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# Copyright 2019 Google LLC.
# Copyright 2019 The Khronos Group Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[require]
vertexPipelineStoresAndAtomics
[vertex shader]
#version 430
layout(location = 0) in vec4 position_in;
layout(binding = 0) buffer DataOut
{
vec4 values[];
} dataOut;
void main()
{
gl_Position = position_in;
dataOut.values[gl_VertexIndex] = position_in;
}
[vertex data]
0/R32G32B32A32_SFLOAT
0.1 0.2 0.3 0.4
0.5 0.6 0.7 0.8
0.9 1.0 1.1 1.2
[test]
ssbo 0 48
draw arrays TRIANGLE_STRIP 0 3
probe ssbo float 0 0 == 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2