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198 lines
6.7 KiB
198 lines
6.7 KiB
/*
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* [The "BSD licence"]
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* Copyright (c) 2005-2008 Terence Parr
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* All rights reserved.
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*
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* Conversion to C#:
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* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Antlr.Runtime.Misc {
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using IndexOutOfRangeException = System.IndexOutOfRangeException;
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/** <summary>
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* A lookahead queue that knows how to mark/release locations
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* in the buffer for backtracking purposes. Any markers force the FastQueue
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* superclass to keep all tokens until no more markers; then can reset
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* to avoid growing a huge buffer.
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* </summary>
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*/
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public abstract class LookaheadStream<T>
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: FastQueue<T>
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where T : class {
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/** Absolute token index. It's the index of the symbol about to be
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* read via LT(1). Goes from 0 to numtokens.
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*/
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private int _currentElementIndex = 0;
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private T _previousElement;
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/** Track object returned by nextElement upon end of stream;
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* Return it later when they ask for LT passed end of input.
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*/
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T _eof = null;
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/** <summary>Track the last mark() call result value for use in rewind().</summary> */
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int _lastMarker;
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/** <summary>tracks how deep mark() calls are nested</summary> */
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int _markDepth;
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public T EndOfFile {
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get {
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return _eof;
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}
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protected set {
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_eof = value;
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}
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}
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public override void Clear() {
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base.Clear();
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_currentElementIndex = 0;
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_p = 0;
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_previousElement = null;
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}
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/** <summary>
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* Implement nextElement to supply a stream of elements to this
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* lookahead buffer. Return eof upon end of the stream we're pulling from.
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* </summary>
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*/
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public abstract T NextElement();
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public abstract bool IsEndOfFile(T o);
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/** <summary>Get and remove first element in queue; override FastQueue.remove()</summary> */
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public override T Dequeue() {
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T o = this[0];
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_p++;
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// have we hit end of buffer and not backtracking?
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if (_p == _data.Count && _markDepth == 0) {
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// if so, it's an opportunity to start filling at index 0 again
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Clear(); // size goes to 0, but retains memory
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}
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return o;
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}
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/** <summary>Make sure we have at least one element to remove, even if EOF</summary> */
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public virtual void Consume() {
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SyncAhead(1);
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_previousElement = Dequeue();
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_currentElementIndex++;
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}
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/** <summary>
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* Make sure we have 'need' elements from current position p. Last valid
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* p index is data.size()-1. p+need-1 is the data index 'need' elements
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* ahead. If we need 1 element, (p+1-1)==p must be < data.size().
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* </summary>
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*/
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protected virtual void SyncAhead(int need) {
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int n = (_p + need - 1) - _data.Count + 1; // how many more elements we need?
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if (n > 0)
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Fill(n); // out of elements?
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}
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/** <summary>add n elements to buffer</summary> */
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public virtual void Fill(int n) {
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for (int i = 0; i < n; i++) {
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T o = NextElement();
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if (IsEndOfFile(o))
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_eof = o;
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_data.Add(o);
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}
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}
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/** <summary>Size of entire stream is unknown; we only know buffer size from FastQueue</summary> */
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public override int Count {
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get {
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throw new System.NotSupportedException("streams are of unknown size");
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}
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}
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public virtual T LT(int k) {
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if (k == 0) {
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return null;
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}
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if (k < 0) {
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return LB(-k);
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}
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SyncAhead(k);
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if ((_p + k - 1) > _data.Count)
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return _eof;
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return this[k - 1];
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}
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public virtual int Index {
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get {
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return _currentElementIndex;
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}
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}
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public virtual int Mark() {
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_markDepth++;
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_lastMarker = _p; // track where we are in buffer, not absolute token index
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return _lastMarker;
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}
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public virtual void Release(int marker) {
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_markDepth--;
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}
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public virtual void Rewind(int marker) {
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Seek(marker);
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Release(marker);
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}
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public virtual void Rewind() {
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Seek(_lastMarker);
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}
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/** <summary>
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* Seek to a 0-indexed position within data buffer. Can't handle
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* case where you seek beyond end of existing buffer. Normally used
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* to seek backwards in the buffer. Does not force loading of nodes.
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* Doesn't see to absolute position in input stream since this stream
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* is unbuffered. Seeks only into our moving window of elements.
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* </summary>
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*/
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public virtual void Seek(int index) {
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_p = index;
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}
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protected virtual T LB(int k) {
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if (k == 1)
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return _previousElement;
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throw new IndexOutOfRangeException("can't look backwards more than one token in this stream");
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}
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}
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}
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