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1716 lines
35 KiB
1716 lines
35 KiB
# not declared in vertex shader, declared in fragment shader
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case varying_1
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desc "varying declared in fragment shader, no reference in vertex shader"
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values { output float out0 = 1.0; }
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vertex ""
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${VERTEX_DECLARATIONS}
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void main()
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{
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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varying mediump float var;
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${FRAGMENT_DECLARATIONS}
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void main()
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{
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out0 = 1.0;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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# declared in vertex shader, no reference in frag shader
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case varying_2
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desc "varying declared in vertex shader, no reference in fragment shader"
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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void main()
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{
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gl_FragColor = vec4(1.0);
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}
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""
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end
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# declared in vertex shader, declared in frag shader
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case varying_3
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desc "varying declared in both vertex and fragment shader, but not used"
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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varying mediump float var;
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void main()
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{
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gl_FragColor = vec4(1.0);
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}
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""
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end
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# declared in vertex shader, static use in frag shader
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case varying_4
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desc "varying declared in both shaders, statically used in fragment shader"
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values { uniform bool u_false = false; }
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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varying mediump float var;
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uniform bool u_false;
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void main()
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{
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if (u_false)
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gl_FragColor = vec4(var);
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else
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gl_FragColor = vec4(1.0);
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}
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""
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end
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# static use in vertex shader, no reference in fragment shader
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case varying_5
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desc "varying declared and statically used in vertex shader, no reference in fragment shader"
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values { uniform bool u_false = false; }
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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if (u_false)
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var = 1.0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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void main()
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{
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gl_FragColor = vec4(1.0);
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}
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""
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end
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# static use in vertex shader, declared in fragment shader
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case varying_6
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desc "varying declared and statically used in vertex shader, only declared in fragment shader"
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values { uniform bool u_false = false; }
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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if (u_false)
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var = 1.0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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varying mediump float var;
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void main()
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{
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gl_FragColor = vec4(1.0);
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}
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""
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end
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# static use in vertex shader, used in fragment shader
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case varying_7
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desc "varying statically used in both vertex and fragment shader"
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values { uniform bool u_false = false; }
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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if (u_false)
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var = 1.0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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${FRAGMENT_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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if (u_false)
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gl_FragColor = vec4(var);
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else
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gl_FragColor = vec4(1.0);
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}
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""
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end
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case varying_type_float
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desc "varying of type float"
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values
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{
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input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
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output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying float var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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case varying_type_vec2
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desc "varying of type vec2"
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values
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{
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input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
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output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump vec2 var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying vec2 var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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case varying_type_vec3
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desc "varying of type vec3"
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values
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{
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input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
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output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump vec3 var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying vec3 var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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case varying_type_vec4
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desc "varying of type vec4"
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values
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{
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input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
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output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump vec4 var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying vec4 var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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case varying_type_mat2
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desc "varying of type mat2"
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values
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{
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input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
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output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump mat2 var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying mat2 var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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case varying_type_mat3
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desc "varying of type mat3"
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values
