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#!amber
#
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vtex_shader GLSL
#version 430
layout(location = 0) in vec4 position;
layout(location = 0) out vec4 frag_color;
layout(set = 0, binding = 0) readonly buffer block1 {
vec4 in_color;
};
void main() {
gl_Position = position;
frag_color = vec4(0.25, 0.5, 0.75, 1.0);
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) in vec4 frag_color;
layout(location = 0) out vec4 final_color;
void main() {
final_color = frag_color;
}
END
BUFFER frame1 FORMAT B8G8R8A8_UNORM
BUFFER frame2 FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline1
ATTACH vtex_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER frame1 AS color LOCATION 0
END
PIPELINE graphics pipeline2
ATTACH vtex_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER frame2 AS color LOCATION 0
END
CLEAR pipeline1
CLEAR pipeline2
# Draw a rect to different parts of the frame buffers.
# Histograms will still match.
RUN pipeline1 DRAW_RECT POS 0 0 SIZE 128 128
RUN pipeline2 DRAW_RECT POS 128 128 SIZE 128 128
EXPECT frame1 EQ_HISTOGRAM_EMD_BUFFER frame2 TOLERANCE 0.1