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//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "harness.h"
#define ADD_BUFFER_PROPERTIES(w, x, y, z) \
{ w, x, y, z, #x, #y, #z, }
BufferProperties bufferProperties[] =
{
ADD_BUFFER_PROPERTIES( 0x100, D3D10_BIND_CONSTANT_BUFFER, D3D10_USAGE_DYNAMIC, D3D10_CPU_ACCESS_WRITE),
ADD_BUFFER_PROPERTIES( 0x1000, D3D10_BIND_CONSTANT_BUFFER, D3D10_USAGE_DYNAMIC, D3D10_CPU_ACCESS_WRITE),
ADD_BUFFER_PROPERTIES( 0x8000, D3D10_BIND_CONSTANT_BUFFER, D3D10_USAGE_DYNAMIC, D3D10_CPU_ACCESS_WRITE),
ADD_BUFFER_PROPERTIES( 0x7FFFF, D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x100000, D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x100000, D3D10_BIND_STREAM_OUTPUT, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x100001, D3D10_BIND_STREAM_OUTPUT, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x10, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x11, D3D10_BIND_INDEX_BUFFER, D3D10_USAGE_DYNAMIC, D3D10_CPU_ACCESS_WRITE),
ADD_BUFFER_PROPERTIES( 0x121, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x1234, D3D10_BIND_INDEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x12345, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DYNAMIC, D3D10_CPU_ACCESS_WRITE),
ADD_BUFFER_PROPERTIES( 0x123456, D3D10_BIND_INDEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
#if 0 // avoid large sizes on automation
ADD_BUFFER_PROPERTIES( 0x1234567, D3D10_BIND_INDEX_BUFFER, D3D10_USAGE_DYNAMIC, D3D10_CPU_ACCESS_WRITE),
ADD_BUFFER_PROPERTIES( 0x4000000, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x4000004, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x4000008, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x4000010, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
ADD_BUFFER_PROPERTIES( 0x4000014, D3D10_BIND_VERTEX_BUFFER, D3D10_USAGE_DEFAULT, 0),
#endif
};
UINT bufferPropertyCount = sizeof(bufferProperties)/sizeof(bufferProperties[0]);
void SubTestBuffer(
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice,
const BufferProperties* props)
{
ID3D10Buffer* pBuffer = NULL;
HRESULT hr = S_OK;
cl_mem mem = NULL;
cl_int result = CL_SUCCESS;
HarnessD3D10_TestBegin("Buffer: Size=%d, BindFlags=%s, Usage=%s, CPUAccess=%s",
props->ByteWidth,
props->name_BindFlags,
props->name_Usage,
props->name_CPUAccess);
// create the D3D10 resource
{
D3D10_BUFFER_DESC desc = {0};
desc.ByteWidth = props->ByteWidth;
desc.Usage = props->Usage;
desc.CPUAccessFlags = props->CPUAccess;
desc.BindFlags = props->BindFlags;
desc.MiscFlags = 0;
hr = pDevice->CreateBuffer(&desc, NULL, &pBuffer);
TestRequire(SUCCEEDED(hr), "Creating vertex buffer failed!");
}
// populate the D3D10 resource with data
{
ID3D10Buffer* pStagingBuffer = NULL;
char *pStagingData = NULL;
// create a staging buffer to use to copy data to the D3D buffer
D3D10_BUFFER_DESC desc = {0};
desc.ByteWidth = 16;
desc.Usage = D3D10_USAGE_STAGING;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE|D3D10_CPU_ACCESS_READ;
desc.BindFlags = 0;
desc.MiscFlags = 0;
hr = pDevice->CreateBuffer(&desc, NULL, &pStagingBuffer);
TestRequire(SUCCEEDED(hr), "Creating staging vertex buffer failed!");
// populate the staging buffer
hr = pStagingBuffer->Map(
D3D10_MAP_READ_WRITE,
0,
(void **)&pStagingData);
TestRequire(SUCCEEDED(hr), "Map failed!");
memcpy(pStagingData, "abcdXXXXxxxx1234", 16);
pStagingBuffer->Unmap();
TestRequire(SUCCEEDED(hr), "Unmap failed!");
// copy 'abcdXXXX' to the front of the buffer and 'xxxx1234' to the back
D3D10_BOX box = {0};
box.front = 0;
box.back = 1;
box.top = 0;
