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49 lines
1.7 KiB
49 lines
1.7 KiB
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drawElements Quality Program Test Specification
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-----------------------------------------------
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Copyright 2014 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Sampler tests
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Tests:
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+ dEQP-GLES2.functional.texture.sampler.*
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Includes:
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+ glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D()
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- Selected texture formats
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- Randomized usage
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+ glCopyTexImage2D(), glCopyTexSubImage2D()
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- All texture formats
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- Randomized usage
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+ glTexStorage2D() and glTexStorage3D()
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- All formats
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- 2D, 2D array, cube map and 3D textures
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+ All pixel transfer modes
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+ Specifying textures from pixel buffer objects
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Excludes:
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+ Texture formats are more thoroughly exercised in texture format tests
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+ Negative API tests
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- Will be added in 2012.3
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Description:
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Texture specification tests create a complete texture object using texture
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specification APIs. The exact functions called depends on the feature being
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tested. All texture levels, faces (for cube maps) and slices (for 2D array
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textures and 3D textures) are then rendered and compared against a image produced
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by a reference renderer.
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