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320 lines
16 KiB
320 lines
16 KiB
/* WARNING: This is auto-generated file. Do not modify, since changes will
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* be lost! Modify the generating script instead.
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*
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* Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
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*/
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dst->activeShaderProgram = src.activeShaderProgram;
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dst->activeTexture = src.activeTexture;
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dst->attachShader = src.attachShader;
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dst->beginQuery = src.beginQuery;
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dst->beginTransformFeedback = src.beginTransformFeedback;
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dst->bindAttribLocation = src.bindAttribLocation;
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dst->bindBuffer = src.bindBuffer;
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dst->bindBufferBase = src.bindBufferBase;
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dst->bindBufferRange = src.bindBufferRange;
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dst->bindFramebuffer = src.bindFramebuffer;
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dst->bindImageTexture = src.bindImageTexture;
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dst->bindProgramPipeline = src.bindProgramPipeline;
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dst->bindRenderbuffer = src.bindRenderbuffer;
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dst->bindSampler = src.bindSampler;
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dst->bindTexture = src.bindTexture;
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dst->bindTransformFeedback = src.bindTransformFeedback;
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dst->bindVertexArray = src.bindVertexArray;
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dst->bindVertexBuffer = src.bindVertexBuffer;
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dst->blendColor = src.blendColor;
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dst->blendEquation = src.blendEquation;
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dst->blendEquationSeparate = src.blendEquationSeparate;
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dst->blendFunc = src.blendFunc;
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dst->blendFuncSeparate = src.blendFuncSeparate;
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dst->blitFramebuffer = src.blitFramebuffer;
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dst->bufferData = src.bufferData;
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dst->bufferSubData = src.bufferSubData;
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dst->checkFramebufferStatus = src.checkFramebufferStatus;
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dst->clear = src.clear;
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dst->clearBufferfi = src.clearBufferfi;
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dst->clearBufferfv = src.clearBufferfv;
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dst->clearBufferiv = src.clearBufferiv;
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dst->clearBufferuiv = src.clearBufferuiv;
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dst->clearColor = src.clearColor;
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dst->clearDepthf = src.clearDepthf;
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dst->clearStencil = src.clearStencil;
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dst->clientWaitSync = src.clientWaitSync;
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dst->colorMask = src.colorMask;
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dst->compileShader = src.compileShader;
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dst->compressedTexImage2D = src.compressedTexImage2D;
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dst->compressedTexImage3D = src.compressedTexImage3D;
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dst->compressedTexSubImage2D = src.compressedTexSubImage2D;
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dst->compressedTexSubImage3D = src.compressedTexSubImage3D;
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dst->copyBufferSubData = src.copyBufferSubData;
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dst->copyTexImage2D = src.copyTexImage2D;
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dst->copyTexSubImage2D = src.copyTexSubImage2D;
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dst->copyTexSubImage3D = src.copyTexSubImage3D;
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dst->createProgram = src.createProgram;
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dst->createShader = src.createShader;
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dst->createShaderProgramv = src.createShaderProgramv;
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dst->cullFace = src.cullFace;
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dst->deleteBuffers = src.deleteBuffers;
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dst->deleteFramebuffers = src.deleteFramebuffers;
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dst->deleteProgram = src.deleteProgram;
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dst->deleteProgramPipelines = src.deleteProgramPipelines;
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dst->deleteQueries = src.deleteQueries;
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dst->deleteRenderbuffers = src.deleteRenderbuffers;
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dst->deleteSamplers = src.deleteSamplers;
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dst->deleteShader = src.deleteShader;
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dst->deleteSync = src.deleteSync;
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dst->deleteTextures = src.deleteTextures;
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dst->deleteTransformFeedbacks = src.deleteTransformFeedbacks;
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dst->deleteVertexArrays = src.deleteVertexArrays;
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dst->depthFunc = src.depthFunc;
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dst->depthMask = src.depthMask;
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dst->depthRangef = src.depthRangef;
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dst->detachShader = src.detachShader;
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dst->disable = src.disable;
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dst->disableVertexAttribArray = src.disableVertexAttribArray;
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dst->dispatchCompute = src.dispatchCompute;
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dst->dispatchComputeIndirect = src.dispatchComputeIndirect;
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dst->drawArrays = src.drawArrays;
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dst->drawArraysIndirect = src.drawArraysIndirect;
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dst->drawArraysInstanced = src.drawArraysInstanced;
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dst->drawBuffers = src.drawBuffers;
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dst->drawElements = src.drawElements;
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dst->drawElementsIndirect = src.drawElementsIndirect;
