You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
79 lines
1.1 KiB
79 lines
1.1 KiB
|
|
case invalid_assign_to_1
|
|
version 100 es
|
|
expect compile_fail
|
|
require only_glsl_es_100_support
|
|
require exactly_one_draw_buffer
|
|
vertex ""
|
|
void main (void)
|
|
{
|
|
gl_Position = vec4(1.0);
|
|
}
|
|
""
|
|
fragment ""
|
|
void main (void)
|
|
{
|
|
gl_FragData[1] = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
case write_fragcolor_and_fragdata_simple
|
|
version 100 es
|
|
expect compile_fail
|
|
vertex ""
|
|
void main (void)
|
|
{
|
|
gl_Position = vec4(1.0);
|
|
}
|
|
""
|
|
fragment ""
|
|
void main (void)
|
|
{
|
|
gl_FragColor = vec4(1.0);
|
|
gl_FragData[0] = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
case write_fragcolor_and_fragdata_static_if
|
|
version 100 es
|
|
expect compile_fail
|
|
vertex ""
|
|
void main (void)
|
|
{
|
|
gl_Position = vec4(1.0);
|
|
}
|
|
""
|
|
fragment ""
|
|
void main (void)
|
|
{
|
|
if (false)
|
|
gl_FragColor = vec4(1.0);
|
|
else
|
|
gl_FragData[0] = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
case write_fragcolor_and_fragdata_unused_func
|
|
version 100 es
|
|
expect compile_fail
|
|
vertex ""
|
|
void main (void)
|
|
{
|
|
gl_Position = vec4(1.0);
|
|
}
|
|
""
|
|
fragment ""
|
|
void unused (void)
|
|
{
|
|
gl_FragData[0] = vec4(1.0);
|
|
}
|
|
void main (void)
|
|
{
|
|
gl_FragColor = vec4(1.0);
|
|
}
|
|
""
|
|
end
|