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492 lines
15 KiB
492 lines
15 KiB
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#define _CRT_SECURE_NO_WARNINGS
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#include "harness.h"
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Texture3DSize texture3DSizes[] =
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{
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{
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4, // Width
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4, // Height
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4, // Depth
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1, // MipLevels
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1, // SubResourceCount
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{ // SubResources
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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},
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0, // MiscFlags
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},
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{
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127, // Width
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25, // Height
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33, // Depth
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1, // MipLevels
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1, // SubResourceCount
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{ // SubResources
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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},
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0, // MiscFlags
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},
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{
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128, // Width
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256, // Height
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64, // Depth
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4, // MipLevels
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3, // SubResourceCount
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{ // SubResources
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{ 2 }, // MipLevel
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{ 1 }, // MipLevel
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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},
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0, // MiscFlags
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},
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{
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512, // Width
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64, // Height
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32, // Depth
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3, // MipLevels
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1, // SubResourceCount
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{ // SubResources
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{ 2 }, // MipLevel
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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{ 0 }, // MipLevel
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},
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0, // MiscFlags
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},
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};
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UINT texture3DSizeCount = sizeof(texture3DSizes)/sizeof(texture3DSizes[0]);
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const char *
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texture3DPatterns[2][2][2] =
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{
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{
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{"PlaceTheCasseroleDis", "hInAColdOvenPlaceACh"},
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{"airFacingTheOvenAndS", "itInItForeverThinkAb"},
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},
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{
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{"outHowHungryYouAreWh", "enNightFallsDoNotTur"},
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{"nOnTheLightMyEyeBeca", "meInflamedIHateCamus"},
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},
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};
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void SubTestTexture3D(
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cl_context context,
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cl_command_queue command_queue,
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ID3D10Device* pDevice,
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const TextureFormat* format,
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const Texture3DSize* size)
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{
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ID3D10Texture3D* pTexture = NULL;
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HRESULT hr = S_OK;
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cl_int result = CL_SUCCESS;
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HarnessD3D10_TestBegin("3D Texture: Format=%s, Width=%d, Height=%d, Depth=%d, MipLevels=%d",
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format->name_format,
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size->Width,
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size->Height,
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size->Depth,
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size->MipLevels);
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struct
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{
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cl_mem mem;
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UINT subResource;
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UINT width;
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UINT height;
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UINT depth;
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}
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subResourceInfo[4];
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// create the D3D10 resources
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{
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D3D10_TEXTURE3D_DESC desc;
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memset(&desc, 0, sizeof(desc) );
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desc.Width = size->Width;
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desc.Height = size->Height;
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desc.Depth = size->Depth;
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desc.MipLevels = size->MipLevels;
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desc.Format = format->format;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = pDevice->CreateTexture3D(&desc, NULL, &pTexture);
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TestRequire(SUCCEEDED(hr), "CreateTexture3D failed.");
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}
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// initialize some useful variables
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for (UINT i = 0; i < size->SubResourceCount; ++i)
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{
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// compute the expected values for the subresource
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subResourceInfo[i].subResource = size->subResources[i].MipLevel;
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subResourceInfo[i].width = size->Width;
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subResourceInfo[i].height = size->Height;
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subResourceInfo[i].depth = size->Depth;
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for (UINT j = 0; j < size->subResources[i].MipLevel; ++j) {
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subResourceInfo[i].width /= 2;
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subResourceInfo[i].height /= 2;
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subResourceInfo[i].depth /= 2;
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}
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}
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// copy a pattern into the corners of the image, coordinates
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for (UINT i = 0; i < size->SubResourceCount; ++i)
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for (UINT x = 0; x < 2; ++x)
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for (UINT y = 0; y < 2; ++y)
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for (UINT z = 0; z < 2; ++z)
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{
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// create the staging buffer
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ID3D10Texture3D* pStagingBuffer = NULL;
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{
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D3D10_TEXTURE3D_DESC desc = {0};
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desc.Width = 1;
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desc.Height = 1;
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desc.Depth = 1;
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desc.MipLevels = 1;
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desc.Format = format->format;
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desc.Usage = D3D10_USAGE_STAGING;
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ | D3D10_CPU_ACCESS_WRITE;
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desc.MiscFlags = 0;
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hr = pDevice->CreateTexture3D(&desc, NULL, &pStagingBuffer);
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TestRequire(SUCCEEDED(hr), "CreateTexture3D failed.");
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}
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// write the data to the staging buffer
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{
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D3D10_MAPPED_TEXTURE3D mappedTexture;
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hr = pStagingBuffer->Map(
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0,
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D3D10_MAP_READ_WRITE,
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0,
