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68 lines
1.6 KiB
68 lines
1.6 KiB
#!amber
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER compute compute_shader GLSL
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#version 430
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layout(set = 0, binding = 0) buffer block0 {
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mat2 identical_mat_0;
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};
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layout(set = 0, binding = 1) uniform block1 {
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mat2 identical_mat_1;
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};
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layout(set = 0, binding = 2) buffer block3 {
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vec2 test0;
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vec2 test1;
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};
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void main() {
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test0 = identical_mat_0 * test0;
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test1 = identical_mat_1 * test1;
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}
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END
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# This is bound as an SSBO, so matrix stride is 8
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BUFFER buf0 DATA_TYPE mat2x2<float> DATA
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1.0 0.0
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0.0 1.0
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END
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# This is bound as a UBO so matrix stride is 16 due to GLSLang setting
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# STD140 layout.
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BUFFER buf1 DATA_TYPE mat2x2<float> DATA
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1.0 0.0 0.0 0.0
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0.0 1.0 0.0 0.0
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END
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BUFFER buf2 DATA_TYPE vec2<float> DATA
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3.7 9.4
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4.5 6.1
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END
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PIPELINE compute pipeline
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ATTACH compute_shader
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BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0
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BIND BUFFER buf1 AS uniform DESCRIPTOR_SET 0 BINDING 1
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BIND BUFFER buf2 AS storage DESCRIPTOR_SET 0 BINDING 2
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END
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RUN pipeline 1 1 1
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EXPECT buf2 IDX 0 EQ 3.7 9.4
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EXPECT buf2 IDX 8 EQ 4.5 6.1
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