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dst->drawElementsInstanced = src.drawElementsInstanced;
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dst->drawRangeElements = src.drawRangeElements;
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dst->enable = src.enable;
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dst->enableVertexAttribArray = src.enableVertexAttribArray;
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dst->endQuery = src.endQuery;
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dst->endTransformFeedback = src.endTransformFeedback;
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dst->fenceSync = src.fenceSync;
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dst->finish = src.finish;
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dst->flush = src.flush;
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dst->flushMappedBufferRange = src.flushMappedBufferRange;
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dst->framebufferParameteri = src.framebufferParameteri;
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dst->framebufferRenderbuffer = src.framebufferRenderbuffer;
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dst->framebufferTexture2D = src.framebufferTexture2D;
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dst->framebufferTextureLayer = src.framebufferTextureLayer;
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dst->frontFace = src.frontFace;
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dst->genBuffers = src.genBuffers;
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dst->genFramebuffers = src.genFramebuffers;
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dst->genProgramPipelines = src.genProgramPipelines;
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dst->genQueries = src.genQueries;
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dst->genRenderbuffers = src.genRenderbuffers;
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dst->genSamplers = src.genSamplers;
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dst->genTextures = src.genTextures;
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dst->genTransformFeedbacks = src.genTransformFeedbacks;
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dst->genVertexArrays = src.genVertexArrays;
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dst->generateMipmap = src.generateMipmap;
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dst->getActiveAttrib = src.getActiveAttrib;
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dst->getActiveUniform = src.getActiveUniform;
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dst->getActiveUniformBlockName = src.getActiveUniformBlockName;
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dst->getActiveUniformBlockiv = src.getActiveUniformBlockiv;
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dst->getActiveUniformsiv = src.getActiveUniformsiv;
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dst->getAttachedShaders = src.getAttachedShaders;
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dst->getAttribLocation = src.getAttribLocation;
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dst->getBooleani_v = src.getBooleani_v;
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dst->getBooleanv = src.getBooleanv;
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dst->getBufferParameteri64v = src.getBufferParameteri64v;
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dst->getBufferParameteriv = src.getBufferParameteriv;
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dst->getBufferPointerv = src.getBufferPointerv;
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dst->getError = src.getError;
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dst->getFloatv = src.getFloatv;
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dst->getFragDataLocation = src.getFragDataLocation;
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dst->getFramebufferAttachmentParameteriv = src.getFramebufferAttachmentParameteriv;
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dst->getFramebufferParameteriv = src.getFramebufferParameteriv;
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dst->getInteger64i_v = src.getInteger64i_v;
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dst->getInteger64v = src.getInteger64v;
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dst->getIntegeri_v = src.getIntegeri_v;
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dst->getIntegerv = src.getIntegerv;
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dst->getInternalformativ = src.getInternalformativ;
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dst->getMultisamplefv = src.getMultisamplefv;
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dst->getProgramBinary = src.getProgramBinary;
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dst->getProgramInfoLog = src.getProgramInfoLog;
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dst->getProgramInterfaceiv = src.getProgramInterfaceiv;
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dst->getProgramPipelineInfoLog = src.getProgramPipelineInfoLog;
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dst->getProgramPipelineiv = src.getProgramPipelineiv;
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dst->getProgramResourceIndex = src.getProgramResourceIndex;
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dst->getProgramResourceLocation = src.getProgramResourceLocation;
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dst->getProgramResourceName = src.getProgramResourceName;
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dst->getProgramResourceiv = src.getProgramResourceiv;
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dst->getProgramiv = src.getProgramiv;
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dst->getQueryObjectuiv = src.getQueryObjectuiv;
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dst->getQueryiv = src.getQueryiv;
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dst->getRenderbufferParameteriv = src.getRenderbufferParameteriv;
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dst->getSamplerParameterfv = src.getSamplerParameterfv;
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dst->getSamplerParameteriv = src.getSamplerParameteriv;
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dst->getShaderInfoLog = src.getShaderInfoLog;
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dst->getShaderPrecisionFormat = src.getShaderPrecisionFormat;
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dst->getShaderSource = src.getShaderSource;
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dst->getShaderiv = src.getShaderiv;
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dst->getString = src.getString;
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dst->getStringi = src.getStringi;
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dst->getSynciv = src.getSynciv;
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dst->getTexLevelParameterfv = src.getTexLevelParameterfv;
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dst->getTexLevelParameteriv = src.getTexLevelParameteriv;
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dst->getTexParameterfv = src.getTexParameterfv;
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dst->getTexParameteriv = src.getTexParameteriv;
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dst->getTransformFeedbackVarying = src.getTransformFeedbackVarying;
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dst->getUniformBlockIndex = src.getUniformBlockIndex;
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dst->getUniformIndices = src.getUniformIndices;