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&mappedTexture);
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memcpy(mappedTexture.pData, texture3DPatterns[x][y][z], format->bytesPerPixel);
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pStagingBuffer->Unmap(0);
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}
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// copy the data to to the texture
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{
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D3D10_BOX box = {0};
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box.front = 0; box.back = 1;
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box.top = 0; box.bottom = 1;
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box.left = 0; box.right = 1;
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pDevice->CopySubresourceRegion(
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pTexture,
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subResourceInfo[i].subResource,
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x ? subResourceInfo[i].width - 1 : 0,
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y ? subResourceInfo[i].height - 1 : 0,
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z ? subResourceInfo[i].depth - 1 : 0,
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pStagingBuffer,
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0,
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&box);
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}
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pStagingBuffer->Release();
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}
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// create the cl_mem objects for the resources and verify its sanity
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for (UINT i = 0; i < size->SubResourceCount; ++i)
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{
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// create a cl_mem for the resource
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subResourceInfo[i].mem = clCreateFromD3D10Texture3DKHR(
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context,
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0,
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pTexture,
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subResourceInfo[i].subResource,
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&result);
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TestRequire(result == CL_SUCCESS, "clCreateFromD3D10Texture3DKHR failed");
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// query resource pointer and verify
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ID3D10Resource* clResource = NULL;
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result = clGetMemObjectInfo(
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subResourceInfo[i].mem,
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CL_MEM_D3D10_RESOURCE_KHR,
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sizeof(clResource),
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&clResource,
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NULL);
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TestRequire(result == CL_SUCCESS, "clGetMemObjectInfo for CL_MEM_D3D10_RESOURCE_KHR failed.");
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TestRequire(clResource == pTexture, "clGetMemObjectInfo for CL_MEM_D3D10_RESOURCE_KHR returned incorrect value.");
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// query subresource and verify
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UINT clSubResource;
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result = clGetImageInfo(
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subResourceInfo[i].mem,
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CL_IMAGE_D3D10_SUBRESOURCE_KHR,
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sizeof(clSubResource),
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&clSubResource,
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NULL);
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TestRequire(result == CL_SUCCESS, "clGetImageInfo for CL_IMAGE_D3D10_SUBRESOURCE_KHR failed");
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TestRequire(clSubResource == subResourceInfo[i].subResource, "clGetImageInfo for CL_IMAGE_D3D10_SUBRESOURCE_KHR returned incorrect value.");
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// query format and verify
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cl_image_format clFormat;
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result = clGetImageInfo(
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subResourceInfo[i].mem,
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CL_IMAGE_FORMAT,
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sizeof(clFormat),
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&clFormat,
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NULL);
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TestRequire(result == CL_SUCCESS, "clGetImageInfo for CL_IMAGE_FORMAT failed");
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TestRequire(clFormat.image_channel_order == format->channel_order, "clGetImageInfo for CL_IMAGE_FORMAT returned incorrect channel order.");
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TestRequire(clFormat.image_channel_data_type == format->channel_type, "clGetImageInfo for CL_IMAGE_FORMAT returned incorrect channel data type.");
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// query width
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size_t width;
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result = clGetImageInfo(
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subResourceInfo[i].mem,
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CL_IMAGE_WIDTH,
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sizeof(width),
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&width,
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NULL);
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TestRequire(result == CL_SUCCESS, "clGetImageInfo for CL_IMAGE_WIDTH failed");
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TestRequire(width == subResourceInfo[i].width, "clGetImageInfo for CL_IMAGE_HEIGHT returned incorrect value.");
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// query height
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size_t height;
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result = clGetImageInfo(
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subResourceInfo[i].mem,
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CL_IMAGE_HEIGHT,
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sizeof(height),
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&height,
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NULL);
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TestRequire(result == CL_SUCCESS, "clGetImageInfo for CL_IMAGE_HEIGHT failed");
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TestRequire(height == subResourceInfo[i].height, "clGetImageInfo for CL_IMAGE_HEIGHT returned incorrect value.");
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// query depth
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size_t depth;
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result = clGetImageInfo(
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subResourceInfo[i].mem,
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CL_IMAGE_DEPTH,
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sizeof(depth),
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&depth,
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NULL);
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TestRequire(result == CL_SUCCESS, "clGetImageInfo for CL_IMAGE_DEPTH failed");
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TestRequire(depth == subResourceInfo[i].depth, "clGetImageInfo for CL_IMAGE_DEPTH returned incorrect value.");
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}
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// acquire the resources for OpenCL
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{
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cl_mem memToAcquire[MAX_REGISTERED_SUBRESOURCES];
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// cut the registered sub-resources into two sets and send the acquire calls for them separately
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for(UINT i = 0; i < size->SubResourceCount; ++i)
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{
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memToAcquire[i] = subResourceInfo[i].mem;
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}
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// do the acquire
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result = clEnqueueAcquireD3D10ObjectsKHR(
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command_queue,
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size->SubResourceCount,
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memToAcquire,
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0,
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NULL,
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NULL);
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TestRequire(result == CL_SUCCESS, "clEnqueueAcquireD3D10ObjectsKHR failed.");
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}
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// download the data using OpenCL & compare with the expected results
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// copy the corners of the image into the image
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for (UINT i = 0; i < size->SubResourceCount; ++i)
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for (UINT x = 0; x < 2; ++x)
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for (UINT y = 0; y < 2; ++y)
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for (UINT z = 0; z < 2; ++z)
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{
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if (x == y && y == z && 0)
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{
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continue;
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}
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size_t src[3] =
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{
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x ? subResourceInfo[i].width - 1 : 0,
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y ? subResourceInfo[i].height - 1 : 0,
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z ? subResourceInfo[i].depth - 1 : 0,
