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//
// AMutableArray.m
// a_ST4
//
// Created by Alan Condit on 3/12/11.
// Copyright 2011 Alan's MachineWorks. All rights reserved.
//
#import "AMutableArray.h"
#import "ArrayIterator.h"
#define BUFFSIZE 25
@implementation AMutableArray
@synthesize BuffSize;
@synthesize buffer;
@synthesize ptrBuffer;
//@synthesize count;
+ (id) newArray
{
return [[AMutableArray alloc] init];
}
+ (id) arrayWithCapacity:(NSInteger)size
{
return [[AMutableArray alloc] initWithCapacity:size];
}
- (id) init
{
self=[super init];
if ( self != nil ) {
BuffSize = BUFFSIZE;
buffer = [[NSMutableData dataWithLength:(BuffSize * sizeof(id))] retain];
ptrBuffer = (id *)[buffer mutableBytes];
for( int idx = 0; idx < BuffSize; idx++ ) {
ptrBuffer[idx] = nil;
}
}
return self;
}
- (id) initWithCapacity:(NSInteger)len
{
self=[super init];
if ( self != nil ) {
BuffSize = (len >= BUFFSIZE) ? len : BUFFSIZE;
buffer = [[NSMutableData dataWithLength:(BuffSize * sizeof(id))] retain];
ptrBuffer = (id *)[buffer mutableBytes];
for( int idx = 0; idx < BuffSize; idx++ ) {
ptrBuffer[idx] = nil;
}
}
return self;
}
- (void) dealloc
{
#ifdef DEBUG_DEALLOC
NSLog( @"called dealloc in AMutableArray" );
#endif
if ( count ) [self removeAllObjects];
if ( buffer ) [buffer release];
[super dealloc];
}
- (id) copyWithZone:(NSZone *)aZone
{
AMutableArray *copy;
copy = [[[self class] allocWithZone:aZone] init];
if ( buffer ) {
copy.buffer = [buffer copyWithZone:aZone];
}
copy.ptrBuffer = [copy.buffer mutableBytes];
copy.count = count;
copy.BuffSize = BuffSize;
return copy;
}
- (void) addObject:(id)anObject
{
if ( anObject == nil ) anObject = [NSNull null];
[anObject retain];
[self ensureCapacity:count];
ptrBuffer[count++] = anObject;
}
- (void) addObjectsFromArray:(NSArray *)otherArray
{
NSInteger cnt, i;
id tmp;
cnt = [otherArray count];
[self ensureCapacity:count+cnt];
for( i = 0; i < cnt; i++) {
tmp = [otherArray objectAtIndex:i];
[self addObject:tmp];
}
return;
}
- (id) objectAtIndex:(NSInteger)anIdx
{
id obj;
if ( anIdx < 0 || anIdx >= count ) {
@throw [NSException exceptionWithName:NSRangeException
reason:[NSString stringWithFormat:@"Attempt to retrieve objectAtIndex %d past end", anIdx]
userInfo:nil];
return nil;
}
ptrBuffer = [buffer mutableBytes];
obj = ptrBuffer[anIdx];
if ( obj == [NSNull null] ) {
obj = nil;
}
return obj;
}
- (void) insertObject:(id)anObject atIndex:(NSInteger)anIdx
{
if ( anObject == nil ) anObject = [NSNull null];
if ( anObject == nil ) {
@throw [NSException exceptionWithName:NSInvalidArgumentException reason:@"Attempt to insert nil objectAtIndex" userInfo:nil];
}
if ( anIdx < 0 || anIdx > count ) {
@throw [NSException exceptionWithName:NSRangeException reason:@"Attempt to insertObjectAtIndex past end" userInfo:nil];
}
if ( count == BuffSize ) {
[self ensureCapacity:count];
}
if ( anIdx < count ) {
for (int i = count; i > anIdx; i--) {
ptrBuffer[i] = ptrBuffer[i-1];
}
}
ptrBuffer[anIdx] = [anObject retain];
count++;
}
- (void) removeObjectAtIndex:(NSInteger)idx;
{
id tmp;
if (idx < 0 || idx >= count) {
@throw [NSException exceptionWithName:NSRangeException reason:@"Attempt to insert removeObjectAtIndex past end" userInfo:nil];
}
else if (count) {
tmp = ptrBuffer[idx];
if ( tmp ) [tmp release];
for (int i = idx; i < count; i++) {
ptrBuffer[i] = ptrBuffer[i+1];
}
count--;
}
}
- (void) removeLastObject
{
id tmp;
if (count == 0) {
@throw [NSException exceptionWithName:NSRangeException reason:@"Attempt to removeLastObject from 0" userInfo:nil];
}
count--;
tmp = ptrBuffer[count];
if ( tmp ) [tmp release];
ptrBuffer[count] = nil;
}
- (void)removeAllObjects
{
id tmp;
if (count == 0) {
@throw [NSException exceptionWithName:NSRangeException reason:@"Attempt to removeAllObjects from 0" userInfo:nil];
