You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
1.6 KiB
48 lines
1.6 KiB
-------------------------------------------------------------------------
|
|
drawElements Quality Program Test Specification
|
|
-----------------------------------------------
|
|
|
|
Copyright 2014 The Android Open Source Project
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
-------------------------------------------------------------------------
|
|
GL3 fragment output location tests
|
|
|
|
Tests:
|
|
+ dEQP-GL3.functional.fragment_out_location.*
|
|
|
|
Includes:
|
|
+ glBindFragDataLocation
|
|
+ Layout location qualifiers
|
|
+ Use of maximum output locations
|
|
+ Binding locations at different times
|
|
- Before attaching shaders
|
|
- Before linking
|
|
- After linking
|
|
+ Mixed layout locations and bindings
|
|
+ Relinking with changing locations
|
|
+ Changing shaders and relinking
|
|
+ Dual blend indices
|
|
+ Various different types including arrays
|
|
|
|
Excludes:
|
|
+ Negative test
|
|
+ Rendering using all locations
|
|
|
|
Description:
|
|
|
|
Tests create program, bind locations at different times before and after
|
|
linking and attaching shaders. Verification is done using
|
|
glGetFragDataLocation() at different times checking that changes happen only
|
|
after relinking program.
|