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73 lines
2.5 KiB
73 lines
2.5 KiB
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "recovery_ui/vr_ui.h"
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#include <android-base/properties.h>
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#include "minui/minui.h"
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constexpr int kDefaultStereoOffset = 0;
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VrRecoveryUI::VrRecoveryUI()
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: stereo_offset_(
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android::base::GetIntProperty("ro.recovery.ui.stereo_offset", kDefaultStereoOffset)) {}
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int VrRecoveryUI::ScreenWidth() const {
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return gr_fb_width() / 2;
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}
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int VrRecoveryUI::ScreenHeight() const {
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return gr_fb_height();
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}
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void VrRecoveryUI::DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
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int dy) const {
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gr_blit(surface, sx, sy, w, h, dx + stereo_offset_, dy);
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gr_blit(surface, sx, sy, w, h, dx - stereo_offset_ + ScreenWidth(), dy);
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}
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void VrRecoveryUI::DrawTextIcon(int x, int y, const GRSurface* surface) const {
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gr_texticon(x + stereo_offset_, y, surface);
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gr_texticon(x - stereo_offset_ + ScreenWidth(), y, surface);
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}
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int VrRecoveryUI::DrawTextLine(int x, int y, const std::string& line, bool bold) const {
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gr_text(gr_sys_font(), x + stereo_offset_, y, line.c_str(), bold);
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gr_text(gr_sys_font(), x - stereo_offset_ + ScreenWidth(), y, line.c_str(), bold);
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return char_height_ + 4;
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}
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int VrRecoveryUI::DrawHorizontalRule(int y) const {
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y += 4;
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gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_, y + 2);
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gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y,
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gr_fb_width() - margin_width_ - stereo_offset_, y + 2);
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return y + 4;
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}
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void VrRecoveryUI::DrawHighlightBar(int /* x */, int y, int /* width */, int height) const {
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gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_,
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y + height);
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gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y,
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gr_fb_width() - margin_width_ - stereo_offset_, y + height);
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}
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void VrRecoveryUI::DrawFill(int x, int y, int w, int h) const {
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gr_fill(x + stereo_offset_, y, w, h);
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gr_fill(x - stereo_offset_ + ScreenWidth(), y, w, h);
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}
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