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1638 lines
42 KiB
1638 lines
42 KiB
// This may look like C code, but it is really -*- C++ -*-
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//
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// Copyright Bob Friesenhahn, 1999, 2002
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// Copyright Dirk Lemstra 2013-2017
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//
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// Implementation of STL classes and functions
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//
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#define MAGICKCORE_IMPLEMENTATION 1
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#define MAGICK_PLUSPLUS_IMPLEMENTATION 1
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#include <Magick++/Functions.h>
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#include <Magick++/Image.h>
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#include <Magick++/STL.h>
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// Adaptive-blur image with specified blur factor
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Magick::adaptiveBlurImage::adaptiveBlurImage( const double radius_,
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const double sigma_ )
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: _radius( radius_ ),
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_sigma( sigma_ )
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{
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}
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void Magick::adaptiveBlurImage::operator()( Magick::Image &image_ ) const
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{
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image_.adaptiveBlur( _radius, _sigma );
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}
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// Local adaptive threshold image
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Magick::adaptiveThresholdImage::adaptiveThresholdImage( const size_t width_,
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const size_t height_,
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const ssize_t offset_ )
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: _width(width_),
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_height(height_),
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_offset(offset_)
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{
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}
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void Magick::adaptiveThresholdImage::operator()( Magick::Image &image_ ) const
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{
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image_.adaptiveThreshold( _width, _height, _offset );
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}
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// Add noise to image with specified noise type
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Magick::addNoiseImage::addNoiseImage(const Magick::NoiseType noiseType_,
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const double attenuate_)
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: _noiseType(noiseType_),
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_attenuate(attenuate_)
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{
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}
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void Magick::addNoiseImage::operator()(Magick::Image &image_) const
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{
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image_.addNoise(_noiseType,_attenuate);
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}
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// Transform image by specified affine (or free transform) matrix.
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Magick::affineTransformImage::affineTransformImage( const DrawableAffine &affine_ )
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: _affine( affine_ )
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{
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}
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void Magick::affineTransformImage::operator()( Magick::Image &image_ ) const
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{
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image_.affineTransform( _affine );
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}
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// Annotate image (draw text on image)
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// Annotate using specified text, and placement location
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Magick::annotateImage::annotateImage ( const std::string &text_,
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const Magick::Geometry &geometry_ )
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: _text( text_ ),
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_geometry( geometry_ ),
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_gravity( Magick::NorthWestGravity ),
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_degrees( 0 )
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{
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}
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// Annotate using specified text, bounding area, and placement gravity
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Magick::annotateImage::annotateImage ( const std::string &text_,
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const Magick::Geometry &geometry_,
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const Magick::GravityType gravity_ )
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: _text( text_ ),
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_geometry( geometry_ ),
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_gravity( gravity_ ),
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_degrees( 0 )
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{
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}
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// Annotate with text using specified text, bounding area, placement
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// gravity, and rotation.
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Magick::annotateImage::annotateImage ( const std::string &text_,
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const Magick::Geometry &geometry_,
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const Magick::GravityType gravity_,
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const double degrees_ )
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: _text( text_ ),
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_geometry( geometry_ ),
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_gravity( gravity_ ),
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_degrees( degrees_ )
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{
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}
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// Annotate with text (bounding area is entire image) and placement
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// gravity.
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Magick::annotateImage::annotateImage ( const std::string &text_,
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const Magick::GravityType gravity_ )
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: _text( text_ ),
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_geometry( ),
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_gravity( gravity_ ),
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_degrees( 0 )
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{
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}
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void Magick::annotateImage::operator()( Magick::Image &image_ ) const
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{
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image_.annotate( _text, _geometry, _gravity, _degrees );
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}
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// Blur image with specified blur factor
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Magick::blurImage::blurImage( const double radius_, const double sigma_ )
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: _radius( radius_ ),
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_sigma( sigma_ )
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{
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}
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void Magick::blurImage::operator()( Magick::Image &image_ ) const
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{
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image_.blur( _radius, _sigma );
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}
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// Border image (add border to image)
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Magick::borderImage::borderImage( const Magick::Geometry &geometry_ )
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: _geometry( geometry_ )
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{
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}
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void Magick::borderImage::operator()( Magick::Image &image_ ) const
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{
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image_.border( _geometry );
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}
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// Extract channel from image
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Magick::channelImage::channelImage( const Magick::ChannelType channel_ )
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: _channel( channel_ )
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{
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}
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void Magick::channelImage::operator()( Magick::Image &image_ ) const
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{
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image_.channel( _channel );
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}
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// Charcoal effect image (looks like charcoal sketch)
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Magick::charcoalImage::charcoalImage( const double radius_, const double sigma_ )
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: _radius( radius_ ),
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_sigma( sigma_ )
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{
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}
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void Magick::charcoalImage::operator()( Magick::Image &image_ ) const
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{
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image_.charcoal( _radius, _sigma );
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}
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// Chop image (remove vertical or horizontal subregion of image)
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Magick::chopImage::chopImage( const Magick::Geometry &geometry_ )
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: _geometry( geometry_ )
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{
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}
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void Magick::chopImage::operator()( Magick::Image &image_ ) const
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{
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image_.chop( _geometry );
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}
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// accepts a lightweight Color Correction Collection (CCC) file which solely
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// contains one or more color corrections and applies the correction to the
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// image.
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Magick::cdlImage::cdlImage( const std::string &cdl_ )
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: _cdl ( cdl_ )
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{
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}
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void Magick::cdlImage::operator()( Image &image_ ) const
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{
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image_.cdl( _cdl.c_str() );
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}
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// Colorize image using pen color at specified percent alpha
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Magick::colorizeImage::colorizeImage( const unsigned int alphaRed_,
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const unsigned int alphaGreen_,
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const unsigned int alphaBlue_,
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const Magick::Color &penColor_ )
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: _alphaRed ( alphaRed_ ),
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_alphaGreen ( alphaGreen_ ),
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_alphaBlue ( alphaBlue_ ),
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_penColor( penColor_ )
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{
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}
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Magick::colorizeImage::colorizeImage( const unsigned int alpha_,
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const Magick::Color &penColor_ )
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: _alphaRed ( alpha_ ),
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_alphaGreen ( alpha_ ),
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_alphaBlue ( alpha_ ),
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_penColor( penColor_ )
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{
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}
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void Magick::colorizeImage::operator()( Magick::Image &image_ ) const
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{
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image_.colorize( _alphaRed, _alphaGreen, _alphaBlue, _penColor );
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}
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// Apply a color matrix to the image channels. The user supplied
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// matrix may be of order 1 to 5 (1x1 through 5x5).
