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359 lines
20 KiB
359 lines
20 KiB
-------------------------------------------------------------------------
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drawElements Quality Program Documentation
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-----------------------------------------------
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Copyright 2014 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-------------------------------------------------------------------------
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OpenGL ES 3.0 Negative API tests - Function listing
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Legend:
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o = Tests done
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x = Will not generate errors, no negative test
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-----------------------------------------------
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Transform feedback
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-----------------------------------------------
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ES3
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o glBindTransformFeedback (GLenum target, GLuint id);
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o glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
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o glGenTransformFeedbacks (GLsizei n, GLuint* ids);
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o glPauseTransformFeedback (void);
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o glResumeTransformFeedback (void);
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o glBeginTransformFeedback (GLenum primitiveMode);
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o glEndTransformFeedback (void);
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o glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
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o glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
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-----------------------------------------------
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Asynchronous queries
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-----------------------------------------------
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ES3
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o glBeginQuery (GLenum target, GLuint id);
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o glDeleteQueries (GLsizei n, const GLuint* ids);
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o glEndQuery (GLenum target);
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o glGenQueries (GLsizei n, GLuint* ids);
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-----------------------------------------------
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Special functions
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-----------------------------------------------
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ES2
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x glFinish (void);
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x glFlush (void);
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o glHint (GLenum target, GLenum mode);
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ES3
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o glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
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o glDeleteSync (GLsync sync);
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o glFenceSync (GLenum condition, GLbitfield flags);
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o glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
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-----------------------------------------------
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State functions
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-----------------------------------------------
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ES2
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o glDisable (GLenum cap);
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o glEnable (GLenum cap);
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o glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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o glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
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o glGetBooleanv (GLenum pname, GLboolean* params);
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o glGetError (void);
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o glGetFloatv (GLenum pname, GLfloat* params);
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o glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
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o glGetIntegerv (GLenum pname, GLint* params);
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o glGetProgramiv (GLuint program, GLenum pname, GLint* params);
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o glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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o glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
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o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
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o glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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o glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
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o glGetString (GLenum name);
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o glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
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o glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
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o glGetUniformfv (GLuint program, GLint location, GLfloat* params);
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o glGetUniformiv (GLuint program, GLint location, GLint* params);
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o glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
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o glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
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o glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
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o glIsEnabled (GLenum cap);
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ES3
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o glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
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o glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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o glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
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o glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
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o glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
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o glGetFragDataLocation (GLuint program, const GLchar *name);
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o glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
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o glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
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o glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
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o glGetInteger64v (GLenum pname, GLint64* params);
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o glGetQueryiv (GLenum target, GLenum pname, GLint* params);
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o glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
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o glGetStringi (GLenum name, GLuint index);
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o glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
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o glGetUniformuiv (GLuint program, GLint location, GLuint* params);
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o glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
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o glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
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o glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
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o glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
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-----------------------------------------------
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Transforms & Fragment API functions
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-----------------------------------------------
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ES2
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x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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o glBlendEquation (GLenum mode);
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o glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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o glBlendFunc (GLenum sfactor, GLenum dfactor);
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o glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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x glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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o glDepthFunc (GLenum func);
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x glDepthMask (GLboolean flag);
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x glDepthRangef (GLclampf zNear, GLclampf zFar);
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x glSampleCoverage (GLclampf value, GLboolean invert);
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o glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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o glStencilFunc (GLenum func, GLint ref, GLuint mask);
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o glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
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x glStencilMask (GLuint mask);
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o glStencilMaskSeparate (GLenum face, GLuint mask);
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o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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o glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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-----------------------------------------------
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FBO API functions
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-----------------------------------------------
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ES2
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o glBindFramebuffer (GLenum target, GLuint framebuffer);
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o glBindRenderbuffer (GLenum target, GLuint renderbuffer);
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o glCheckFramebufferStatus (GLenum target);
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o glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
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o glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
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o glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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o glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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o glGenFramebuffers (GLsizei n, GLuint* framebuffers);
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o glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
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o glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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ES3
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o glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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o glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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o glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
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o glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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o glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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-----------------------------------------------
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Buffer and Buffer Object API functions
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-----------------------------------------------
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ES2
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o glBindBuffer (GLenum target, GLuint buffer);
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o glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
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o glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
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o glClear (GLbitfield mask);
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x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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x glClearDepthf (GLclampf depth);
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x glClearStencil (GLint s);
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o glDeleteBuffers (GLsizei n, const GLuint* buffers);
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o glGenBuffers (GLsizei n, GLuint* buffers);
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o glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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ES3
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o glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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o glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
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o glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
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o glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
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o glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
