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60 lines
1.5 KiB
60 lines
1.5 KiB
#!amber
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vtex_shader GLSL
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#version 450
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layout(push_constant) uniform PushConstants {
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vec2 in_val[4];
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} u_pushConstants;
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void main() {
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gl_Position = vec4(u_pushConstants.in_val[gl_VertexIndex], 0.0, 1.0);
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}
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END
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(0.5, 0.5, 0.5, 1.0);
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}
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END
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BUFFER push_constants DATA_TYPE vec2<float> DATA
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-1.0 -1.0
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1.0 -1.0
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-1.0 0.0
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1.0 0.0
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics pipeline
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ATTACH vtex_shader
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ATTACH frag_shader
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BIND BUFFER push_constants AS push_constant
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BIND BUFFER framebuffer AS color LOCATION 0
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FRAMEBUFFER_SIZE 250 250
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END
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CLEAR pipeline
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RUN pipeline DRAW_RECT POS 0 0 SIZE 250 250
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EXPECT framebuffer IDX 0 0 SIZE 250 125 EQ_RGBA 127 127 127 255 TOLERANCE 1 1 1 0
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EXPECT framebuffer IDX 0 125 SIZE 250 125 EQ_RGBA 0 0 0 0
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