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Magick::colorMatrixImage::colorMatrixImage( const size_t order_,
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const double *color_matrix_ )
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: _order( order_ ),
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_color_matrix( color_matrix_ )
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{
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}
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void Magick::colorMatrixImage::operator()( Image &image_ ) const
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{
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image_.colorMatrix( _order, _color_matrix );
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}
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// Convert the image colorspace representation
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Magick::colorSpaceImage::colorSpaceImage( Magick::ColorspaceType colorSpace_ )
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: _colorSpace( colorSpace_ )
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{
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}
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void Magick::colorSpaceImage::operator()( Magick::Image &image_ ) const
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{
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image_.colorSpace( _colorSpace );
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}
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// Comment image (add comment string to image)
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Magick::commentImage::commentImage( const std::string &comment_ )
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: _comment( comment_ )
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{
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}
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void Magick::commentImage::operator()( Magick::Image &image_ ) const
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{
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image_.comment( _comment );
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}
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// Compose an image onto another at specified offset and using
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// specified algorithm
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Magick::compositeImage::compositeImage( const Magick::Image &compositeImage_,
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ssize_t xOffset_,
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ssize_t yOffset_,
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Magick::CompositeOperator compose_ )
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: _compositeImage( compositeImage_ ),
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_xOffset ( xOffset_ ),
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_yOffset ( yOffset_ ),
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_compose ( compose_ )
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{
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}
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Magick::compositeImage::compositeImage( const Magick::Image &compositeImage_,
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const Magick::Geometry &offset_,
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Magick::CompositeOperator compose_ )
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: _compositeImage( compositeImage_ ),
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_xOffset ( offset_.xOff() ),
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_yOffset ( offset_.yOff() ),
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_compose ( compose_ )
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{
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}
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void Magick::compositeImage::operator()( Image &image_ ) const
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{
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image_.composite( _compositeImage, _xOffset, _yOffset, _compose );
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}
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// Contrast image (enhance intensity differences in image)
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Magick::contrastImage::contrastImage( const size_t sharpen_ )
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: _sharpen( sharpen_ )
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{
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}
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void Magick::contrastImage::operator()( Magick::Image &image_ ) const
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{
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image_.contrast( _sharpen );
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}
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// Crop image (subregion of original image)
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Magick::cropImage::cropImage( const Magick::Geometry &geometry_ )
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: _geometry( geometry_ )
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{
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}
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void Magick::cropImage::operator()( Magick::Image &image_ ) const
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{
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image_.crop( _geometry );
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}
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// Cycle image colormap
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Magick::cycleColormapImage::cycleColormapImage( const ssize_t amount_ )
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: _amount( amount_ )
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{
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}
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void Magick::cycleColormapImage::operator()( Magick::Image &image_ ) const
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{
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image_.cycleColormap( _amount );
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}
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// Despeckle image (reduce speckle noise)
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Magick::despeckleImage::despeckleImage( void )
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{
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}
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void Magick::despeckleImage::operator()( Magick::Image &image_ ) const
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{
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image_.despeckle( );
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}
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// Distort image. distorts an image using various distortion methods, by
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// mapping color lookups of the source image to a new destination image
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// usally of the same size as the source image, unless 'bestfit' is set to
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// true.
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Magick::distortImage::distortImage( const Magick::DistortMethod method_,
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const size_t number_arguments_,
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const double *arguments_,
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const bool bestfit_ )
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: _method ( method_ ),
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_number_arguments ( number_arguments_ ),
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_arguments ( arguments_ ),
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_bestfit( bestfit_ )
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{
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}
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Magick::distortImage::distortImage( const Magick::DistortMethod method_,
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const size_t number_arguments_,
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const double *arguments_ )
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: _method ( method_ ),
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_number_arguments ( number_arguments_ ),
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_arguments ( arguments_ ),
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_bestfit( false )
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{
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}
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void Magick::distortImage::operator()( Magick::Image &image_ ) const
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{
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image_.distort( _method, _number_arguments, _arguments, _bestfit );
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}
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// Draw on image
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Magick::drawImage::drawImage( const Magick::Drawable &drawable_ )
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: _drawableList()
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{
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_drawableList.push_back( drawable_ );
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}
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Magick::drawImage::drawImage( const std::vector<Magick::Drawable> &drawable_ )
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: _drawableList( drawable_ )
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{
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}
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void Magick::drawImage::operator()( Magick::Image &image_ ) const
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{
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image_.draw( _drawableList );
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}
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// Edge image (hilight edges in image)
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Magick::edgeImage::edgeImage( const double radius_ )
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: _radius( radius_ )
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{
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}
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void Magick::edgeImage::operator()( Magick::Image &image_ ) const
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{
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image_.edge( _radius );
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}
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// Emboss image (hilight edges with 3D effect)
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Magick::embossImage::embossImage( void )
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: _radius( 1 ),
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_sigma( 0.5 )
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{
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}
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Magick::embossImage::embossImage( const double radius_, const double sigma_ )
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: _radius( radius_ ),
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_sigma( sigma_ )
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{
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}
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void Magick::embossImage::operator()( Magick::Image &image_ ) const
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{
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image_.emboss( _radius, _sigma );
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}
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// Enhance image (minimize noise)
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Magick::enhanceImage::enhanceImage( void )
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{
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}
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void Magick::enhanceImage::operator()( Magick::Image &image_ ) const
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{
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image_.enhance( );
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}
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// Equalize image (histogram equalization)
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Magick::equalizeImage::equalizeImage( void )
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{
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}