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};
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size_t dst[3] =
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{
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x ? subResourceInfo[i].width - 2 : 1,
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y ? subResourceInfo[i].height - 2 : 1,
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z ? subResourceInfo[i].depth - 2 : 1,
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};
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size_t region[3] =
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{
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1,
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1,
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1,
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};
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result = clEnqueueCopyImage(
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command_queue,
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subResourceInfo[i].mem,
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subResourceInfo[i].mem,
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src,
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dst,
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region,
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0,
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NULL,
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NULL);
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TestRequire(result == CL_SUCCESS, "clEnqueueCopyImage failed.");
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}
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// release the resource from OpenCL
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{
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cl_mem memToAcquire[MAX_REGISTERED_SUBRESOURCES];
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for(UINT i = 0; i < size->SubResourceCount; ++i)
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{
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memToAcquire[i] = subResourceInfo[i].mem;
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}
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// do the release
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result = clEnqueueReleaseD3D10ObjectsKHR(
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command_queue,
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size->SubResourceCount,
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memToAcquire,
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0,
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NULL,
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NULL);
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TestRequire(result == CL_SUCCESS, "clEnqueueReleaseD3D10ObjectsKHR failed.");
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}
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for (UINT i = 0; i < size->SubResourceCount; ++i)
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for (UINT x = 0; x < 2; ++x)
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for (UINT y = 0; y < 2; ++y)
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for (UINT z = 0; z < 2; ++z)
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{
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// create the staging buffer
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ID3D10Texture3D* pStagingBuffer = NULL;
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{
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D3D10_TEXTURE3D_DESC desc = {0};
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desc.Width = 1;
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desc.Height = 1;
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desc.Depth = 1;
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desc.MipLevels = 1;
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desc.Format = format->format;
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desc.Usage = D3D10_USAGE_STAGING;
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ | D3D10_CPU_ACCESS_WRITE;
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desc.MiscFlags = 0;
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hr = pDevice->CreateTexture3D(&desc, NULL, &pStagingBuffer);
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TestRequire(SUCCEEDED(hr), "Failed to create staging buffer.");
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}
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// wipe out the staging buffer to make sure we don't get stale values
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{
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D3D10_MAPPED_TEXTURE3D mappedTexture;
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hr = pStagingBuffer->Map(
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0,
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D3D10_MAP_READ_WRITE,
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0,
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&mappedTexture);
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TestRequire(SUCCEEDED(hr), "Failed to map staging buffer");
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memset(mappedTexture.pData, 0, format->bytesPerPixel);
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pStagingBuffer->Unmap(0);
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}
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// copy the pixel to the staging buffer
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{
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D3D10_BOX box = {0};
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box.left = x ? subResourceInfo[i].width - 2 : 1; box.right = box.left + 1;
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box.top = y ? subResourceInfo[i].height - 2 : 1; box.bottom = box.top + 1;
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box.front = z ? subResourceInfo[i].depth - 2 : 1; box.back = box.front + 1;
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pDevice->CopySubresourceRegion(
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pStagingBuffer,
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0,
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0,
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0,
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0,
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pTexture,
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subResourceInfo[i].subResource,
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&box);
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}
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// make sure we read back what was written next door
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{
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D3D10_MAPPED_TEXTURE3D mappedTexture;
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hr = pStagingBuffer->Map(
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0,
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D3D10_MAP_READ_WRITE,
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0,
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&mappedTexture);
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TestRequire(SUCCEEDED(hr), "Failed to map staging buffer");
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/*
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// This can be helpful in debugging...
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printf("\n");
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for (UINT k = 0; k < format->bytesPerPixel; ++k)
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{
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printf("[%c %c]\n",
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texture2DPatterns[x][y][k],
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( (char *)mappedTexture.pData )[k]);
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}
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*/
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TestRequire(
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!memcmp(mappedTexture.pData, texture3DPatterns[x][y][z], format->bytesPerPixel),
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"Failed to map staging buffer");
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pStagingBuffer->Unmap(0);
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}
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pStagingBuffer->Release();
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}
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Cleanup:
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if (pTexture)
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{
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pTexture->Release();
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}
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for (UINT i = 0; i < size->SubResourceCount; ++i)
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{
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clReleaseMemObject(subResourceInfo[i].mem);
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}
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HarnessD3D10_TestEnd();
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}
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void TestDeviceTexture3D(
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cl_device_id device,
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cl_context context,
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cl_command_queue command_queue,
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ID3D10Device* pDevice)
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{
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cl_int result = CL_SUCCESS;
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for (UINT format = 0, size = 0; format < formatCount; ++size, ++format)
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{
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SubTestTexture3D(
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context,
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command_queue,
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pDevice,
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&formats[format],
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&texture3DSizes[size % texture3DSizeCount]);
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}
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}
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