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178 lines
4.9 KiB
178 lines
4.9 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program Helper Library
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* -------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Watch dog for detecting timeouts
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*//*--------------------------------------------------------------------*/
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#include "qpWatchDog.h"
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#include "deThread.h"
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#include "deClock.h"
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#include "deMemory.h"
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#include <stdio.h>
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#if 0
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# define DBGPRINT(X) qpPrintf X
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#else
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# define DBGPRINT(X)
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#endif
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typedef enum Status_e
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{
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STATUS_THREAD_RUNNING = 0,
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STATUS_STOP_THREAD,
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STATUS_LAST
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} Status;
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struct qpWatchDog_s
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{
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qpWatchDogFunc timeOutFunc;
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void* timeOutUserPtr;
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int totalTimeLimit; /* Total test case time limit in seconds */
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int intervalTimeLimit; /* Iteration length limit in seconds */
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/*
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Iteration time limit in seconds specified to the constructor. This is stored so that
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intervalTimeLimit can be restored after qpWatchDog_touchAndDisableIntervalTimeLimit
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is called.
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*/
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int defaultIntervalTimeLimit;
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volatile deUint64 resetTime;
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volatile deUint64 lastTouchTime;
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deThread watchDogThread;
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volatile Status status;
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};
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static void watchDogThreadFunc (void* arg)
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{
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qpWatchDog* dog = (qpWatchDog*)arg;
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DE_ASSERT(dog);
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DBGPRINT(("watchDogThreadFunc(): start\n"));
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while (dog->status == STATUS_THREAD_RUNNING)
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{
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deUint64 curTime = deGetMicroseconds();
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int totalSecondsPassed = (int)((curTime - dog->resetTime) / 1000000ull);
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int secondsSinceLastTouch = (int)((curTime - dog->lastTouchTime) / 1000000ull);
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deBool overIntervalLimit = secondsSinceLastTouch > dog->intervalTimeLimit;
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deBool overTotalLimit = totalSecondsPassed > dog->totalTimeLimit;
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if (overIntervalLimit || overTotalLimit)
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{
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qpTimeoutReason reason = overTotalLimit ? QP_TIMEOUT_REASON_TOTAL_LIMIT : QP_TIMEOUT_REASON_INTERVAL_LIMIT;
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DBGPRINT(("watchDogThreadFunc(): call timeout func\n"));
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dog->timeOutFunc(dog, dog->timeOutUserPtr, reason);
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break;
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}
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deSleep(100);
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}
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DBGPRINT(("watchDogThreadFunc(): stop\n"));
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}
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qpWatchDog* qpWatchDog_create (qpWatchDogFunc timeOutFunc, void* userPtr, int totalTimeLimitSecs, int intervalTimeLimitSecs)
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{
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/* Allocate & initialize. */
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qpWatchDog* dog = (qpWatchDog*)deCalloc(sizeof(qpWatchDog));
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if (!dog)
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return dog;
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DE_ASSERT(timeOutFunc);
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DE_ASSERT((totalTimeLimitSecs > 0) && (intervalTimeLimitSecs > 0));
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DBGPRINT(("qpWatchDog::create(%ds, %ds)\n", totalTimeLimitSecs, intervalTimeLimitSecs));
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dog->timeOutFunc = timeOutFunc;
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dog->timeOutUserPtr = userPtr;
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dog->totalTimeLimit = totalTimeLimitSecs;
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dog->intervalTimeLimit = intervalTimeLimitSecs;
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dog->defaultIntervalTimeLimit = intervalTimeLimitSecs;
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/* Reset (sets time values). */
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qpWatchDog_reset(dog);
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/* Initialize watchdog thread. */
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dog->status = STATUS_THREAD_RUNNING;
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dog->watchDogThread = deThread_create(watchDogThreadFunc, dog, DE_NULL);
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if (!dog->watchDogThread)
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{
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deFree(dog);
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return DE_NULL;
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}
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return dog;
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}
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void qpWatchDog_reset (qpWatchDog* dog)
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{
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deUint64 curTime = deGetMicroseconds();
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DE_ASSERT(dog);
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DBGPRINT(("qpWatchDog::reset()\n"));
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dog->resetTime = curTime;
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dog->lastTouchTime = curTime;
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}
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void qpWatchDog_destroy (qpWatchDog* dog)
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{
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DE_ASSERT(dog);
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DBGPRINT(("qpWatchDog::destroy()\n"));
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/* Finish the watchdog thread. */
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dog->status = STATUS_STOP_THREAD;
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deThread_join(dog->watchDogThread);
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deThread_destroy(dog->watchDogThread);
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DBGPRINT(("qpWatchDog::destroy() finished\n"));
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deFree(dog);
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}
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void qpWatchDog_touch (qpWatchDog* dog)
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{
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DE_ASSERT(dog);
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DBGPRINT(("qpWatchDog::touch()\n"));
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dog->lastTouchTime = deGetMicroseconds();
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}
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/*
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These function exists to allow the interval timer to be disabled for special cases
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like very long shader compilations. Heavy code can be put between calls
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to qpWatchDog_touchAndDisableIntervalTimeLimit and qpWatchDog_touchAndEnableIntervalTimeLimit
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and during that period the interval time limit will become the same as the total
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time limit. Afterwards, the interval timer is set back to its default.
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*/
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void qpWatchDog_touchAndDisableIntervalTimeLimit(qpWatchDog *dog)
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{
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dog->intervalTimeLimit = dog->totalTimeLimit;
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qpWatchDog_touch(dog);
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}
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void qpWatchDog_touchAndEnableIntervalTimeLimit(qpWatchDog *dog)
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{
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dog->intervalTimeLimit = dog->defaultIntervalTimeLimit;
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qpWatchDog_touch(dog);
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}
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