2b) allocated object's class name index
// (1b) stack depth
const gc::AllocRecord* record = &it->second;
size_t stack_depth = record->GetDepth();
size_t allocated_object_class_name_index =
class_names.IndexOf(record->GetClassDescriptor(&temp));
Append4BE(bytes, record->ByteCount());
Append2BE(bytes, static_cast<uint16_t>(record->GetTid()));
Append2BE(bytes, allocated_object_class_name_index);
Append1BE(bytes, stack_depth);
for (size_t stack_frame = 0; stack_frame < stack_depth; ++stack_frame) {
// For each stack frame:
// (2b) method's class name
// (2b) method name
// (2b) method source file
// (2b) line number, clipped to 32767; -2 if native; -1 if no source
ArtMethod* m = record->StackElement(stack_frame).GetMethod();
size_t class_name_index = class_names.IndexOf(m->GetDeclaringClassDescriptor());
size_t method_name_index = method_names.IndexOf(m->GetName());
size_t file_name_index = filenames.IndexOf(GetMethodSourceFile(m));
Append2BE(bytes, class_name_index);
Append2BE(bytes, method_name_index);
Append2BE(bytes, file_name_index);
Append2BE(bytes, record->StackElement(stack_frame).ComputeLineNumber());
}
}
CHECK_EQ(bytes.size(), reserve_size);
VLOG(jdwp) << "Dumping tables.";
// (xb) class name strings
// (xb) method name strings
// (xb) source file strings
Set4BE(&bytes[string_table_offset], bytes.size());
class_names.WriteTo(bytes);
method_names.WriteTo(bytes);
filenames.WriteTo(bytes);
VLOG(jdwp) << "GetRecentAllocations: data created. " << bytes.size();
}
JNIEnv* env = self->GetJniEnv();
jbyteArray result = env->NewByteArray(bytes.size());
if (result != nullptr) {
env->SetByteArrayRegion(result, 0, bytes.size(), reinterpret_cast<const jbyte*>(&bytes[0]));
}
return result;
}
void Dbg::DbgThreadLifecycleCallback::ThreadStart(Thread* self) {
Dbg::PostThreadStart(self);
}
void Dbg::DbgThreadLifecycleCallback::ThreadDeath(Thread* self) {
Dbg::PostThreadDeath(self);
}
} // namespace art