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{
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input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
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output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump mat3 var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying mat3 var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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case varying_type_mat4
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desc "varying of type mat4"
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values
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{
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input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
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output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying mediump mat4 var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying mat4 var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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# differing precision tests
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case varying_differing_precision_1
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desc "varying declared as highp in vertex shader, but mediump in fragment shader"
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values
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{
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input float in0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
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output float out0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying highp float var;
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void main()
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{
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var = in0;
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying mediump float var;
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void main()
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{
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out0 = var;
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${FRAGMENT_OUTPUT}
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}
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""
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end
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|
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|
# differing precision tests
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case varying_differing_precision_2
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desc "varying declared as highp in vertex shader, but lowp in fragment shader"
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values
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{
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input float in0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
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output float out0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
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}
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vertex ""
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${VERTEX_DECLARATIONS}
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varying highp vec2 var;
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void main()
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{
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var = vec2(in0, 2.0*in0);
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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precision mediump float;
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${FRAGMENT_DECLARATIONS}
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varying lowp vec2 var;
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void main()
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{
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out0 = var.y - var.x;
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${FRAGMENT_OUTPUT}
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}
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""
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end
|
|
|
|
# differing precision tests
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case varying_differing_precision_3
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desc "varying declared as lowp in vertex shader, but mediump in fragment shader"
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values
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|
{
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|
input float in0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
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|
output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
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}
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|
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vertex ""
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|
${VERTEX_DECLARATIONS}
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|
varying lowp vec4 var;
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|
void main()
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|
{
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var = vec4(in0, 2.0*in0, -in0, -in0);
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${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
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|
precision mediump float;
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|
${FRAGMENT_DECLARATIONS}
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|
varying mediump vec4 var;
|
|
void main()
|
|
{
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out0 = var.x + var.y + var.z + var.w;
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|
${FRAGMENT_OUTPUT}
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|
}
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|
""
|
|
end
|
|
|
|
# mismatched type, static use but no runtime use in the fragment shader
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case varying_type_mismatch_1
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|
desc "varying type mismatch (float vs. vec2), static use but no runtime use in the fragment shader"
|
|
expect link_fail
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|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
varying mediump float var;
|
|
void main()
|
|
{
|
|
var = 2.0;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
varying mediump vec2 var;
|
|
void main()
|
|
{
|
|
if (false)
|
|
{
|
|
gl_FragColor = vec4(var.y);
|
|
}
|
|
else
|
|
{
|
|
${FRAG_COLOR} = vec4(1.0);
|
|
}
|
|
}
|
|
""
|
|
end
|
|
|
|
# mismatched type, varyings used
|
|
case varying_type_mismatch_2
|
|
desc "varying type mismatch (float vs. vec2)"
|
|
expect link_fail
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
varying mediump float var;
|
|
void main()
|
|
{
|
|
var = 2.0;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
varying mediump vec2 var;
|
|
void main()
|
|
{
|
|
gl_FragColor = var.xyyx;
|
|
}
|
|
""
|
|
end
|
|
|
|
# no declaration in vertex shader, but static use in fragment
|
|
case varying_illegal_usage_1
|
|
desc "varying not declared in vertex shader, but statically used in fragment shader"
|
|
expect link_fail
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|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
varying mediump float var;
|
|
void main()
|
|
{
|
|
gl_FragColor = vec4(var);
|
|
}
|
|
""
|
|
end
|
|
|
|
# integer varyings not allowed
|
|
case invalid_varying_type_int
|
|
desc "integer varying used"
|
|
expect compile_fail
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
varying mediump int var;
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
varying mediump int var;
|
|
void main()
|
|
{
|
|
gl_FragColor = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
# bool varyings not allowed
|
|
case invalid_varying_type_bool
|
|
desc "boolean varying used"
|
|
expect compile_fail
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
varying bool var;
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
varying bool var;
|
|
void main()
|
|
{
|
|
gl_FragColor = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
# struct varyings not allowed
|
|
case invalid_varying_type_struct
|
|
desc "struct varying used"
|
|
expect compile_fail
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
varying struct { mediump float foo; } var;
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
varying struct { mediump float foo; } var;
|
|
void main()
|
|
{
|
|
gl_FragColor = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
case varying_readback_1
|
|
desc "read back (an already written) varying in the vertex shader"
|
|
values
|
|
{
|
|
input float in0 = [ 1.0 | 0.0 | -2.0 | 10.0 ];
|
|
output float out0 = [ 3.0 | 0.0 | -6.0 | 30.0 ];
|
|
}
|
|
vertex ""
|
|
precision mediump float;
|
|
${VERTEX_DECLARATIONS}
|
|
varying float var1;
|
|
varying float var2;
|
|
|
|
void main()
|
|
{
|
|
var1 = in0;
|
|
var2 = var1 + in0;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying float var1;
|
|
varying float var2;
|
|
|
|
void main()
|
|
{
|
|
out0 = var1 + var2;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case varying_writeback_1
|
|
desc "write back a varying in the fragment shader"
|
|
expect compile_fail
|
|
vertex ""
|
|
precision mediump float;
|
|
${VERTEX_DECLARATIONS}
|
|
varying float var1;
|
|
varying float var2;
|
|
|
|
void main()
|
|
{
|
|
var1 = in0;
|
|
var2 = var1 + in0;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying float var1;
|
|
varying float var2;
|
|
|
|
void main()
|
|
{
|
|
var2 = var1;
|
|
out0 = var1;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
# Struct linkage handling
|
|
case uniform_struct
|
|
desc "Same uniform struct in both shaders"
|
|
values {
|
|
uniform float val.a = 1.0;
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
void main()
|
|
{
|
|
dummy = val.a + val.b;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.b + val.a;
|
|
out0 = out0 + dummy;
|
|
out0 = out0 - dummy;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_vertex_only
|
|
desc "Uniform struct declared in both, used only in vertex."