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void Magick::equalizeImage::operator()( Magick::Image &image_ ) const
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{
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image_.equalize( );
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}
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// Color to use when filling drawn objects
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Magick::fillColorImage::fillColorImage( const Magick::Color &fillColor_ )
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: _fillColor( fillColor_ )
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{
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}
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void Magick::fillColorImage::operator()( Magick::Image &image_ ) const
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{
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image_.fillColor( _fillColor );
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}
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// Flip image (reflect each scanline in the vertical direction)
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Magick::flipImage::flipImage( void )
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{
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}
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void Magick::flipImage::operator()( Magick::Image &image_ ) const
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{
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image_.flip( );
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}
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Magick::floodFillAlphaImage::floodFillAlphaImage(const ssize_t x_,
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const ssize_t y_,const unsigned int alpha_,const Color &target_,
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const bool invert_)
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: _target(target_),
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_alpha(alpha_),
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_x(x_),
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_y(y_),
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_invert(invert_)
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{
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}
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void Magick::floodFillAlphaImage::operator()(Magick::Image &image_) const
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{
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image_.floodFillAlpha(_x,_y,_alpha,_target,_invert);
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}
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Magick::floodFillColorImage::floodFillColorImage(const ssize_t x_,
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const ssize_t y_,const Magick::Color &fillColor_,const bool invert_)
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: _x(x_),
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_y(y_),
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_fillColor(fillColor_),
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_borderColor(),
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_invert(invert_)
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{
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}
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Magick::floodFillColorImage::floodFillColorImage(
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const Magick::Geometry &point_,const Magick::Color &fillColor_,
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const bool invert_)
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: _x(point_.xOff()),
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_y(point_.yOff()),
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_fillColor(fillColor_),
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_borderColor(),
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_invert(invert_)
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{
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}
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Magick::floodFillColorImage::floodFillColorImage(const ssize_t x_,
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const ssize_t y_,const Magick::Color &fillColor_,
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const Magick::Color &borderColor_,const bool invert_)
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: _x(x_),
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_y(y_),
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_fillColor(fillColor_),
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_borderColor(borderColor_),
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_invert(invert_)
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{
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}
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Magick::floodFillColorImage::floodFillColorImage(const Geometry &point_,
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const Color &fillColor_,const Color &borderColor_,const bool invert_)
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: _x(point_.xOff()),
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_y(point_.yOff()),
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_fillColor(fillColor_),
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_borderColor(borderColor_),
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_invert(invert_)
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{
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}
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void Magick::floodFillColorImage::operator()(Magick::Image &image_) const
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{
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if (_borderColor.isValid())
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image_.floodFillColor(_x,_y,_fillColor,_borderColor,_invert);
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else
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image_.floodFillColor(_x,_y,_fillColor,_invert);
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}
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Magick::floodFillTextureImage::floodFillTextureImage(const ssize_t x_,
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const ssize_t y_,const Magick::Image &texture_,const bool invert_)
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: _x(x_),
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_y(y_),
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_texture(texture_),
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_borderColor(),
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_invert(invert_)
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{
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}
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Magick::floodFillTextureImage::floodFillTextureImage(
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const Magick::Geometry &point_,const Magick::Image &texture_,
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const bool invert_)
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: _x(point_.xOff()),
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_y(point_.yOff()),
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_texture(texture_),
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_borderColor(),
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_invert(invert_)
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{
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}
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Magick::floodFillTextureImage::floodFillTextureImage(const ssize_t x_,
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const ssize_t y_,const Magick::Image &texture_,
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const Magick::Color &borderColor_,const bool invert_)
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: _x(x_),
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_y(y_),
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_texture(texture_),
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_borderColor(borderColor_),
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_invert(invert_)
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{
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}
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Magick::floodFillTextureImage::floodFillTextureImage(
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const Magick::Geometry &point_,const Magick::Image &texture_,
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const Magick::Color &borderColor_,const bool invert_)
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: _x(point_.xOff()),
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_y(point_.yOff()),
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_texture(texture_),
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_borderColor(borderColor_),
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_invert(invert_)
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{
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}
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void Magick::floodFillTextureImage::operator()(Magick::Image &image_) const
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{
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if (_borderColor.isValid())
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image_.floodFillTexture(_x,_y,_texture,_borderColor,_invert);
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else
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image_.floodFillTexture(_x,_y,_texture,_invert);
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}
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// Flop image (reflect each scanline in the horizontal direction)
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Magick::flopImage::flopImage( void )
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{
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}
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void Magick::flopImage::operator()( Magick::Image &image_ ) const
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{
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image_.flop( );
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}
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// Frame image
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Magick::frameImage::frameImage( const Magick::Geometry &geometry_ )
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: _width( geometry_.width() ),
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_height( geometry_.height() ),
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_outerBevel( geometry_.xOff() ),
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_innerBevel( geometry_.yOff() )
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{
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}
|
|
Magick::frameImage::frameImage( const size_t width_, const size_t height_,
|
|
const ssize_t innerBevel_, const ssize_t outerBevel_ )
|
|
: _width( width_ ),
|
|
_height( height_ ),
|
|
_outerBevel( outerBevel_ ),
|
|
_innerBevel( innerBevel_ )
|
|
{
|
|
}
|
|
void Magick::frameImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.frame( _width, _height, _innerBevel, _outerBevel );
|
|
}
|
|
|
|
// Gamma correct image
|
|
Magick::gammaImage::gammaImage( const double gamma_ )
|
|
: _gammaRed( gamma_ ),
|
|
_gammaGreen( gamma_ ),
|
|
_gammaBlue( gamma_ )
|
|
{
|
|
}
|
|
Magick::gammaImage::gammaImage ( const double gammaRed_,
|
|
const double gammaGreen_,
|
|
const double gammaBlue_ )
|
|
: _gammaRed( gammaRed_ ),
|
|
_gammaGreen( gammaGreen_ ),
|
|
_gammaBlue( gammaBlue_ )
|
|
{
|
|
}
|
|
void Magick::gammaImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.gamma( _gammaRed, _gammaGreen, _gammaBlue );
|
|
}
|
|
|
|
// Gaussian blur image
|
|
// The number of neighbor pixels to be included in the convolution
|
|
// mask is specified by 'width_'. The standard deviation of the
|
|
// gaussian bell curve is specified by 'sigma_'.
|
|
Magick::gaussianBlurImage::gaussianBlurImage( const double width_,
|
|
const double sigma_ )
|
|
: _width( width_ ),
|
|
_sigma( sigma_ )
|
|
{
|
|
}
|
|
void Magick::gaussianBlurImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.gaussianBlur( _width, _sigma );
|
|
}
|
|
|
|
// Apply a color lookup table (Hald CLUT) to the image.
|
|
Magick::haldClutImage::haldClutImage( const Image &haldClutImage_ )
|
|
: _haldClutImage ( haldClutImage_ )
|
|
{
|
|
}
|
|
void Magick::haldClutImage::operator()( Image &image_ ) const
|
|
{
|
|
image_.haldClut( _haldClutImage );
|
|
}
|
|
|
|
// Implode image (special effect)
|
|
Magick::implodeImage::implodeImage( const double factor_ )
|
|
: _factor( factor_ )
|
|
{
|
|
}
|
|
void Magick::implodeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.implode( _factor );
|
|
}
|
|
|
|
// Implements the inverse discrete Fourier transform (IFT) of the image
|
|
// either as a magnitude / phase or real / imaginary image pair.
