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208 lines
5.8 KiB
208 lines
5.8 KiB
/*
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* *****************************************************************************
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*
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* Parts of this code are adapted from the following:
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*
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* PCG, A Family of Better Random Number Generators.
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*
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* You can find the original source code at:
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* https://github.com/imneme/pcg-c
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*
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* -----------------------------------------------------------------------------
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*
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* This code is under the following license:
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*
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* Copyright (c) 2014-2017 Melissa O'Neill and PCG Project contributors
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* Copyright (c) 2018-2021 Gavin D. Howard and contributors.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* *****************************************************************************
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*
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* Definitions for the RNG.
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*
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*/
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#ifndef BC_RAND_H
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#define BC_RAND_H
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#include <stdint.h>
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#include <inttypes.h>
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#include <vector.h>
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#include <num.h>
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#if BC_ENABLE_EXTRA_MATH
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#if BC_ENABLE_RAND
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typedef ulong (*BcRandUlong)(void*);
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#if BC_LONG_BIT >= 64
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#ifdef BC_RAND_BUILTIN
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#if BC_RAND_BUILTIN
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#ifndef __SIZEOF_INT128__
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#undef BC_RAND_BUILTIN
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#define BC_RAND_BUILTIN (0)
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#endif // __SIZEOF_INT128__
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#endif // BC_RAND_BUILTIN
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#endif // BC_RAND_BUILTIN
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#ifndef BC_RAND_BUILTIN
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#ifdef __SIZEOF_INT128__
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#define BC_RAND_BUILTIN (1)
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#else // __SIZEOF_INT128__
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#define BC_RAND_BUILTIN (0)
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#endif // __SIZEOF_INT128__
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#endif // BC_RAND_BUILTIN
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typedef uint64_t BcRand;
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#define BC_RAND_ROTC (63)
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#if BC_RAND_BUILTIN
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typedef __uint128_t BcRandState;
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#define bc_rand_mul(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
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#define bc_rand_add(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
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#define bc_rand_mul2(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
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#define bc_rand_add2(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
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#define BC_RAND_NOTMODIFIED(r) (((r)->inc & 1UL) == 0)
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#define BC_RAND_ZERO(r) (!(r)->state)
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#define BC_RAND_CONSTANT(h, l) ((((BcRandState) (h)) << 64) + (BcRandState) (l))
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#define BC_RAND_TRUNC(s) ((uint64_t) (s))
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#define BC_RAND_CHOP(s) ((uint64_t) ((s) >> 64UL))
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#define BC_RAND_ROTAMT(s) ((unsigned int) ((s) >> 122UL))
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#else // BC_RAND_BUILTIN
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typedef struct BcRandState {
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uint_fast64_t lo;
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uint_fast64_t hi;
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} BcRandState;
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#define bc_rand_mul(a, b) (bc_rand_multiply((a), (b)))
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#define bc_rand_add(a, b) (bc_rand_addition((a), (b)))
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#define bc_rand_mul2(a, b) (bc_rand_multiply2((a), (b)))
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#define bc_rand_add2(a, b) (bc_rand_addition2((a), (b)))
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#define BC_RAND_NOTMODIFIED(r) (((r)->inc.lo & 1) == 0)
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#define BC_RAND_ZERO(r) (!(r)->state.lo && !(r)->state.hi)
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#define BC_RAND_CONSTANT(h, l) { .lo = (l), .hi = (h) }
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#define BC_RAND_TRUNC(s) ((s).lo)
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#define BC_RAND_CHOP(s) ((s).hi)
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#define BC_RAND_ROTAMT(s) ((unsigned int) ((s).hi >> 58UL))
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#define BC_RAND_BOTTOM32 (((uint_fast64_t) 0xffffffffULL))
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#define BC_RAND_TRUNC32(n) ((n) & BC_RAND_BOTTOM32)
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#define BC_RAND_CHOP32(n) ((n) >> 32)
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#endif // BC_RAND_BUILTIN
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#define BC_RAND_MULTIPLIER \
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BC_RAND_CONSTANT(2549297995355413924ULL, 4865540595714422341ULL)
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#define BC_RAND_FOLD(s) ((BcRand) (BC_RAND_CHOP(s) ^ BC_RAND_TRUNC(s)))
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#else // BC_LONG_BIT >= 64
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#undef BC_RAND_BUILTIN
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#define BC_RAND_BUILTIN (1)
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typedef uint32_t BcRand;
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#define BC_RAND_ROTC (31)
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typedef uint_fast64_t BcRandState;
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#define bc_rand_mul(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
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#define bc_rand_add(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
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#define bc_rand_mul2(a, b) (((BcRandState) (a)) * ((BcRandState) (b)))
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#define bc_rand_add2(a, b) (((BcRandState) (a)) + ((BcRandState) (b)))
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#define BC_RAND_NOTMODIFIED(r) (((r)->inc & 1UL) == 0)
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#define BC_RAND_ZERO(r) (!(r)->state)
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#define BC_RAND_CONSTANT UINT64_C
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#define BC_RAND_MULTIPLIER BC_RAND_CONSTANT(6364136223846793005)
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#define BC_RAND_TRUNC(s) ((uint32_t) (s))
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#define BC_RAND_CHOP(s) ((uint32_t) ((s) >> 32UL))
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#define BC_RAND_ROTAMT(s) ((unsigned int) ((s) >> 59UL))
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#define BC_RAND_FOLD(s) ((BcRand) ((((s) >> 18U) ^ (s)) >> 27U))
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#endif // BC_LONG_BIT >= 64
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#define BC_RAND_ROT(v, r) \
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((BcRand) (((v) >> (r)) | ((v) << ((0 - (r)) & BC_RAND_ROTC))))
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#define BC_RAND_BITS (sizeof(BcRand) * CHAR_BIT)
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#define BC_RAND_STATE_BITS (sizeof(BcRandState) * CHAR_BIT)
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#define BC_RAND_NUM_SIZE (BC_NUM_BIGDIG_LOG10 * 2 + 2)
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#define BC_RAND_SRAND_BITS ((1 << CHAR_BIT) - 1)
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typedef struct BcRNGData {
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BcRandState state;
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BcRandState inc;
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} BcRNGData;
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typedef struct BcRNG {
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BcVec v;
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} BcRNG;
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void bc_rand_init(BcRNG *r);
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#ifndef NDEBUG
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void bc_rand_free(BcRNG *r);
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#endif // NDEBUG
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BcRand bc_rand_int(BcRNG *r);
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BcRand bc_rand_bounded(BcRNG *r, BcRand bound);
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void bc_rand_seed(BcRNG *r, ulong state1, ulong state2, ulong inc1, ulong inc2);
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void bc_rand_push(BcRNG *r);
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void bc_rand_pop(BcRNG *r, bool reset);
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void bc_rand_getRands(BcRNG *r, BcRand *s1, BcRand *s2, BcRand *i1, BcRand *i2);
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void bc_rand_srand(BcRNGData *rng);
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extern const BcRandState bc_rand_multiplier;
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#endif // BC_ENABLE_RAND
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#endif // BC_ENABLE_EXTRA_MATH
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#endif // BC_RAND_H
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