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#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 430
layout(set = 0, binding = 0) buffer block0 {
mat2 identical_mat_0;
};
layout(set = 0, binding = 1) uniform block1 {
mat2 identical_mat_1;
};
layout(set = 0, binding = 2) buffer block3 {
vec2 test0;
vec2 test1;
};
void main() {
test0 = identical_mat_0 * test0;
test1 = identical_mat_1 * test1;
}
END
# This is bound as an SSBO, so matrix stride is 8
BUFFER buf0 DATA_TYPE mat2x2<float> DATA
1.0 0.0
0.0 1.0
END
# This is bound as a UBO so matrix stride is 16 due to GLSLang setting
# STD140 layout.
BUFFER buf1 DATA_TYPE mat2x2<float> DATA
1.0 0.0 0.0 0.0
0.0 1.0 0.0 0.0
END
BUFFER buf2 DATA_TYPE vec2<float> DATA
3.7 9.4
4.5 6.1
END
PIPELINE compute pipeline
ATTACH compute_shader
BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER buf1 AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER buf2 AS storage DESCRIPTOR_SET 0 BINDING 2
END
RUN pipeline 1 1 1
EXPECT buf2 IDX 0 EQ 3.7 9.4
EXPECT buf2 IDX 8 EQ 4.5 6.1