|
|
Magick::inverseFourierTransformImage::inverseFourierTransformImage( const Magick::Image &phaseImage_ )
|
|
: _phaseImage( phaseImage_ )
|
|
{
|
|
}
|
|
void Magick::inverseFourierTransformImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.inverseFourierTransform( _phaseImage );
|
|
}
|
|
|
|
// Set image validity. Valid images become empty (inValid) if argument
|
|
// is false.
|
|
Magick::isValidImage::isValidImage( const bool isValid_ )
|
|
: _isValid( isValid_ )
|
|
{
|
|
}
|
|
void Magick::isValidImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.isValid( _isValid );
|
|
}
|
|
|
|
// Label image
|
|
Magick::labelImage::labelImage( const std::string &label_ )
|
|
: _label( label_ )
|
|
{
|
|
}
|
|
void Magick::labelImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.label( _label );
|
|
}
|
|
|
|
// Level image
|
|
Magick::levelImage::levelImage( const double black_point,
|
|
const double white_point,
|
|
const double mid_point )
|
|
: _black_point(black_point),
|
|
_white_point(white_point),
|
|
_mid_point(mid_point)
|
|
{
|
|
}
|
|
void Magick::levelImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.level( _black_point, _white_point, _mid_point );
|
|
}
|
|
|
|
// Magnify image by integral size
|
|
Magick::magnifyImage::magnifyImage( void )
|
|
{
|
|
}
|
|
void Magick::magnifyImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.magnify( );
|
|
}
|
|
|
|
// Remap image colors with closest color from reference image
|
|
Magick::mapImage::mapImage( const Magick::Image &mapImage_ ,
|
|
const bool dither_ )
|
|
: _mapImage( mapImage_ ),
|
|
_dither( dither_ )
|
|
{
|
|
}
|
|
void Magick::mapImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.map( _mapImage, _dither );
|
|
}
|
|
|
|
// Filter image by replacing each pixel component with the median
|
|
// color in a circular neighborhood
|
|
Magick::medianConvolveImage::medianConvolveImage( const double radius_ )
|
|
: _radius( radius_ )
|
|
{
|
|
}
|
|
void Magick::medianConvolveImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.medianFilter( _radius );
|
|
}
|
|
|
|
// Reduce image by integral size
|
|
Magick::minifyImage::minifyImage( void )
|
|
{
|
|
}
|
|
void Magick::minifyImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.minify( );
|
|
}
|
|
|
|
// Modulate percent hue, saturation, and brightness of an image
|
|
Magick::modulateImage::modulateImage( const double brightness_,
|
|
const double saturation_,
|
|
const double hue_ )
|
|
: _brightness( brightness_ ),
|
|
_saturation( saturation_ ),
|
|
_hue( hue_ )
|
|
{
|
|
}
|
|
void Magick::modulateImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.modulate( _brightness, _saturation, _hue );
|
|
}
|
|
|
|
// Negate colors in image. Set grayscale to only negate grayscale
|
|
// values in image.
|
|
Magick::negateImage::negateImage( const bool grayscale_ )
|
|
: _grayscale( grayscale_ )
|
|
{
|
|
}
|
|
void Magick::negateImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.negate( _grayscale );
|
|
}
|
|
|
|
// Normalize image (increase contrast by normalizing the pixel values
|
|
// to span the full range of color values)
|
|
Magick::normalizeImage::normalizeImage( void )
|
|
{
|
|
}
|
|
void Magick::normalizeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.normalize( );
|
|
}
|
|
|
|
// Oilpaint image (image looks like oil painting)
|
|
Magick::oilPaintImage::oilPaintImage( const double radius_ )
|
|
: _radius( radius_ )
|
|
{
|
|
}
|
|
void Magick::oilPaintImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.oilPaint( _radius );
|
|
}
|
|
|
|
// Set or attenuate the image alpha channel. If the image pixels are
|
|
// opaque then they are set to the specified alpha value, otherwise
|
|
// they are blended with the supplied alpha value. The value of
|
|
// alpha_ ranges from 0 (completely opaque) to QuantumRange. The defines
|
|
// OpaqueAlpha and TransparentAlpha are available to specify
|
|
// completely opaque or completely transparent, respectively.
|
|
Magick::alphaImage::alphaImage( const unsigned int alpha_ )
|
|
: _alpha( alpha_ )
|
|
{
|
|
}
|
|
void Magick::alphaImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.alpha( _alpha );
|
|
}
|
|
|
|
// Change color of opaque pixel to specified pen color.
|
|
Magick::opaqueImage::opaqueImage( const Magick::Color &opaqueColor_,
|
|
const Magick::Color &penColor_ )
|
|
: _opaqueColor( opaqueColor_ ),
|
|
_penColor( penColor_ )
|
|
{
|
|
}
|
|
void Magick::opaqueImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.opaque( _opaqueColor, _penColor );
|
|
}
|
|
|
|
// Quantize image (reduce number of colors)
|
|
Magick::quantizeImage::quantizeImage( const bool measureError_ )
|
|
: _measureError( measureError_ )
|
|
{
|
|
}
|
|
void Magick::quantizeImage::operator()( Image &image_ ) const
|
|
{
|
|
image_.quantize( _measureError );
|
|
}
|
|
|
|
// Raise image (lighten or darken the edges of an image to give a 3-D
|
|
// raised or lowered effect)
|
|
Magick::raiseImage::raiseImage( const Magick::Geometry &geometry_ ,
|
|
const bool raisedFlag_ )
|
|
: _geometry( geometry_ ),
|
|
_raisedFlag( raisedFlag_ )
|
|
{
|
|
}
|
|
void Magick::raiseImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.raise( _geometry, _raisedFlag );
|
|
}
|
|
|
|
Magick::ReadOptions::ReadOptions(void)
|
|
: _imageInfo(static_cast<ImageInfo*>(AcquireMagickMemory(
|
|
