You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
218 lines
11 KiB
218 lines
11 KiB
-------------------------------------------------------------------------
|
|
drawElements Quality Program Documentation
|
|
-----------------------------------------------
|
|
|
|
Copyright 2014 The Android Open Source Project
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
-------------------------------------------------------------------------
|
|
|
|
OpenGL ES 2.0 Negative API tests - Function listing
|
|
|
|
Legend:
|
|
o = Tests done
|
|
- = Test not done
|
|
x = Will not generate errors, no negative test
|
|
|
|
-----------------------------------------------
|
|
Special functions
|
|
-----------------------------------------------
|
|
|
|
x glFinish (void);
|
|
x glFlush (void);
|
|
o glHint (GLenum target, GLenum mode);
|
|
|
|
-----------------------------------------------
|
|
State functions
|
|
-----------------------------------------------
|
|
|
|
o glDisable (GLenum cap);
|
|
o glEnable (GLenum cap);
|
|
o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
|
o glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
o glGetBooleanv (GLenum pname, GLboolean* params);
|
|
x glGetError (void);
|
|
o glGetFloatv (GLenum pname, GLfloat* params);
|
|
o glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
o glGetIntegerv (GLenum pname, GLint* params);
|
|
o glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
|
o glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
|
o glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
|
o glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
|
o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
o glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
|
o glGetString (GLenum name);
|
|
o glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
|
o glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
o glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
|
o glGetUniformiv (GLuint program, GLint location, GLint* params);
|
|
o glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
|
o glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
|
o glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
|
o glIsEnabled (GLenum cap);
|
|
|
|
-----------------------------------------------
|
|
Transforms & Fragment API functions
|
|
-----------------------------------------------
|
|
|
|
x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
o glBlendEquation (GLenum mode);
|
|
o glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
|
o glBlendFunc (GLenum sfactor, GLenum dfactor);
|
|
o glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
x glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
o glDepthFunc (GLenum func);
|
|
x glDepthMask (GLboolean flag);
|
|
x glDepthRangef (GLclampf zNear, GLclampf zFar);
|
|
x glSampleCoverage (GLclampf value, GLboolean invert);
|
|
o glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
o glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
|
o glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
x glStencilMask (GLuint mask);
|
|
o glStencilMaskSeparate (GLenum face, GLuint mask);
|
|
o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
|
o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
o glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
-----------------------------------------------
|
|
FBO API functions
|
|
-----------------------------------------------
|
|
|
|
o glBindFramebuffer (GLenum target, GLuint framebuffer);
|
|
o glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
|
o glCheckFramebufferStatus (GLenum target);
|
|
o glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
|
o glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
|
o glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
o glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
o glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
|
o glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
|
o glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
|
|
-----------------------------------------------
|
|
Buffer and Buffer Object API functions
|
|
-----------------------------------------------
|
|
|
|
o glBindBuffer (GLenum target, GLuint buffer);
|
|
o glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
|
o glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
|
o glClear (GLbitfield mask);
|
|
x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
x glClearDepthf (GLclampf depth);
|
|
x glClearStencil (GLint s);
|
|
o glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
|
o glGenBuffers (GLsizei n, GLuint* buffers);
|
|
o glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
|
|
|
-----------------------------------------------
|
|
Shader API functions
|
|
-----------------------------------------------
|
|
|
|
o glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
|
o glAttachShader (GLuint program, GLuint shader);
|
|
o glCreateShader (GLenum type);
|
|
o glCompileShader (GLuint shader);
|
|
x glCreateProgram (void);
|
|
o glDeleteProgram (GLuint program);
|
|
o glDeleteShader (GLuint shader);
|
|
o glDetachShader (GLuint program, GLuint shader);
|
|
o glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
o glGetAttribLocation (GLuint program, const GLchar* name);
|
|
o glGetUniformLocation (GLuint program, const GLchar* name);
|
|
o glLinkProgram (GLuint program);
|
|
o glReleaseShaderCompiler (void);
|
|
o glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
|
o glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
|
|
o glUniform1f (GLint location, GLfloat x);
|
|
o glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
|
o glUniform1i (GLint location, GLint x);
|
|
o glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
|
o glUniform2f (GLint location, GLfloat x, GLfloat y);
|
|
o glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
|
o glUniform2i (GLint location, GLint x, GLint y);
|
|
o glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
|
o glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
|
o glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
|
o glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
|
o glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
|
o glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
o glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
|
o glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
|
o glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
|
o glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
o glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
o glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
o glUseProgram (GLuint program);
|
|
o glValidateProgram (GLuint program);
|
|
|
|
-----------------------------------------------
|
|
Texture API functions
|
|
-----------------------------------------------
|
|
|
|
o glActiveTexture (GLenum texture);
|
|
o glBindTexture (GLenum target, GLuint texture);
|
|
o glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
o glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
o glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
o glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
o glDeleteTextures (GLsizei n, const GLuint* textures);
|
|
o glGenerateMipmap (GLenum target);
|
|
o glGenTextures (GLsizei n, GLuint* textures);
|
|
o glPixelStorei (GLenum pname, GLint param);
|
|
o glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
o glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|
o glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
|
o glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
o glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
|
o glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
|
|
|
-----------------------------------------------
|
|
Vertex Array API functions
|
|
-----------------------------------------------
|
|
|
|
o glDisableVertexAttribArray (GLuint index);
|
|
o glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
|
o glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
|
o glEnableVertexAttribArray (GLuint index);
|
|
o glVertexAttrib1f (GLuint indx, GLfloat x);
|
|
o glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
|
o glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
|
o glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
|
o glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
|
o glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
|
o glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
o glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
|
o glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
|
|
|
-----------------------------------------------
|
|
Rasterization API functions
|
|
-----------------------------------------------
|
|
|
|
o glCullFace (GLenum mode);
|
|
o glFrontFace (GLenum mode);
|
|
o glLineWidth (GLfloat width);
|
|
x glPolygonOffset (GLfloat factor, GLfloat units);
|
|
|
|
-----------------------------------------------
|
|
Named object usage
|
|
-----------------------------------------------
|
|
|
|
o glIsBuffer (GLuint buffer);
|
|
o glIsFramebuffer (GLuint framebuffer);
|
|
o glIsProgram (GLuint program);
|
|
o glIsRenderbuffer (GLuint renderbuffer);
|
|
o glIsShader (GLuint shader);
|
|
o glIsTexture (GLuint texture);
|