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# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[compute shader]
#version 430
layout(set = 0, binding = 0) buffer block0 {
mat4x3 transform0;
};
layout(set = 0, binding = 1) uniform block1 {
mat4x3 transform1;
};
layout(set = 0, binding = 2) buffer block3 {
vec4 test0;
vec4 test1;
};
void main() {
test0 = vec4(transform0 * test0, 0);
test1 = vec4(transform1 * test1, 0);
}
[test]
# Fill mat4x3 using float
# MatrixStride == 16
ssbo 0:0 subdata float 0 1.0 0.0 0.0 0.0 \
0.0 1.0 0.0 0.0 \
0.0 0.0 1.0 0.0 \
0.0 0.0 1.0
# MatrixStride == 16
uniform ubo 0:1 float 0 1.0 0.0 0.0 0.0 \
0.0 1.0 0.0 0.0 \
0.0 0.0 1.0 0.0 \
0.0 0.0 1.0
ssbo 0:2 subdata vec4 0 7.3 9.4 -5.8 -0.2
ssbo 0:2 subdata vec4 16 4.5 6.1 -3.8 -0.7
compute 1 1 1
tolerance 0.1%
probe ssbo vec4 0:2 0 ~= 7.3 9.4 -6.0 0
probe ssbo vec4 0:2 16 ~= 4.5 6.1 -4.5 0