sizeof(ImageInfo)))),
|
|
_quiet(false)
|
|
{
|
|
GetImageInfo(_imageInfo);
|
|
}
|
|
|
|
Magick::ReadOptions::ReadOptions(const Magick::ReadOptions& options_)
|
|
: _imageInfo(CloneImageInfo(options_._imageInfo)),
|
|
_quiet(false)
|
|
{
|
|
}
|
|
|
|
Magick::ReadOptions::~ReadOptions()
|
|
{
|
|
_imageInfo=DestroyImageInfo(_imageInfo);
|
|
}
|
|
|
|
void Magick::ReadOptions::density(const Magick::Geometry &density_)
|
|
{
|
|
if (!density_.isValid())
|
|
_imageInfo->density=(char *) RelinquishMagickMemory(_imageInfo->density);
|
|
else
|
|
Magick::CloneString(&_imageInfo->density,density_);
|
|
}
|
|
|
|
Magick::Geometry Magick::ReadOptions::density(void) const
|
|
{
|
|
if (_imageInfo->density)
|
|
return(Geometry(_imageInfo->density));
|
|
|
|
return(Geometry());
|
|
}
|
|
|
|
void Magick::ReadOptions::depth(size_t depth_)
|
|
{
|
|
_imageInfo->depth=depth_;
|
|
}
|
|
|
|
size_t Magick::ReadOptions::depth(void) const
|
|
{
|
|
return(_imageInfo->depth);
|
|
}
|
|
|
|
void Magick::ReadOptions::ping(const bool flag_)
|
|
{
|
|
_imageInfo->ping=(MagickBooleanType) flag_;
|
|
}
|
|
|
|
bool Magick::ReadOptions::ping(void) const
|
|
{
|
|
return(static_cast<bool>(_imageInfo->ping));
|
|
}
|
|
|
|
void Magick::ReadOptions::quiet(const bool quiet_)
|
|
{
|
|
_quiet=quiet_;
|
|
}
|
|
|
|
bool Magick::ReadOptions::quiet(void) const
|
|
{
|
|
return(_quiet);
|
|
}
|
|
|
|
void Magick::ReadOptions::size(const Geometry &geometry_)
|
|
{
|
|
_imageInfo->size=(char *) RelinquishMagickMemory(_imageInfo->size);
|
|
|
|
if ( geometry_.isValid() )
|
|
Magick::CloneString(&_imageInfo->size,geometry_);
|
|
}
|
|
|
|
Magick::Geometry Magick::ReadOptions::size(void) const
|
|
{
|
|
if (_imageInfo->size)
|
|
return(Geometry(_imageInfo->size));
|
|
|
|
return(Geometry());
|
|
}
|
|
|
|
MagickCore::ImageInfo *Magick::ReadOptions::imageInfo(void)
|
|
{
|
|
return(_imageInfo);
|
|
}
|
|
|
|
// Reduce noise in image using a noise peak elimination filter
|
|
Magick::reduceNoiseImage::reduceNoiseImage( void )
|
|
: _order(3)
|
|
{
|
|
}
|
|
Magick::reduceNoiseImage::reduceNoiseImage ( const size_t order_ )
|
|
: _order(order_)
|
|
{
|
|
}
|
|
void Magick::reduceNoiseImage::operator()( Image &image_ ) const
|
|
{
|
|
image_.reduceNoise( _order );
|
|
}
|
|
|
|
// Roll image (rolls image vertically and horizontally) by specified
|
|
// number of columnms and rows)
|
|
Magick::rollImage::rollImage( const Magick::Geometry &roll_ )
|
|
: _columns( roll_.width() ),
|
|
_rows( roll_.height() )
|
|
{
|
|
}
|
|
Magick::rollImage::rollImage( const ssize_t columns_,
|
|
const ssize_t rows_ )
|
|
: _columns( columns_ ),
|
|
_rows( rows_ )
|
|
{
|
|
}
|
|
void Magick::rollImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.roll( _columns, _rows );
|
|
}
|
|
|
|
// Rotate image counter-clockwise by specified number of degrees.
|
|
Magick::rotateImage::rotateImage( const double degrees_ )
|
|
: _degrees( degrees_ )
|
|
{
|
|
}
|
|
void Magick::rotateImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.rotate( _degrees );
|
|
}
|
|
|
|
// Resize image by using pixel sampling algorithm
|
|
Magick::sampleImage::sampleImage( const Magick::Geometry &geometry_ )
|
|
: _geometry( geometry_ )
|
|
{
|
|
}
|
|
void Magick::sampleImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.sample( _geometry );
|
|
}
|
|
|
|
// Resize image by using simple ratio algorithm
|
|
Magick::scaleImage::scaleImage( const Magick::Geometry &geometry_ )
|
|
: _geometry( geometry_ )
|
|
{
|
|
}
|
|
void Magick::scaleImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.scale( _geometry );
|
|
}
|
|
|
|
// Segment (coalesce similar image components) by analyzing the
|
|
// histograms of the color components and identifying units that are
|
|
// homogeneous with the fuzzy c-means technique. Also uses
|
|
// QuantizeColorSpace and Verbose image attributes
|
|
Magick::segmentImage::segmentImage( const double clusterThreshold_ ,
|
|
const double smoothingThreshold_ )
|
|
: _clusterThreshold( clusterThreshold_ ),
|
|
_smoothingThreshold( smoothingThreshold_ )
|
|
{
|
|
}
|
|
void Magick::segmentImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.segment( _clusterThreshold, _smoothingThreshold );
|
|
}
|
|
|
|
// Shade image using distant light source
|
|
Magick::shadeImage::shadeImage( const double azimuth_,
|
|
const double elevation_,
|
|
const bool colorShading_)
|
|
: _azimuth( azimuth_ ),
|
|
_elevation( elevation_ ),
|
|
_colorShading (colorShading_)
|
|
{
|
|
}
|
|
void Magick::shadeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.shade( _azimuth, _elevation, _colorShading );
|
|
}
|
|
|
|
// Simulate an image shadow
|
|
Magick::shadowImage::shadowImage( const double percent_opacity_,
|
|
const double sigma_,
|
|
const ssize_t x_, const ssize_t y_ )
|
|
: _percent_opacity( percent_opacity_ ),
|
|
_sigma( sigma_ ),
|
|
_x ( x_ ),
|
|
_y ( y_ )
|
|
{
|
|
}
|
|
void Magick::shadowImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.shadow( _percent_opacity, _sigma, _x, _y );
|
|
}
|
|
|
|
// Sharpen pixels in image
|
|
Magick::sharpenImage::sharpenImage( const double radius_, const double sigma_ )
|
|
: _radius( radius_ ),
|
|
_sigma( sigma_ )
|
|
{
|
|
}
|
|
void Magick::sharpenImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.sharpen( _radius, _sigma );
|
|
}
|
|
|
|
// Shave pixels from image edges.
