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#!amber
# Copyright 2020 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
layout(std140, binding = 0) readonly buffer Data {
float d[];
} data;
void main() {
color_out = vec4(data.d[0]/255, data.d[1]/255, data.d[2]/255, data.d[3]/255);
}
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
BUFFER data DATA_TYPE float[] STD140 DATA 1.0 64.0 128.0 220.0 END
PIPELINE graphics my_pipeline
ATTACH vert_shader
ATTACH frag_shader
BIND BUFFER framebuffer AS color LOCATION 0
BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 1 64 128 220