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61 lines
1.5 KiB
61 lines
1.5 KiB
# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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[compute shader]
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#version 430
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layout(set = 0, binding = 0) buffer block0 {
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mat3x2 transform0;
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};
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layout(set = 0, binding = 1) uniform block1 {
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mat3x2 transform1;
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};
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layout(set = 0, binding = 2) buffer block3 {
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vec3 test0;
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vec3 test1;
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};
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void main() {
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test0 = vec3(transform0 * test0, 1.0);
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test1 = vec3(transform1 * test1, 1.0);
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}
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[test]
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# Fill mat3x2 using float
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# MatrixStride == 8
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ssbo 0:0 subdata mat3x2 0 1.0 0.0 \
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0.0 1.0 \
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0.0 1.0
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# MatrixStride == 16
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uniform ubo 0:1 mat3x2 0 1.0 0.0 \
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0.0 1.0 \
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0.0 1.0
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ssbo 0:2 subdata vec3 0 7.3 9.4 -5.8
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ssbo 0:2 subdata vec3 16 4.5 6.1 -3.8
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compute 1 1 1
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tolerance 0.1%
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# 3.6 == 9.4 + -5.8
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# i.e., test0.y + test0.z
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probe ssbo vec3 0:2 0 ~= 7.3 3.6 1.0
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# 2.3 == 6.1 + -3.8
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# i.e., test1.y + test1.z
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probe ssbo vec3 0:2 16 ~= 4.5 2.3 1.0
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