|
|
Magick::shaveImage::shaveImage( const Magick::Geometry &geometry_ )
|
|
: _geometry( geometry_ )
|
|
{
|
|
}
|
|
void Magick::shaveImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.shave( _geometry );
|
|
}
|
|
|
|
// Shear image (create parallelogram by sliding image by X or Y axis)
|
|
Magick::shearImage::shearImage( const double xShearAngle_,
|
|
const double yShearAngle_ )
|
|
: _xShearAngle( xShearAngle_ ),
|
|
_yShearAngle( yShearAngle_ )
|
|
{
|
|
}
|
|
void Magick::shearImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.shear( _xShearAngle, _yShearAngle );
|
|
}
|
|
|
|
// Solarize image (similar to effect seen when exposing a photographic
|
|
// film to light during the development process)
|
|
Magick::solarizeImage::solarizeImage( const double factor_ )
|
|
: _factor( factor_ )
|
|
{
|
|
}
|
|
void Magick::solarizeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.solarize( _factor );
|
|
}
|
|
|
|
// Spread pixels randomly within image by specified ammount
|
|
Magick::spreadImage::spreadImage( const size_t amount_ )
|
|
: _amount( amount_ )
|
|
{
|
|
}
|
|
void Magick::spreadImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.spread( _amount );
|
|
}
|
|
|
|
// Add a digital watermark to the image (based on second image)
|
|
Magick::steganoImage::steganoImage( const Magick::Image &waterMark_ )
|
|
: _waterMark( waterMark_ )
|
|
{
|
|
}
|
|
void Magick::steganoImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.stegano( _waterMark );
|
|
}
|
|
|
|
// Create an image which appears in stereo when viewed with red-blue
|
|
// glasses (Red image on left, blue on right)
|
|
Magick::stereoImage::stereoImage( const Magick::Image &rightImage_ )
|
|
: _rightImage( rightImage_ )
|
|
{
|
|
}
|
|
void Magick::stereoImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.stereo( _rightImage );
|
|
}
|
|
|
|
// Color to use when drawing object outlines
|
|
Magick::strokeColorImage::strokeColorImage( const Magick::Color &strokeColor_ )
|
|
: _strokeColor( strokeColor_ )
|
|
{
|
|
}
|
|
void Magick::strokeColorImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.strokeColor( _strokeColor );
|
|
}
|
|
|
|
// Swirl image (image pixels are rotated by degrees)
|
|
Magick::swirlImage::swirlImage( const double degrees_ )
|
|
: _degrees( degrees_ )
|
|
{
|
|
}
|
|
void Magick::swirlImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.swirl( _degrees );
|
|
}
|
|
|
|
// Channel a texture on image background
|
|
Magick::textureImage::textureImage( const Magick::Image &texture_ )
|
|
: _texture( texture_ )
|
|
{
|
|
}
|
|
void Magick::textureImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.texture( _texture );
|
|
}
|
|
|
|
// Threshold image
|
|
Magick::thresholdImage::thresholdImage( const double threshold_ )
|
|
: _threshold( threshold_ )
|
|
{
|
|
}
|
|
void Magick::thresholdImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.threshold( _threshold );
|
|
}
|
|
|
|
// Set image color to transparent
|
|
Magick::transparentImage::transparentImage( const Magick::Color& color_ )
|
|
: _color( color_ )
|
|
{
|
|
}
|
|
void Magick::transparentImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.transparent( _color );
|
|
}
|
|
|
|
// Trim edges that are the background color from the image
|
|
Magick::trimImage::trimImage( void )
|
|
{
|
|
}
|
|
void Magick::trimImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.trim( );
|
|
}
|
|
|
|
// Map image pixels to a sine wave
|
|
Magick::waveImage::waveImage( const double amplitude_,
|
|
const double wavelength_ )
|
|
: _amplitude( amplitude_ ),
|
|
_wavelength( wavelength_ )
|
|
{
|
|
}
|
|
void Magick::waveImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.wave( _amplitude, _wavelength );
|
|
}
|
|
|
|
// resize image to specified size.
|
|
Magick::resizeImage::resizeImage( const Magick::Geometry &geometry_ )
|
|
: _geometry( geometry_ )
|
|
{
|
|
}
|
|
void Magick::resizeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.resize( _geometry );
|
|
}
|
|
|
|
// Zoom image to specified size.
|
|
Magick::zoomImage::zoomImage( const Magick::Geometry &geometry_ )
|
|
: _geometry( geometry_ )
|
|
{
|
|
}
|
|
void Magick::zoomImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.zoom( _geometry );
|
|
}
|
|
|
|
//
|
|
// Function object image attribute accessors
|
|
//
|
|
|
|
// Join images into a single multi-image file
|
|
Magick::adjoinImage::adjoinImage( const bool flag_ )
|
|
: _flag( flag_ )
|
|
{
|
|
}
|
|
void Magick::adjoinImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.adjoin( _flag );
|
|
}
|
|
|
|
// Time in 1/100ths of a second which must expire before displaying
|
|
// the next image in an animated sequence.
|
|
Magick::animationDelayImage::animationDelayImage( const size_t delay_ )
|
|
: _delay( delay_ )
|
|
{
|
|
}
|
|
void Magick::animationDelayImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.animationDelay( _delay );
|
|
}
|
|
|
|
// Number of iterations to loop an animation (e.g. Netscape loop
|
|
// extension) for.