box.bottom = 1;
box.left = 0;
box.right = 8;
pDevice->CopySubresourceRegion(
pBuffer,
0,
0,
0,
0,
pStagingBuffer,
0,
&box);
box.left = 8;
box.right = 16;
pDevice->CopySubresourceRegion(
pBuffer,
0,
props->ByteWidth-8,
0,
0,
pStagingBuffer,
0,
&box);
pStagingBuffer->Release();
}
// share the resource with OpenCL
{
mem = clCreateFromD3D10BufferKHR(
context,
0,
pBuffer,
&result);
TestRequire(CL_SUCCESS == result, "clCreateFromD3D10BufferKHR failed");
}
// validate the OpenCL mem obj's properties
{
ID3D10Resource* clResource = NULL;
result = clGetMemObjectInfo(
mem,
CL_MEM_D3D10_RESOURCE_KHR,
sizeof(clResource),
&clResource,
NULL);
TestRequire(result == CL_SUCCESS, "clGetMemObjectInfo for CL_MEM_D3D10_RESOURCE_KHR failed.");
TestRequire(clResource == pBuffer, "clGetMemObjectInfo for CL_MEM_D3D10_RESOURCE_KHR returned incorrect value.");
}
// acquire the resource from OpenCL
{
result = clEnqueueAcquireD3D10ObjectsKHR(
command_queue,
1,
&mem,
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueAcquireD3D10ObjectsKHR failed.");
}
// read+write data from the buffer in OpenCL
{
// overwrite the 'XXXX' with '1234' and the 'xxxx' with 'abcd' so we now have
// 'abcd1234' at the beginning and end of the buffer
result = clEnqueueCopyBuffer(
command_queue,
mem,
mem,
0,
props->ByteWidth-8,
4,
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueCopyBuffer failed.");
result = clEnqueueCopyBuffer(
command_queue,
mem,
mem,
props->ByteWidth-4,
4,
4,
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueCopyBuffer failed.");
}
// release the resource from OpenCL
{
result = clEnqueueReleaseD3D10ObjectsKHR(
command_queue,
1,
&mem,
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueReleaseD3D10ObjectsKHR failed.");
}
// read data in D3D
{
ID3D10Buffer* pStagingBuffer = NULL;
char *pStagingData = NULL;
// create a staging buffer to read the data back
D3D10_BUFFER_DESC desc = {0};
desc.ByteWidth = 16;
desc.Usage = D3D10_USAGE_STAGING;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE|D3D10_CPU_ACCESS_READ;
desc.BindFlags = 0;
desc.MiscFlags = 0;
hr = pDevice->CreateBuffer(&desc, NULL, &pStagingBuffer);
TestRequire(SUCCEEDED(hr), "Creating staging vertex buffer failed!");
// make sure the staging buffer doesn't get stale data
hr = pStagingBuffer->Map(
D3D10_MAP_READ_WRITE,
0,
(void **)&pStagingData);
TestRequire(SUCCEEDED(hr), "Map failed!");
memset(pStagingData, 0, 16);
pStagingBuffer->Unmap();
// copy the 'abcd1234' from the front and back of the buffer to the staging buffer
D3D10_BOX box = {0};
box.front = 0;
box.back = 1;
box.top = 0;
box.bottom = 1;
box.left = 0;
box.right = 8;
pDevice->CopySubresourceRegion(
pStagingBuffer,
0,
0,
0,
0,
pBuffer,
0,
&box);
box.left = props->ByteWidth-8;
box.right = props->ByteWidth;
pDevice->CopySubresourceRegion(
pStagingBuffer,
0,
8,
0,
0,
pBuffer,
0,
&box);
TestRequire(SUCCEEDED(hr), "CopySubresourceRegion failed!");
// verify that we got the 'abcd1234'
hr = pStagingBuffer->Map(
D3D10_MAP_READ_WRITE,
0,
(void **)&pStagingData);
TestRequire(SUCCEEDED(hr), "Map failed!");
TestRequire(!memcmp(pStagingData, "abcd1234abcd1234", 16), "Data was not accurately");
pStagingBuffer->Unmap();
TestRequire(SUCCEEDED(hr), "Unmap failed!");
pStagingBuffer->Release();
}
Cleanup:
if (pBuffer)
{
pBuffer->Release();
}
if (mem)
{
clReleaseMemObject(mem);
}
HarnessD3D10_TestEnd();
}
void TestDeviceBuffer(
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice)
{
for (UINT i = 0; i < bufferPropertyCount; ++i)
{
SubTestBuffer(
context,
command_queue,
pDevice,
&bufferProperties[i]);
}
}