You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
228 lines
7.2 KiB
228 lines
7.2 KiB
/*
|
|
* [The "BSD licence"]
|
|
* Copyright (c) 2005-2008 Terence Parr
|
|
* All rights reserved.
|
|
*
|
|
* Conversion to C#:
|
|
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. The name of the author may not be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
namespace Antlr.Runtime.Tree {
|
|
using ArgumentNullException = System.ArgumentNullException;
|
|
using CLSCompliant = System.CLSCompliantAttribute;
|
|
|
|
/** <summary>
|
|
* A tree node that is wrapper for a Token object. After 3.0 release
|
|
* while building tree rewrite stuff, it became clear that computing
|
|
* parent and child index is very difficult and cumbersome. Better to
|
|
* spend the space in every tree node. If you don't want these extra
|
|
* fields, it's easy to cut them out in your own BaseTree subclass.
|
|
* </summary>
|
|
*/
|
|
[System.Serializable]
|
|
public class CommonTree : BaseTree {
|
|
/** <summary>A single token is the payload</summary> */
|
|
[CLSCompliant(false)]
|
|
public IToken token;
|
|
|
|
/** <summary>
|
|
* What token indexes bracket all tokens associated with this node
|
|
* and below?
|
|
* </summary>
|
|
*/
|
|
protected int startIndex = -1;
|
|
protected int stopIndex = -1;
|
|
|
|
/** <summary>Who is the parent node of this node; if null, implies node is root</summary> */
|
|
CommonTree parent;
|
|
|
|
/** <summary>What index is this node in the child list? Range: 0..n-1</summary> */
|
|
int childIndex = -1;
|
|
|
|
public CommonTree() {
|
|
}
|
|
|
|
public CommonTree(CommonTree node)
|
|
: base(node) {
|
|
if (node == null)
|
|
throw new ArgumentNullException("node");
|
|
|
|
this.token = node.token;
|
|
this.startIndex = node.startIndex;
|
|
this.stopIndex = node.stopIndex;
|
|
}
|
|
|
|
public CommonTree(IToken t) {
|
|
this.token = t;
|
|
}
|
|
|
|
#region Properties
|
|
public override int CharPositionInLine {
|
|
get {
|
|
if (token == null || token.CharPositionInLine == -1) {
|
|
if (ChildCount > 0) {
|
|
return Children[0].CharPositionInLine;
|
|
}
|
|
return 0;
|
|
}
|
|
return token.CharPositionInLine;
|
|
}
|
|
set {
|
|
base.CharPositionInLine = value;
|
|
}
|
|
}
|
|
public override int ChildIndex {
|
|
get {
|
|
return childIndex;
|
|
}
|
|
set {
|
|
childIndex = value;
|
|
}
|
|
}
|
|
public override bool IsNil {
|
|
get {
|
|
return token == null;
|
|
}
|
|
}
|
|
public override int Line {
|
|
get {
|
|
if (token == null || token.Line == 0) {
|
|
if (ChildCount > 0) {
|
|
return Children[0].Line;
|
|
}
|
|
return 0;
|
|
}
|
|
return token.Line;
|
|
}
|
|
set {
|
|
base.Line = value;
|
|
}
|
|
}
|
|
public override ITree Parent {
|
|
get {
|
|
return parent;
|
|
}
|
|
set {
|
|
parent = (CommonTree)value;
|
|
}
|
|
}
|
|
public override string Text {
|
|
get {
|
|
if (token == null)
|
|
return null;
|
|
|
|
return token.Text;
|
|
}
|
|
set {
|
|
}
|
|
}
|
|
public virtual IToken Token {
|
|
get {
|
|
return token;
|
|
}
|
|
set {
|
|
token = value;
|
|
}
|
|
}
|
|
public override int TokenStartIndex {
|
|
get {
|
|
if (startIndex == -1 && token != null) {
|
|
return token.TokenIndex;
|
|
}
|
|
return startIndex;
|
|
}
|
|
set {
|
|
startIndex = value;
|
|
}
|
|
}
|
|
public override int TokenStopIndex {
|
|
get {
|
|
if (stopIndex == -1 && token != null) {
|
|
return token.TokenIndex;
|
|
}
|
|
return stopIndex;
|
|
}
|
|
set {
|
|
stopIndex = value;
|
|
}
|
|
}
|
|
public override int Type {
|
|
get {
|
|
if (token == null)
|
|
return TokenTypes.Invalid;
|
|
|
|
return token.Type;
|
|
}
|
|
set {
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
public override ITree DupNode() {
|
|
return new CommonTree(this);
|
|
}
|
|
|
|
/** <summary>
|
|
* For every node in this subtree, make sure it's start/stop token's
|
|
* are set. Walk depth first, visit bottom up. Only updates nodes
|
|
* with at least one token index < 0.
|
|
* </summary>
|
|
*/
|
|
public virtual void SetUnknownTokenBoundaries() {
|
|
if (Children == null) {
|
|
if (startIndex < 0 || stopIndex < 0) {
|
|
startIndex = stopIndex = token.TokenIndex;
|
|
}
|
|
return;
|
|
}
|
|
for (int i = 0; i < Children.Count; i++) {
|
|
((CommonTree)Children[i]).SetUnknownTokenBoundaries();
|
|
}
|
|
if (startIndex >= 0 && stopIndex >= 0)
|
|
return; // already set
|
|
if (Children.Count > 0) {
|
|
CommonTree firstChild = (CommonTree)Children[0];
|
|
CommonTree lastChild = (CommonTree)Children[Children.Count - 1];
|
|
startIndex = firstChild.TokenStartIndex;
|
|
stopIndex = lastChild.TokenStopIndex;
|
|
}
|
|
}
|
|
|
|
public override string ToString() {
|
|
if (IsNil) {
|
|
return "nil";
|
|
}
|
|
if (Type == TokenTypes.Invalid) {
|
|
return "<errornode>";
|
|
}
|
|
if (token == null) {
|
|
return string.Empty;
|
|
}
|
|
return token.Text;
|
|
}
|
|
}
|
|
}
|