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119 lines
3.5 KiB
119 lines
3.5 KiB
Updating RenderScript
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=====================
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For the latest version of this doc, please make sure to visit:
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[Android RenderScript Prebuilts Doc](https://android.googlesource.com/platform/external/clang/+/dev/RenderScriptPrebuilts.md)
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Updating LLVM Libraries
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-----------------------
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Loop over llvm, clang, compiler-rt (in this order):
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1. Do a squashed merge of *aosp/dev* to *aosp/master*.
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repo start update .
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git fetch aosp dev
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git merge --squash aosp/dev
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git commit -a
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repo upload .
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2. Test everything before submitting the patch from the previous step.
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3. Grab the squashed commit and replay it in *aosp/dev*.
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repo sync .
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git remote update
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git branch -D clean_master
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git checkout -b clean_master aosp/master
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git checkout working_dev
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Use `-s ours` to ensure that we skip the squashed set of changes.
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If/when we forget this, we have to do it later.
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git merge -s ours clean_master
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git push aosp refs/heads/working_dev:refs/heads/dev
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git branch -D clean_master
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4. Clean up after our working branch.
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git checkout --detach
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git branch -D working_dev
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This works better because we can keep full history in *aosp/dev*, while
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maintaining easy reverts/commits through *aosp/master*.
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Generating New Prebuilts
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------------------------
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1. Set RS_LLVM_PREBUILTS_VERSION in build/core/clang/config.mk to the latest
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prebuilts generated for this rebase, or to the latest platform version if no
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new prebuilts were generated.
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2. Iteratively attempt to build the platform and fix any API differences in
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frameworks/compile/slang, and/or frameworks/compile/libbcc. This may entail
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updating the various snapshots of Bitcode Readers/Writers.
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3. Update RenderScript prebuilts.
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cd $ANDROID_BUILD_TOP/frameworks/rs
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./update_rs_prebuilts.sh
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4. The prebuilts get copied to **prebuilts/sdk**, so we must upload the
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relevant bits from there.
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cd $ANDROID_BUILD_TOP/prebuilts/sdk
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git commit -a
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repo upload .
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5. Submit CLs.
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Testing Checklist
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-----------------
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1. Go to **external/llvm** and run `./android_test.sh` (no known failures
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as of 2015-10-08).
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2. Ensure successful build for all architectures: 32- and 64- bit ARM, x86 and
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Mips.
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3. Run 32- and 64- bit RenderScript CTS at least for ARM and AArch64.
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4. Test RenderScript apps: RsTest, ImageProcessing, and finally
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RSTest\_Compatlib in compatibility mode.
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5. Test old APKs with rebased tools: grab the above apps from a different tree
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(i.e. without the rebase), push them to a device with the rebased tools, and
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test.
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This ensures that the rebased BitcodeReader can read the output of old
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BitcodeWriters.
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6. Test new APKs on an old device: test freshly built APKs for
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RSTest\_V{11,14,16}, and ImageProcessing\_2 on an old device (say Manta) and
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ensure they pass.
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This ensures that the rebase did not break the 2.9 and 3.2 BitcodeWriters.
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Checklist for CLs
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-----------------
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The following projects will almost always have CLs as a part of the rebase.
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Depending on the changes in LLVM, there might be updates to other projects as
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well.
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* External projects
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* **external/clang**
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* **external/compiler-rt**
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* **external/llvm**
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* **frameworks/compile/mclinker**
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* RenderScript projects
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* **frameworks/compile/libbcc**
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* **frameworks/compile/slang**
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* **frameworks/rs**
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* Prebuilts
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* **prebuilts/sdk**
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* CTS tests
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* **cts/tests/tests/renderscript**
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* **cts/tests/tests/renderscriptlegacy**
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* **cts/tests/tests/rscpp**
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