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case invalid_assign_to_1
version 100 es
expect compile_fail
require only_glsl_es_100_support
require exactly_one_draw_buffer
vertex ""
void main (void)
{
gl_Position = vec4(1.0);
}
""
fragment ""
void main (void)
{
gl_FragData[1] = vec4(1.0);
}
""
end
case write_fragcolor_and_fragdata_simple
version 100 es
expect compile_fail
vertex ""
void main (void)
{
gl_Position = vec4(1.0);
}
""
fragment ""
void main (void)
{
gl_FragColor = vec4(1.0);
gl_FragData[0] = vec4(1.0);
}
""
end
case write_fragcolor_and_fragdata_static_if
version 100 es
expect compile_fail
vertex ""
void main (void)
{
gl_Position = vec4(1.0);
}
""
fragment ""
void main (void)
{
if (false)
gl_FragColor = vec4(1.0);
else
gl_FragData[0] = vec4(1.0);
}
""
end
case write_fragcolor_and_fragdata_unused_func
version 100 es
expect compile_fail
vertex ""
void main (void)
{
gl_Position = vec4(1.0);
}
""
fragment ""
void unused (void)
{
gl_FragData[0] = vec4(1.0);
}
void main (void)
{
gl_FragColor = vec4(1.0);
}
""
end