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#ifndef _RSGPROGRAMEXECUTOR_HPP
#define _RSGPROGRAMEXECUTOR_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Program Executor.
*//*--------------------------------------------------------------------*/
#include "rsgDefs.hpp"
#include "rsgShader.hpp"
#include "rsgVariableValue.hpp"
#include "tcuTexture.hpp"
#include "rsgSamplers.hpp"
#include <vector>
namespace tcu
{
class Surface;
}
namespace rsg
{
class ProgramExecutor
{
public:
ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
~ProgramExecutor (void);
void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
private:
tcu::PixelBufferAccess m_dst;
int m_gridWidth;
int m_gridHeight;
Sampler2DMap m_samplers2D;
SamplerCubeMap m_samplersCube;
};
inline void getVertexInterpolationCoords (float& xd, float& yd, float x, float y, int inputElementNdx)
{
if (inputElementNdx % 4 < 2)
xd = x;
else
xd = 1.0f - x;
if (inputElementNdx % 2 == 0)
yd = y;
else
yd = 1.0f - y;
}
} // rsg
#endif // _RSGPROGRAMEXECUTOR_HPP