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dst->getUniformLocation = src.getUniformLocation;
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dst->getUniformfv = src.getUniformfv;
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dst->getUniformiv = src.getUniformiv;
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dst->getUniformuiv = src.getUniformuiv;
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dst->getVertexAttribIiv = src.getVertexAttribIiv;
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dst->getVertexAttribIuiv = src.getVertexAttribIuiv;
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dst->getVertexAttribPointerv = src.getVertexAttribPointerv;
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dst->getVertexAttribfv = src.getVertexAttribfv;
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dst->getVertexAttribiv = src.getVertexAttribiv;
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dst->hint = src.hint;
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dst->invalidateFramebuffer = src.invalidateFramebuffer;
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dst->invalidateSubFramebuffer = src.invalidateSubFramebuffer;
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dst->isBuffer = src.isBuffer;
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dst->isEnabled = src.isEnabled;
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dst->isFramebuffer = src.isFramebuffer;
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dst->isProgram = src.isProgram;
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dst->isProgramPipeline = src.isProgramPipeline;
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dst->isQuery = src.isQuery;
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dst->isRenderbuffer = src.isRenderbuffer;
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dst->isSampler = src.isSampler;
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dst->isShader = src.isShader;
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dst->isSync = src.isSync;
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dst->isTexture = src.isTexture;
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dst->isTransformFeedback = src.isTransformFeedback;
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dst->isVertexArray = src.isVertexArray;
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dst->lineWidth = src.lineWidth;
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dst->linkProgram = src.linkProgram;
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dst->mapBufferRange = src.mapBufferRange;
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dst->memoryBarrier = src.memoryBarrier;
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dst->memoryBarrierByRegion = src.memoryBarrierByRegion;
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dst->pauseTransformFeedback = src.pauseTransformFeedback;
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dst->pixelStorei = src.pixelStorei;
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dst->polygonOffset = src.polygonOffset;
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dst->programBinary = src.programBinary;
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dst->programParameteri = src.programParameteri;
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dst->programUniform1f = src.programUniform1f;
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dst->programUniform1fv = src.programUniform1fv;
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dst->programUniform1i = src.programUniform1i;
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dst->programUniform1iv = src.programUniform1iv;
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dst->programUniform1ui = src.programUniform1ui;
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dst->programUniform1uiv = src.programUniform1uiv;
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dst->programUniform2f = src.programUniform2f;
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dst->programUniform2fv = src.programUniform2fv;
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dst->programUniform2i = src.programUniform2i;
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dst->programUniform2iv = src.programUniform2iv;
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dst->programUniform2ui = src.programUniform2ui;
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dst->programUniform2uiv = src.programUniform2uiv;
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dst->programUniform3f = src.programUniform3f;
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dst->programUniform3fv = src.programUniform3fv;
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dst->programUniform3i = src.programUniform3i;
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dst->programUniform3iv = src.programUniform3iv;
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dst->programUniform3ui = src.programUniform3ui;
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dst->programUniform3uiv = src.programUniform3uiv;
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dst->programUniform4f = src.programUniform4f;
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dst->programUniform4fv = src.programUniform4fv;
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dst->programUniform4i = src.programUniform4i;
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dst->programUniform4iv = src.programUniform4iv;
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dst->programUniform4ui = src.programUniform4ui;
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dst->programUniform4uiv = src.programUniform4uiv;
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dst->programUniformMatrix2fv = src.programUniformMatrix2fv;
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dst->programUniformMatrix2x3fv = src.programUniformMatrix2x3fv;
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dst->programUniformMatrix2x4fv = src.programUniformMatrix2x4fv;
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dst->programUniformMatrix3fv = src.programUniformMatrix3fv;
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dst->programUniformMatrix3x2fv = src.programUniformMatrix3x2fv;
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dst->programUniformMatrix3x4fv = src.programUniformMatrix3x4fv;
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dst->programUniformMatrix4fv = src.programUniformMatrix4fv;
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dst->programUniformMatrix4x2fv = src.programUniformMatrix4x2fv;
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dst->programUniformMatrix4x3fv = src.programUniformMatrix4x3fv;
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dst->readBuffer = src.readBuffer;
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dst->readPixels = src.readPixels;
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dst->releaseShaderCompiler = src.releaseShaderCompiler;
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dst->renderbufferStorage = src.renderbufferStorage;
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dst->renderbufferStorageMultisample = src.renderbufferStorageMultisample;
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dst->resumeTransformFeedback = src.resumeTransformFeedback;
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dst->sampleCoverage = src.sampleCoverage;
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dst->sampleMaski = src.sampleMaski;
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dst->samplerParameterf = src.samplerParameterf;
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dst->samplerParameterfv = src.samplerParameterfv;
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dst->samplerParameteri = src.samplerParameteri;