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o glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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o glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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o glDrawBuffers (GLsizei n, const GLenum* bufs);
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o glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
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o glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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o glReadBuffer (GLenum mode);
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o glUnmapBuffer (GLenum target);
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-----------------------------------------------
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Shader API functions
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-----------------------------------------------
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ES2
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o glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
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o glAttachShader (GLuint program, GLuint shader);
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o glCreateShader (GLenum type);
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o glCompileShader (GLuint shader);
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x glCreateProgram (void);
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o glDeleteProgram (GLuint program);
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o glDeleteShader (GLuint shader);
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o glDetachShader (GLuint program, GLuint shader);
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o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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o glGetAttribLocation (GLuint program, const GLchar* name);
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o glGetUniformLocation (GLuint program, const GLchar* name);
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o glLinkProgram (GLuint program);
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x glReleaseShaderCompiler (void);
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o glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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o glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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o glUniform1f (GLint location, GLfloat x);
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o glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
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o glUniform1i (GLint location, GLint x);
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o glUniform1iv (GLint location, GLsizei count, const GLint* v);
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o glUniform2f (GLint location, GLfloat x, GLfloat y);
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o glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
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o glUniform2i (GLint location, GLint x, GLint y);
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o glUniform2iv (GLint location, GLsizei count, const GLint* v);
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o glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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o glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
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o glUniform3i (GLint location, GLint x, GLint y, GLint z);
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o glUniform3iv (GLint location, GLsizei count, const GLint* v);
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o glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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o glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
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o glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
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o glUniform4iv (GLint location, GLsizei count, const GLint* v);
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o glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUseProgram (GLuint program);
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o glValidateProgram (GLuint program);
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ES3
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o glBindSampler (GLuint unit, GLuint sampler);
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o glDeleteSamplers (GLsizei count, const GLuint* samplers);
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o glGenSamplers (GLsizei count, GLuint* samplers);
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o glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
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o glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
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o glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
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o glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
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o glProgramParameteri (GLuint program, GLenum pname, GLint value);
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o glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
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o glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
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o glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
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o glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
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o glUniform1ui (GLint location, GLuint v0);
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o glUniform2ui (GLint location, GLuint v0, GLuint v1);
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o glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
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o glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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o glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
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o glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
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o glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
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o glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
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o glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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o glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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o glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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-----------------------------------------------
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Texture API functions
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-----------------------------------------------
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ES2
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o glActiveTexture (GLenum texture);
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o glBindTexture (GLenum target, GLuint texture);
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o glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
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o glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
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o glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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o glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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o glDeleteTextures (GLsizei n, const GLuint* textures);
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o glGenerateMipmap (GLenum target);
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o glGenTextures (GLsizei n, GLuint* textures);
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o glPixelStorei (GLenum pname, GLint param);
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o glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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o glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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o glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
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o glTexParameteri (GLenum target, GLenum pname, GLint param);
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o glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
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o glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
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ES3
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o glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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o glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
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o glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
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o glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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o glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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o glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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o glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
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-----------------------------------------------
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Vertex Array API functions
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-----------------------------------------------
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ES2
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o glDisableVertexAttribArray (GLuint index);
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o glDrawArrays (GLenum mode, GLint first, GLsizei count);
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o glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
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o glEnableVertexAttribArray (GLuint index);
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o glVertexAttrib1f (GLuint indx, GLfloat x);
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o glVertexAttrib1fv (GLuint indx, const GLfloat* values);
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o glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
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o glVertexAttrib2fv (GLuint indx, const GLfloat* values);
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o glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
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o glVertexAttrib3fv (GLuint indx, const GLfloat* values);
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o glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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o glVertexAttrib4fv (GLuint indx, const GLfloat* values);
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o glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
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ES3
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o glBindVertexArray (GLuint array);
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o glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
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o glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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o glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
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o glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
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o glGenVertexArrays (GLsizei n, GLuint* arrays);
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o glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
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o glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
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o glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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o glVertexAttribI4iv (GLuint index, const GLint* v);
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o glVertexAttribI4uiv (GLuint index, const GLuint* v);
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o glVertexAttribDivisor (GLuint index, GLuint divisor);
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-----------------------------------------------
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Rasterization API functions
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-----------------------------------------------
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ES2
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o glCullFace (GLenum mode);
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o glFrontFace (GLenum mode);
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o glLineWidth (GLfloat width);
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x glPolygonOffset (GLfloat factor, GLfloat units);
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-----------------------------------------------
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Named object usage
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-----------------------------------------------
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ES2
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o glIsBuffer (GLuint buffer);
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o glIsFramebuffer (GLuint framebuffer);
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o glIsProgram (GLuint program);
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o glIsRenderbuffer (GLuint renderbuffer);
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o glIsShader (GLuint shader);
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o glIsTexture (GLuint texture);
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ES3
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o glIsQuery (GLuint id);
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o glIsSampler (GLuint sampler);
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o glIsSync (GLsync sync);
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o glIsTransformFeedback (GLuint id);
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o glIsVertexArray (GLuint array);
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