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68 lines
2.2 KiB
68 lines
2.2 KiB
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drawElements Quality Program Test Specification
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-----------------------------------------------
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Copyright 2014 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-------------------------------------------------------------------------
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GLES3.1 texture buffer object tests.
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Tests:
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+ dEQP-GLES31.functional.texture_buffer.*
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Includes:
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+ Rendering
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- As vertex texture
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- As fragment texture
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- As vertex array
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- As index array
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- All combinations of above
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+ Different buffer sizes
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- Including larger than max texture size
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+ Different offsets
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+ Different texture buffer sizes
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+ Modifications
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- glBufferData
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- glBufferSubData
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- glMapBufferRange with write-only and read-write
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Excludes:
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+ Reading pixels to buffer
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+ Transform feedback
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+ Negative test
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Description:
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Rendering tests create a texture buffer object and render to the default
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framebuffer using the texture buffer as different data sources. The texture
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buffer object is used as vertex array, index array, vertex texture and fragment
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texture. Rendering using the texture buffer object simultaneously in different
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ways is also tested.
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Modifying tests create a texture buffer object, modify it and render it to the
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default framebuffer using it as fragment texture.
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Modify render tests will create texture buffer object, modify it and render it
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to the default framebuffer.
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Render modify tests will create a tests buffer object render it to default
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framebuffer, modify it and render it again to default framebuffer as fragment
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texture.
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All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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Used values for bytes are also limited to simplify verification. Verification
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is always performed at the end of the test.
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