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dst->samplerParameteriv = src.samplerParameteriv;
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dst->scissor = src.scissor;
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dst->shaderBinary = src.shaderBinary;
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dst->shaderSource = src.shaderSource;
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dst->stencilFunc = src.stencilFunc;
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dst->stencilFuncSeparate = src.stencilFuncSeparate;
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dst->stencilMask = src.stencilMask;
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dst->stencilMaskSeparate = src.stencilMaskSeparate;
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dst->stencilOp = src.stencilOp;
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dst->stencilOpSeparate = src.stencilOpSeparate;
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dst->texImage2D = src.texImage2D;
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dst->texImage3D = src.texImage3D;
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dst->texParameterf = src.texParameterf;
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dst->texParameterfv = src.texParameterfv;
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dst->texParameteri = src.texParameteri;
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dst->texParameteriv = src.texParameteriv;
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dst->texStorage2D = src.texStorage2D;
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dst->texStorage2DMultisample = src.texStorage2DMultisample;
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dst->texStorage3D = src.texStorage3D;
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dst->texSubImage2D = src.texSubImage2D;
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dst->texSubImage3D = src.texSubImage3D;
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dst->transformFeedbackVaryings = src.transformFeedbackVaryings;
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dst->uniform1f = src.uniform1f;
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dst->uniform1fv = src.uniform1fv;
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dst->uniform1i = src.uniform1i;
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dst->uniform1iv = src.uniform1iv;
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dst->uniform1ui = src.uniform1ui;
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dst->uniform1uiv = src.uniform1uiv;
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dst->uniform2f = src.uniform2f;
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dst->uniform2fv = src.uniform2fv;
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dst->uniform2i = src.uniform2i;
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dst->uniform2iv = src.uniform2iv;
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dst->uniform2ui = src.uniform2ui;
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dst->uniform2uiv = src.uniform2uiv;
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dst->uniform3f = src.uniform3f;
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dst->uniform3fv = src.uniform3fv;
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dst->uniform3i = src.uniform3i;
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dst->uniform3iv = src.uniform3iv;
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dst->uniform3ui = src.uniform3ui;
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dst->uniform3uiv = src.uniform3uiv;
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dst->uniform4f = src.uniform4f;
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dst->uniform4fv = src.uniform4fv;
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dst->uniform4i = src.uniform4i;
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dst->uniform4iv = src.uniform4iv;
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dst->uniform4ui = src.uniform4ui;
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dst->uniform4uiv = src.uniform4uiv;
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dst->uniformBlockBinding = src.uniformBlockBinding;
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dst->uniformMatrix2fv = src.uniformMatrix2fv;
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dst->uniformMatrix2x3fv = src.uniformMatrix2x3fv;
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dst->uniformMatrix2x4fv = src.uniformMatrix2x4fv;
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dst->uniformMatrix3fv = src.uniformMatrix3fv;
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dst->uniformMatrix3x2fv = src.uniformMatrix3x2fv;
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dst->uniformMatrix3x4fv = src.uniformMatrix3x4fv;
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dst->uniformMatrix4fv = src.uniformMatrix4fv;
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dst->uniformMatrix4x2fv = src.uniformMatrix4x2fv;
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dst->uniformMatrix4x3fv = src.uniformMatrix4x3fv;
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dst->unmapBuffer = src.unmapBuffer;
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dst->useProgram = src.useProgram;
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dst->useProgramStages = src.useProgramStages;
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dst->validateProgram = src.validateProgram;
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dst->validateProgramPipeline = src.validateProgramPipeline;
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dst->vertexAttrib1f = src.vertexAttrib1f;
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dst->vertexAttrib1fv = src.vertexAttrib1fv;
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dst->vertexAttrib2f = src.vertexAttrib2f;
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dst->vertexAttrib2fv = src.vertexAttrib2fv;
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dst->vertexAttrib3f = src.vertexAttrib3f;
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dst->vertexAttrib3fv = src.vertexAttrib3fv;
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dst->vertexAttrib4f = src.vertexAttrib4f;
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dst->vertexAttrib4fv = src.vertexAttrib4fv;
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dst->vertexAttribBinding = src.vertexAttribBinding;
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dst->vertexAttribDivisor = src.vertexAttribDivisor;
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dst->vertexAttribFormat = src.vertexAttribFormat;
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dst->vertexAttribI4i = src.vertexAttribI4i;
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dst->vertexAttribI4iv = src.vertexAttribI4iv;
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dst->vertexAttribI4ui = src.vertexAttribI4ui;
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dst->vertexAttribI4uiv = src.vertexAttribI4uiv;
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dst->vertexAttribIFormat = src.vertexAttribIFormat;
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dst->vertexAttribIPointer = src.vertexAttribIPointer;
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dst->vertexAttribPointer = src.vertexAttribPointer;
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dst->vertexBindingDivisor = src.vertexBindingDivisor;
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dst->viewport = src.viewport;
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dst->waitSync = src.waitSync;
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