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71 lines
1.7 KiB
71 lines
1.7 KiB
#!amber
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#
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vtex_shader GLSL
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#version 430
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layout(location = 0) in vec4 position;
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layout(location = 0) out vec4 frag_color;
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layout(set = 0, binding = 0) readonly buffer block1 {
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vec4 in_color;
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};
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void main() {
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gl_Position = position;
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frag_color = vec4(0.25, 0.5, 0.75, 1.0);
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}
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END
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) in vec4 frag_color;
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layout(location = 0) out vec4 final_color;
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void main() {
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final_color = frag_color;
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}
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END
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BUFFER frame1 FORMAT B8G8R8A8_UNORM
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BUFFER frame2 FORMAT B8G8R8A8_UNORM
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PIPELINE graphics pipeline1
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ATTACH vtex_shader
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ATTACH frag_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER frame1 AS color LOCATION 0
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END
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PIPELINE graphics pipeline2
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ATTACH vtex_shader
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ATTACH frag_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER frame2 AS color LOCATION 0
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END
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CLEAR pipeline1
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CLEAR pipeline2
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# Draw a rect to different parts of the frame buffers.
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# Histograms will still match.
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RUN pipeline1 DRAW_RECT POS 0 0 SIZE 128 128
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RUN pipeline2 DRAW_RECT POS 128 128 SIZE 128 128
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EXPECT frame1 EQ_HISTOGRAM_EMD_BUFFER frame2 TOLERANCE 0.1
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