|
|
Magick::animationIterationsImage::animationIterationsImage( const size_t iterations_ )
|
|
: _iterations( iterations_ )
|
|
{
|
|
}
|
|
void Magick::animationIterationsImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.animationIterations( _iterations );
|
|
}
|
|
|
|
// Image background color
|
|
Magick::backgroundColorImage::backgroundColorImage( const Magick::Color &color_ )
|
|
: _color( color_ )
|
|
{
|
|
}
|
|
void Magick::backgroundColorImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.backgroundColor( _color );
|
|
}
|
|
|
|
// Name of texture image to tile onto the image background
|
|
Magick::backgroundTextureImage::backgroundTextureImage( const std::string &backgroundTexture_ )
|
|
: _backgroundTexture( backgroundTexture_ )
|
|
{
|
|
}
|
|
void Magick::backgroundTextureImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.backgroundTexture( _backgroundTexture );
|
|
}
|
|
|
|
// Image border color
|
|
Magick::borderColorImage::borderColorImage( const Magick::Color &color_ )
|
|
: _color( color_ )
|
|
{
|
|
}
|
|
void Magick::borderColorImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.borderColor( _color );
|
|
}
|
|
|
|
// Text bounding-box base color (default none)
|
|
Magick::boxColorImage::boxColorImage( const Magick::Color &boxColor_ )
|
|
: _boxColor( boxColor_ ) { }
|
|
|
|
void Magick::boxColorImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.boxColor( _boxColor );
|
|
}
|
|
|
|
Magick::chromaBluePrimaryImage::chromaBluePrimaryImage(const double x_,
|
|
const double y_,const double z_)
|
|
: _x(x_),
|
|
_y(y_),
|
|
_z(z_)
|
|
{
|
|
}
|
|
|
|
void Magick::chromaBluePrimaryImage::operator()(Magick::Image &image_) const
|
|
{
|
|
image_.chromaBluePrimary(_x,_y,_z);
|
|
}
|
|
|
|
Magick::chromaGreenPrimaryImage::chromaGreenPrimaryImage(const double x_,
|
|
const double y_,const double z_)
|
|
: _x(x_),
|
|
_y(y_),
|
|
_z(z_)
|
|
{
|
|
}
|
|
|
|
void Magick::chromaGreenPrimaryImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.chromaGreenPrimary(_x,_y,_z);
|
|
}
|
|
|
|
Magick::chromaRedPrimaryImage::chromaRedPrimaryImage(const double x_,
|
|
const double y_,const double z_)
|
|
: _x(x_),
|
|
_y(y_),
|
|
_z(z_)
|
|
{
|
|
}
|
|
|
|
void Magick::chromaRedPrimaryImage::operator()(Magick::Image &image_) const
|
|
{
|
|
image_.chromaRedPrimary(_x,_y,_z);
|
|
}
|
|
|
|
Magick::chromaWhitePointImage::chromaWhitePointImage(const double x_,
|
|
const double y_,const double z_)
|
|
: _x(x_),
|
|
_y(y_),
|
|
_z(z_)
|
|
{
|
|
}
|
|
|
|
void Magick::chromaWhitePointImage::operator()(Magick::Image &image_) const
|
|
{
|
|
image_.chromaWhitePoint(_x,_y,_z);
|
|
}
|
|
|
|
// Colors within this distance are considered equal
|
|
Magick::colorFuzzImage::colorFuzzImage( const double fuzz_ )
|
|
: _fuzz( fuzz_ )
|
|
{
|
|
}
|
|
void Magick::colorFuzzImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.colorFuzz( _fuzz );
|
|
}
|
|
|
|
// Color at colormap position index_
|
|
Magick::colorMapImage::colorMapImage( const size_t index_,
|
|
const Color &color_ )
|
|
: _index( index_ ),
|
|
_color( color_ )
|
|
{
|
|
}
|
|
void Magick::colorMapImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.colorMap( _index, _color );
|
|
}
|
|
|
|
// Composition operator to be used when composition is implicitly used
|
|
// (such as for image flattening).
|
|
Magick::composeImage::composeImage( const CompositeOperator compose_ )
|
|
: _compose( compose_ )
|
|
{
|
|
}
|
|
void Magick::composeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.compose( _compose );
|
|
}
|
|
|
|
// Compression type
|
|
Magick::compressTypeImage::compressTypeImage( const CompressionType compressType_ )
|
|
: _compressType( compressType_ )
|
|
{
|
|
}
|
|
void Magick::compressTypeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.compressType( _compressType );
|
|
}
|
|
|
|
// Vertical and horizontal resolution in pixels of the image
|
|
Magick::densityImage::densityImage( const Point &point_ )
|
|
: _point( point_ )
|
|
{
|
|
}
|
|
void Magick::densityImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.density( _point );
|
|
}
|
|
|
|
// Image depth (bits allocated to red/green/blue components)
|
|
Magick::depthImage::depthImage( const size_t depth_ )
|
|
: _depth( depth_ )
|
|
{
|
|
}
|
|
void Magick::depthImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.depth( _depth );
|
|
}
|
|
|
|
// Endianness (LSBEndian like Intel or MSBEndian like SPARC) for image
|
|
// formats which support endian-specific options.
|
|
Magick::endianImage::endianImage( const Magick::EndianType endian_ )
|
|
: _endian( endian_ )
|
|
{
|
|
}
|
|
void Magick::endianImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.endian( _endian );
|
|
}
|
|
|
|
// Image file name
|
|
Magick::fileNameImage::fileNameImage( const std::string &fileName_ )
|
|
: _fileName( fileName_ )
|
|
{
|
|
}
|
|
void Magick::fileNameImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.fileName( _fileName );
|
|
}
|
|
|
|
// Filter to use when resizing image
|
|
Magick::filterTypeImage::filterTypeImage( const FilterType filterType_ )
|
|
: _filterType( filterType_ )
|
|
{
|
|
}
|
|
void Magick::filterTypeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.filterType( _filterType );
|
|
}
|
|
|
|
// Text rendering font
|
|
Magick::fontImage::fontImage( const std::string &font_ )
|
|
: _font( font_ )
|
|
{
|
|
}
|
|
void Magick::fontImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.font( _font );
|
|
}
|
|
|
|
// Font point size
|
|
Magick::fontPointsizeImage::fontPointsizeImage( const size_t pointsize_ )
|
|
: _pointsize( pointsize_ )
|
|
{
|
|
}
|
|
void Magick::fontPointsizeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.fontPointsize( _pointsize );
|
|
}
|
|
|
|
// GIF disposal method
|
|
Magick::gifDisposeMethodImage::gifDisposeMethodImage( const DisposeType disposeMethod_ )
|
|
: _disposeMethod( disposeMethod_ )
|
|
{
|
|
}
|
|
void Magick::gifDisposeMethodImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.gifDisposeMethod( _disposeMethod );
|
|
}
|
|
|
|
// Type of interlacing to use
|
|
Magick::interlaceTypeImage::interlaceTypeImage( const InterlaceType interlace_ )
|
|
: _interlace( interlace_ )
|
|
{
|
|
}
|
|
void Magick::interlaceTypeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.interlaceType( _interlace );
|
|
}
|
|
|
|
// File type magick identifier (.e.g "GIF")
|
|
Magick::magickImage::magickImage( const std::string &magick_ )
|
|
: _magick( magick_ )
|
|
{
|
|
}
|
|
void Magick::magickImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.magick( _magick );
|
|
}
|
|
|
|
// Image supports transparent color
|
|
Magick::alphaFlagImage::alphaFlagImage( const bool alphaFlag_ )
|
|
: _alphaFlag( alphaFlag_ )
|
|
{
|
|
}
|
|
void Magick::alphaFlagImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.alpha( _alphaFlag );
|
|
}
|
|
|
|
// Transparent color
|
|
Magick::matteColorImage::matteColorImage( const Color &matteColor_ )
|
|
: _matteColor( matteColor_ )
|
|
{
|
|
}
|
|
void Magick::matteColorImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.matteColor( _matteColor );
|
|
}
|
|
|
|
// Indicate that image is black and white
|
|
Magick::monochromeImage::monochromeImage( const bool monochromeFlag_ )
|
|
: _monochromeFlag( monochromeFlag_ )
|
|
{
|
|
}
|
|
void Magick::monochromeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.monochrome( _monochromeFlag );
|
|
}
|
|
|
|
// Set pixel color at location x & y.