|
|
values {
|
|
uniform float val.a = 1.0;
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a + val.b;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = res;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_fragment_only
|
|
desc "Uniform struct declared in both, used only in fragment."
|
|
values {
|
|
uniform float val.a = 1.0;
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.a + val.b;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial
|
|
desc "Uniform struct declared in both, used partially in both."
|
|
values {
|
|
uniform float val.a = 1.0;
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_vec4
|
|
desc "Same uniform struct in both shaders. Datatype vec4"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
void main()
|
|
{
|
|
dummy = val.a.x + val.b.y;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.b.y + val.a.x;
|
|
out0 = out0 + dummy;
|
|
out0 = out0 - dummy;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_vertex_only_vec4
|
|
desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x + val.b.y;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = res;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_fragment_only_vec4
|
|
desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.a.x + val.b.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_vec4
|
|
desc "Uniform struct declared in both, used partially in both. Datatype vec4"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec4 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_vec4_vec3
|
|
desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
void main()
|
|
{
|
|
dummy = val.a.x + val.b.y;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.b.y + val.a.x;
|
|
out0 = out0 + dummy;
|
|
out0 = out0 - dummy;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_vertex_only_vec4_vec3
|
|
desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x + val.b.y;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = res;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_fragment_only_vec4_vec3
|
|
desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.a.x + val.b.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_vec4_vec3
|
|
desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_vec4_float
|
|
desc "Same uniform struct in both shaders. Datatype vec4 and float"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
void main()
|
|
{
|
|
dummy = val.a.x + val.b;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float dummy;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.b + val.a.x;
|
|
out0 = out0 + dummy;
|
|
out0 = out0 - dummy;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_vertex_only_vec4_float
|
|
desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x + val.b;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = res;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_fragment_only_vec4_float
|
|
desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
void main()
|
|
{
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
void main()
|
|
{
|
|
out0 = val.a.x + val.b;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_vec4_float
|
|
desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform float val.b = 2.0;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a; mediump float b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_vec4_struct
|
|
desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Inner {mediump vec4 c;};
|
|
struct Struct {mediump vec4 a; Inner b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Inner {mediump vec4 c;};
|
|
struct Struct {mediump vec4 a; Inner b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b.c.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
|
|
|
|
case uniform_struct_partial_vec4_vec3_struct
|
|
desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3"
|
|
values {
|
|
uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
|
|
uniform vec3 val.b.c = vec3(1.0, 2.0, 3.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Inner {mediump vec3 c;};
|
|
struct Struct {mediump vec4 a; Inner b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Inner {mediump vec3 c;};
|
|
struct Struct {mediump vec4 a; Inner b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b.c.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_vec2_vec3
|
|
desc "Uniform struct declared in both, used partially in both. Datatype vec2 and vec3"
|
|
values {
|
|
uniform vec2 val.a = vec2(1.0, 2.0);
|
|
uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec2 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec2 a; mediump vec3 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_vec2_int
|
|
desc "Uniform struct declared in both, used partially in both. Datatype vec2 and int"
|
|
values {
|
|
uniform vec2 val.a = vec2(1.0, 2.0);
|
|
uniform int val.b = 2;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec2 a; mediump int b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a.x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec2 a; mediump int b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + float(val.b);
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_int_float
|
|
desc "Uniform struct declared in both, used partially in both. Datatype int and float"
|
|
values {
|
|
uniform float val.a = 1.0;
|
|
uniform int val.b = 2;
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump float a; mediump int b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a; mediump int b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + float(val.b);
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_bvec2_vec2
|
|
desc "Uniform struct declared in both, used partially in both. Datatype bvec2 and vec2"
|
|
values {
|
|
uniform bvec2 val.a = bvec2(true, true);
|
|
uniform vec2 val.b = vec2(1.0, 2.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {bvec2 a; mediump vec2 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = float(val.a.x);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {bvec2 a; mediump vec2 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_ivec2_vec2
|
|
desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and vec2"
|
|
values {
|
|
uniform ivec2 val.a = ivec2(1, 2);
|
|
uniform vec2 val.b = vec2(1.0, 2.0);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump ivec2 a; mediump vec2 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = vec2(val.a).x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump ivec2 a; mediump vec2 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.b.y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_partial_ivec2_ivec2
|
|
desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and ivec2"
|
|
values {
|
|
uniform ivec2 val.a = ivec2(1, 2);
|
|
uniform ivec2 val.b = ivec2(1, 2);
|
|
output float out0 = 3.0;
|
|
}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump ivec2 a; mediump ivec2 b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = vec2(val.a).x;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump ivec2 a; mediump ivec2 b;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + vec2(val.b).y;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_type_conflict_1
|
|
desc "Fragment struct has one less member than fragment version"
|
|
expect link_fail
|
|
values {output float out0 = 3.0;}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump float a; mediump float b;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.a;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_type_conflict_2
|
|
desc "Vertex struct has int, fragment struct has float."
