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#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vtex_shader GLSL
#version 450
layout(push_constant) uniform PushConstants {
vec2 in_val[4];
} u_pushConstants;
void main() {
gl_Position = vec4(u_pushConstants.in_val[gl_VertexIndex], 0.0, 1.0);
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.5, 0.5, 0.5, 1.0);
}
END
BUFFER push_constants DATA_TYPE vec2<float> DATA
-1.0 -1.0
1.0 -1.0
-1.0 0.0
1.0 0.0
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline
ATTACH vtex_shader
ATTACH frag_shader
BIND BUFFER push_constants AS push_constant
BIND BUFFER framebuffer AS color LOCATION 0
FRAMEBUFFER_SIZE 250 250
END
CLEAR pipeline
RUN pipeline DRAW_RECT POS 0 0 SIZE 250 250
EXPECT framebuffer IDX 0 0 SIZE 250 125 EQ_RGBA 127 127 127 255 TOLERANCE 1 1 1 0
EXPECT framebuffer IDX 0 125 SIZE 250 125 EQ_RGBA 0 0 0 0