|
|
Magick::pixelColorImage::pixelColorImage( const ssize_t x_,
|
|
const ssize_t y_,
|
|
const Color &color_)
|
|
: _x( x_ ),
|
|
_y( y_ ),
|
|
_color( color_ ) { }
|
|
|
|
void Magick::pixelColorImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.pixelColor( _x, _y, _color );
|
|
}
|
|
|
|
// Postscript page size.
|
|
Magick::pageImage::pageImage( const Geometry &pageSize_ )
|
|
: _pageSize( pageSize_ )
|
|
{
|
|
}
|
|
void Magick::pageImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.page( _pageSize );
|
|
}
|
|
|
|
// JPEG/MIFF/PNG compression level (default 75).
|
|
Magick::qualityImage::qualityImage( const size_t quality_ )
|
|
: _quality( quality_ )
|
|
{
|
|
}
|
|
void Magick::qualityImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.quality( _quality );
|
|
}
|
|
|
|
// Maximum number of colors to quantize to
|
|
Magick::quantizeColorsImage::quantizeColorsImage( const size_t colors_ )
|
|
: _colors( colors_ )
|
|
{
|
|
}
|
|
void Magick::quantizeColorsImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.quantizeColors( _colors );
|
|
}
|
|
|
|
// Colorspace to quantize in.
|
|
Magick::quantizeColorSpaceImage::quantizeColorSpaceImage( const ColorspaceType colorSpace_ )
|
|
: _colorSpace( colorSpace_ )
|
|
{
|
|
}
|
|
void Magick::quantizeColorSpaceImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.quantizeColorSpace( _colorSpace );
|
|
}
|
|
|
|
// Dither image during quantization (default true).
|
|
Magick::quantizeDitherImage::quantizeDitherImage( const bool ditherFlag_ )
|
|
: _ditherFlag( ditherFlag_ )
|
|
{
|
|
}
|
|
void Magick::quantizeDitherImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.quantizeDither( _ditherFlag );
|
|
}
|
|
|
|
// Quantization tree-depth
|
|
Magick::quantizeTreeDepthImage::quantizeTreeDepthImage( const size_t treeDepth_ )
|
|
: _treeDepth( treeDepth_ ) { }
|
|
|
|
void Magick::quantizeTreeDepthImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.quantizeTreeDepth( _treeDepth );
|
|
}
|
|
|
|
// The type of rendering intent
|
|
Magick::renderingIntentImage::renderingIntentImage( const Magick::RenderingIntent renderingIntent_ )
|
|
: _renderingIntent( renderingIntent_ )
|
|
{
|
|
}
|
|
void Magick::renderingIntentImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.renderingIntent( _renderingIntent );
|
|
}
|
|
|
|
// Units of image resolution
|
|
Magick::resolutionUnitsImage::resolutionUnitsImage( const Magick::ResolutionType resolutionUnits_ )
|
|
: _resolutionUnits( resolutionUnits_ )
|
|
{
|
|
}
|
|
void Magick::resolutionUnitsImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.resolutionUnits( _resolutionUnits );
|
|
}
|
|
|
|
// Image scene number
|
|
Magick::sceneImage::sceneImage( const size_t scene_ )
|
|
: _scene( scene_ )
|
|
{
|
|
}
|
|
void Magick::sceneImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.scene( _scene );
|
|
}
|
|
|
|
// Width and height of a raw image
|
|
Magick::sizeImage::sizeImage( const Magick::Geometry &geometry_ )
|
|
: _geometry( geometry_ )
|
|
{
|
|
}
|
|
void Magick::sizeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.size( _geometry );
|
|
}
|
|
|
|
// Splice the background color into the image.
|
|
Magick::spliceImage::spliceImage( const Magick::Geometry &geometry_ )
|
|
: _geometry( geometry_ )
|
|
{
|
|
}
|
|
void Magick::spliceImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.splice( _geometry );
|
|
}
|
|
|
|
// stripImage strips an image of all profiles and comments.
|
|
Magick::stripImage::stripImage( void )
|
|
{
|
|
}
|
|
void Magick::stripImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.strip( );
|
|
}
|
|
|
|
// Subimage of an image sequence
|
|
Magick::subImageImage::subImageImage( const size_t subImage_ )
|
|
: _subImage( subImage_ )
|
|
{
|
|
}
|
|
void Magick::subImageImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.subImage( _subImage );
|
|
}
|
|
|
|
// Number of images relative to the base image
|
|
Magick::subRangeImage::subRangeImage( const size_t subRange_ )
|
|
: _subRange( subRange_ )
|
|
{
|
|
}
|
|
void Magick::subRangeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.subRange( _subRange );
|
|
}
|
|
|
|
// Anti-alias Postscript and TrueType fonts (default true)
|
|
Magick::textAntiAliasImage::textAntiAliasImage( const bool flag_ )
|
|
: _flag( flag_ )
|
|
{
|
|
}
|
|
void Magick::textAntiAliasImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.textAntiAlias( _flag );
|
|
}
|
|
|
|
// Image storage type
|
|
Magick::typeImage::typeImage( const Magick::ImageType type_ )
|
|
: _type( type_ )
|
|
{
|
|
}
|
|
void Magick::typeImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.type( _type );
|
|
}
|
|
|
|
// Print detailed information about the image
|
|
Magick::verboseImage::verboseImage( const bool verbose_ )
|
|
: _verbose( verbose_ )
|
|
{
|
|
}
|
|
void Magick::verboseImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.verbose( _verbose );
|
|
}
|
|
|
|
// X11 display to display to, obtain fonts from, or to capture image
|
|
// from
|
|
Magick::x11DisplayImage::x11DisplayImage( const std::string &display_ )
|
|
: _display( display_ )
|
|
{
|
|
}
|
|
void Magick::x11DisplayImage::operator()( Magick::Image &image_ ) const
|
|
{
|
|
image_.x11Display( _display );
|
|
}
|