|
|
expect link_fail
|
|
values {output float out0 = 3.0;}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump int a;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = float(val.a);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = val.a;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_type_conflict_3
|
|
desc "Vertex struct has vec3, fragment struct has vec4."
|
|
expect link_fail
|
|
values {output float out0 = 3.0;}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump vec3 a;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = float(val.a.x);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump vec4 a;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = val.a.x;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_precision_conflict_1
|
|
desc "Vertex side struct has highp, fragment side struct mediump."
|
|
expect link_fail
|
|
values {output float out0 = 3.0;}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {highp float a;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = val.a;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_precision_conflict_2
|
|
desc "Vertex side struct has mediump, fragment side struct lowp."
|
|
expect link_fail
|
|
values {output float out0 = 3.0;}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {mediump float a;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {lowp float a;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = val.a;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_precision_conflict_3
|
|
desc "Vertex side struct has lowp, fragment side struct mediump."
|
|
expect link_fail
|
|
values {output float out0 = 3.0;}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {lowp float a;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {mediump float a;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = val.a;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_precision_conflict_4
|
|
desc "Vertex side struct has lowp, fragment side struct implicit mediump."
|
|
expect link_fail
|
|
values {output float out0 = 3.0;}
|
|
vertex ""
|
|
${VERTEX_DECLARATIONS}
|
|
struct Struct {lowp float a;};
|
|
uniform Struct val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.a;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Struct {float a;};
|
|
uniform Struct val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = val.a;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_use_case_rip
|
|
desc "Complex Light struct from use case tests."
|
|
values {
|
|
uniform float val.constantAttenuation = 1.0;
|
|
uniform float val.quadraticAttenuation = 1.0;
|
|
output float out0 = 2.0;
|
|
}
|
|
vertex ""
|
|
struct Light
|
|
{
|
|
mediump vec3 color;
|
|
highp vec4 position;
|
|
highp vec3 direction;
|
|
mediump float constantAttenuation;
|
|
mediump float linearAttenuation;
|
|
mediump float quadraticAttenuation;
|
|
};
|
|
${VERTEX_DECLARATIONS}
|
|
uniform Light val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.constantAttenuation;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Light
|
|
{
|
|
mediump vec3 color;
|
|
highp vec4 position;
|
|
highp vec3 direction;
|
|
mediump float constantAttenuation;
|
|
mediump float linearAttenuation;
|
|
mediump float quadraticAttenuation;
|
|
};
|
|
struct Struct {float a;};
|
|
uniform Light val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.quadraticAttenuation;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case uniform_struct_use_case_rip_sans_highp
|
|
desc "Complex Light struct from use case tests, without highp usage"
|
|
values {
|
|
uniform float val.constantAttenuation = 1.0;
|
|
uniform float val.quadraticAttenuation = 1.0;
|
|
output float out0 = 2.0;
|
|
}
|
|
vertex ""
|
|
struct Light
|
|
{
|
|
mediump vec3 color;
|
|
mediump vec4 position;
|
|
mediump vec3 direction;
|
|
mediump float constantAttenuation;
|
|
mediump float linearAttenuation;
|
|
mediump float quadraticAttenuation;
|
|
};
|
|
${VERTEX_DECLARATIONS}
|
|
uniform Light val;
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
res = val.constantAttenuation;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
precision mediump float;
|
|
struct Light
|
|
{
|
|
mediump vec3 color;
|
|
mediump vec4 position;
|
|
mediump vec3 direction;
|
|
mediump float constantAttenuation;
|
|
mediump float linearAttenuation;
|
|
mediump float quadraticAttenuation;
|
|
};
|
|
struct Struct {float a;};
|
|
uniform Light val;
|
|
${FRAGMENT_DECLARATIONS}
|
|
varying mediump float res;
|
|
void main()
|
|
{
|
|
out0 = res + val.quadraticAttenuation;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|