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213 lines
5.4 KiB
213 lines
5.4 KiB
/*
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* [The "BSD licence"]
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* Copyright (c) 2005-2008 Terence Parr
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* All rights reserved.
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*
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* Conversion to C#:
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* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Antlr.Runtime
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{
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/** <summary>
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* A Token object like we'd use in ANTLR 2.x; has an actual string created
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* and associated with this object. These objects are needed for imaginary
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* tree nodes that have payload objects. We need to create a Token object
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* that has a string; the tree node will point at this token. CommonToken
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* has indexes into a char stream and hence cannot be used to introduce
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* new strings.
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* </summary>
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*/
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[System.Serializable]
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public class ClassicToken : IToken
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{
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string text;
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int type;
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int line;
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int charPositionInLine;
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int channel = TokenChannels.Default;
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/** <summary>What token number is this from 0..n-1 tokens</summary> */
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int index;
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public ClassicToken( int type )
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{
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this.type = type;
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}
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public ClassicToken( IToken oldToken )
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{
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text = oldToken.Text;
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type = oldToken.Type;
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line = oldToken.Line;
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charPositionInLine = oldToken.CharPositionInLine;
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channel = oldToken.Channel;
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}
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public ClassicToken( int type, string text )
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{
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this.type = type;
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this.text = text;
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}
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public ClassicToken( int type, string text, int channel )
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{
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this.type = type;
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this.text = text;
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this.channel = channel;
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}
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#region IToken Members
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public string Text
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{
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get
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{
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return text;
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}
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set
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{
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text = value;
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}
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}
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public int Type
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{
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get
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{
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return type;
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}
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set
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{
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type = value;
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}
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}
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public int Line
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{
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get
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{
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return line;
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}
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set
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{
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line = value;
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}
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}
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public int CharPositionInLine
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{
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get
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{
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return charPositionInLine;
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}
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set
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{
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charPositionInLine = value;
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}
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}
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public int Channel
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{
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get
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{
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return channel;
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}
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set
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{
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channel = value;
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}
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}
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public int StartIndex
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{
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get
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{
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return -1;
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}
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set
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{
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}
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}
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public int StopIndex
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{
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get
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{
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return -1;
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}
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set
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{
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}
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}
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public int TokenIndex
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{
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get
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{
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return index;
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}
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set
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{
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index = value;
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}
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}
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public ICharStream InputStream
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{
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get
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{
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return null;
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}
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set
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{
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}
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}
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#endregion
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public override string ToString()
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{
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string channelStr = "";
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if ( channel > 0 )
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{
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channelStr = ",channel=" + channel;
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}
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string txt = Text;
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if ( txt != null )
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{
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txt = txt.Replace( "\n", "\\\\n" );
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txt = txt.Replace( "\r", "\\\\r" );
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txt = txt.Replace( "\t", "\\\\t" );
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}
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else
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{
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txt = "<no text>";
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}
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return "[@" + TokenIndex + ",'" + txt + "',<" + type + ">" + channelStr + "," + line + ":" + CharPositionInLine + "]";
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}
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}
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}
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