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94 lines
3.4 KiB
94 lines
3.4 KiB
# Microsoft Developer Studio Project File - Name="dlltest" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** 編集しないでください **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=dlltest - Win32 Debug
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!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。
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!MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください
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!MESSAGE
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!MESSAGE NMAKE /f "dlltest.mak".
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!MESSAGE
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!MESSAGE NMAKE の実行時に構成を指定できます
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!MESSAGE コマンド ライン上でマクロの設定を定義します。例:
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!MESSAGE
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!MESSAGE NMAKE /f "dlltest.mak" CFG="dlltest - Win32 Debug"
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!MESSAGE
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!MESSAGE 選択可能なビルド モード:
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!MESSAGE
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!MESSAGE "dlltest - Win32 Release" ("Win32 (x86) Console Application" 用)
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!MESSAGE "dlltest - Win32 Debug" ("Win32 (x86) Console Application" 用)
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "dlltest - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x411 /d "NDEBUG"
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# ADD RSC /l 0x411 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"minibz2.exe"
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!ELSEIF "$(CFG)" == "dlltest - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "dlltest_"
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# PROP BASE Intermediate_Dir "dlltest_"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "dlltest_"
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# PROP Intermediate_Dir "dlltest_"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x411 /d "_DEBUG"
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# ADD RSC /l 0x411 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"minibz2.exe" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "dlltest - Win32 Release"
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# Name "dlltest - Win32 Debug"
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# Begin Source File
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SOURCE=.\bzlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\dlltest.c
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# End Source File
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# End Target
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# End Project
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