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37 lines
933 B
37 lines
933 B
#!amber
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER compute shader GLSL
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#version 430
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layout(set = 0, binding = 0) buffer block1 {
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int val;
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};
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void main() {
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val = val + 1;
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}
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END
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BUFFER buf DATA_TYPE int32 DATA 0 END
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PIPELINE compute my_pipeline
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ATTACH shader
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BIND BUFFER buf AS storage DESCRIPTOR_SET 0 BINDING 0
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END
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REPEAT 4
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RUN my_pipeline 1 1 1
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END
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EXPECT buf IDX 0 EQ 4
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