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#ifndef _RSGPARAMETERS_HPP
#define _RSGPARAMETERS_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader generator parameters.
*//*--------------------------------------------------------------------*/
#include "rsgDefs.hpp"
#include <set>
#include <string>
#include <vector>
namespace rsg
{
enum
{
NUM_RESERVED_SHADER_INPUTS = 1 // Taken by dEQP_Position
};
enum Version
{
VERSION_100, //!< GLSL ES 1.0
VERSION_300, //!< GLSL ES 3.0
VERSION_LAST
};
class ShaderParameters
{
public:
ShaderParameters (void)
: randomize (false)
, maxStatementDepth (2)
, maxStatementsPerBlock (10)
, maxExpressionDepth (5)
, maxCombinedVariableScalars (32)
, maxUniformScalars (512)
, maxInputVariables (8)
, texLookupBaseWeight (0.0f)
, maxSamplers (8)
, useTexture2D (false)
, useTextureCube (false)
{
}
bool randomize; //!< If not enabled, only simple passthrough will be generated
int maxStatementDepth;
int maxStatementsPerBlock;
int maxExpressionDepth;
int maxCombinedVariableScalars;
int maxUniformScalars;
int maxInputVariables;
float texLookupBaseWeight;
int maxSamplers;
bool useTexture2D;
bool useTextureCube;
};
class ProgramParameters
{
public:
ProgramParameters (void)
: seed (0)
, version (VERSION_100)
, declarationStatementBaseWeight (1.0f)
, useScalarConversions (false)
, useSwizzle (false)
, useComparisonOps (false)
, useConditionals (false)
, trigonometricBaseWeight (0.0f)
, exponentialBaseWeight (0.0f)
{
}
deUint32 seed;
Version version;
ShaderParameters vertexParameters;
ShaderParameters fragmentParameters;
bool declarationStatementBaseWeight;
bool useScalarConversions;
bool useSwizzle;
bool useComparisonOps;
bool useConditionals;
float trigonometricBaseWeight;
float exponentialBaseWeight;
};
} // rsg
#endif // _RSGPARAMETERS_HPP