}
int i;
for ( i = 0; i < BuffSize; i++ ) {
if (i < count) {
tmp = ptrBuffer[i];
if ( tmp ) [tmp release];
}
ptrBuffer[i] = nil;
}
count = 0;
}
- (void) replaceObjectAtIndex:(NSInteger)idx withObject:(id)obj
{
id tmp;
if ( obj == nil ) {
obj = [NSNull null];
}
if ( idx < 0 || idx >= count ) {
@throw [NSException exceptionWithName:NSRangeException reason:@"Attempt to replace object past end" userInfo:nil];
}
if ( count ) {
[obj retain];
tmp = ptrBuffer[idx];
if ( tmp ) [tmp release];
ptrBuffer[idx] = obj;
}
}
- (NSInteger) count
{
return count;
}
- (void) setCount:(NSInteger)cnt
{
count = cnt;
}
- (NSArray *) allObjects
{
return [NSArray arrayWithObjects:ptrBuffer count:count];
}
- (ArrayIterator *) objectEnumerator
{
return [ArrayIterator newIterator:[self allObjects]];
}
// This is where all the magic happens.
// You have two choices when implementing this method:
// 1) Use the stack based array provided by stackbuf. If you do this, then you must respect the value of 'len'.
// 2) Return your own array of objects. If you do this, return the full length of the array returned until you run out of objects, then return 0. For example, a linked-array implementation may return each array in order until you iterate through all arrays.
// In either case, state->itemsPtr MUST be a valid array (non-nil). This sample takes approach #1, using stackbuf to store results.
- (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state objects:(id *)stackbuf count:(NSUInteger)len
{
NSUInteger cnt = 0;
// This is the initialization condition, so we'll do one-time setup here.
// Ensure that you never set state->state back to 0, or use another method to detect initialization
// (such as using one of the values of state->extra).
if (state->state == 0) {
// We are not tracking mutations, so we'll set state->mutationsPtr to point into one of our extra values,
// since these values are not otherwise used by the protocol.
// If your class was mutable, you may choose to use an internal variable that is updated when the class is mutated.
// state->mutationsPtr MUST NOT be NULL.
state->mutationsPtr = &state->extra[0];
}
// Now we provide items, which we track with state->state, and determine if we have finished iterating.
if (state->state < self.count) {
// Set state->itemsPtr to the provided buffer.
// Alternate implementations may set state->itemsPtr to an internal C array of objects.
// state->itemsPtr MUST NOT be NULL.
state->itemsPtr = stackbuf;
// Fill in the stack array, either until we've provided all items from the list
// or until we've provided as many items as the stack based buffer will hold.
while((state->state < self.count) && (cnt < len)) {
// For this sample, we generate the contents on the fly.
// A real implementation would likely just be copying objects from internal storage.
stackbuf[cnt++] = ptrBuffer[state->state++];
}
// state->state = ((cnt < len)? cnt : len);
}
else
{
// We've already provided all our items, so we signal we are done by returning 0.
cnt = 0;
}
return cnt;
}
- (NSString *) description
{
NSMutableString *str;
NSInteger idx, cnt;
id tmp;
cnt = [self count];
str = [NSMutableString stringWithCapacity:30];
[str appendString:@"["];
for (idx = 0; idx < cnt; idx++ ) {
tmp = [self objectAtIndex:idx];
[str appendString:((tmp == nil) ? @"nil" : [tmp description])];
}
[str appendString:@"]"];
return str;
}
- (NSString *) toString
{
return [self description];
}
- (void) ensureCapacity:(NSInteger) index
{
if ((index * sizeof(id)) >= [buffer length])
{
NSInteger newSize = ([buffer length] / sizeof(id)) * 2;
if (index > newSize) {
newSize = index + 1;
}
BuffSize = newSize;
[buffer setLength:(BuffSize * sizeof(id))];
ptrBuffer = [buffer mutableBytes];
}
}
@end