You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

131 lines
4.5 KiB

=============
Clang Plugins
=============
Clang Plugins make it possible to run extra user defined actions during a
compilation. This document will provide a basic walkthrough of how to write and
run a Clang Plugin.
Introduction
============
Clang Plugins run FrontendActions over code. See the :doc:`FrontendAction
tutorial <RAVFrontendAction>` on how to write a ``FrontendAction`` using the
``RecursiveASTVisitor``. In this tutorial, we'll demonstrate how to write a
simple clang plugin.
Writing a ``PluginASTAction``
=============================
The main difference from writing normal ``FrontendActions`` is that you can
handle plugin command line options. The ``PluginASTAction`` base class declares
a ``ParseArgs`` method which you have to implement in your plugin.
.. code-block:: c++
bool ParseArgs(const CompilerInstance &CI,
const std::vector<std::string>& args) {
for (unsigned i = 0, e = args.size(); i != e; ++i) {
if (args[i] == "-some-arg") {
// Handle the command line argument.
}
}
return true;
}
Registering a plugin
====================
A plugin is loaded from a dynamic library at runtime by the compiler. To
register a plugin in a library, use ``FrontendPluginRegistry::Add<>``:
.. code-block:: c++
static FrontendPluginRegistry::Add<MyPlugin> X("my-plugin-name", "my plugin description");
Defining pragmas
================
Plugins can also define pragmas by declaring a ``PragmaHandler`` and
registering it using ``PragmaHandlerRegistry::Add<>``:
.. code-block:: c++
// Define a pragma handler for #pragma example_pragma
class ExamplePragmaHandler : public PragmaHandler {
public:
ExamplePragmaHandler() : PragmaHandler("example_pragma") { }
void HandlePragma(Preprocessor &PP, PragmaIntroducerKind Introducer,
Token &PragmaTok) {
// Handle the pragma
}
};
static PragmaHandlerRegistry::Add<ExamplePragmaHandler> Y("example_pragma","example pragma description");
Putting it all together
=======================
Let's look at an example plugin that prints top-level function names. This
example is checked into the clang repository; please take a look at
the `latest version of PrintFunctionNames.cpp
<http://llvm.org/viewvc/llvm-project/cfe/trunk/examples/PrintFunctionNames/PrintFunctionNames.cpp?view=markup>`_.
Running the plugin
==================
Using the cc1 command line
--------------------------
To run a plugin, the dynamic library containing the plugin registry must be
loaded via the `-load` command line option. This will load all plugins
that are registered, and you can select the plugins to run by specifying the
`-plugin` option. Additional parameters for the plugins can be passed with
`-plugin-arg-<plugin-name>`.
Note that those options must reach clang's cc1 process. There are two
ways to do so:
* Directly call the parsing process by using the `-cc1` option; this
has the downside of not configuring the default header search paths, so
you'll need to specify the full system path configuration on the command
line.
* Use clang as usual, but prefix all arguments to the cc1 process with
`-Xclang`.
For example, to run the ``print-function-names`` plugin over a source file in
clang, first build the plugin, and then call clang with the plugin from the
source tree:
.. code-block:: console
$ export BD=/path/to/build/directory
$ (cd $BD && make PrintFunctionNames )
$ clang++ -D_GNU_SOURCE -D_DEBUG -D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS -D_GNU_SOURCE \
-I$BD/tools/clang/include -Itools/clang/include -I$BD/include -Iinclude \
tools/clang/tools/clang-check/ClangCheck.cpp -fsyntax-only \
-Xclang -load -Xclang $BD/lib/PrintFunctionNames.so -Xclang \
-plugin -Xclang print-fns
Also see the print-function-name plugin example's
`README <http://llvm.org/viewvc/llvm-project/cfe/trunk/examples/PrintFunctionNames/README.txt?view=markup>`_
Using the clang command line
----------------------------
Using `-fplugin=plugin` on the clang command line passes the plugin
through as an argument to `-load` on the cc1 command line. If the plugin
class implements the ``getActionType`` method then the plugin is run
automatically. For example, to run the plugin automatically after the main AST
action (i.e. the same as using `-add-plugin`):
.. code-block:: c++
// Automatically run the plugin after the main AST action
PluginASTAction::ActionType getActionType() override {
return AddAfterMainAction;
}