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78 lines
2.1 KiB
78 lines
2.1 KiB
#ifndef _RSGPROGRAMEXECUTOR_HPP
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#define _RSGPROGRAMEXECUTOR_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program Random Shader Generator
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* ----------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Program Executor.
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*//*--------------------------------------------------------------------*/
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#include "rsgDefs.hpp"
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#include "rsgShader.hpp"
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#include "rsgVariableValue.hpp"
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#include "tcuTexture.hpp"
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#include "rsgSamplers.hpp"
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#include <vector>
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namespace tcu
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{
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class Surface;
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}
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namespace rsg
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{
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class ProgramExecutor
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{
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public:
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ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
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~ProgramExecutor (void);
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void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
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void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
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void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
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private:
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tcu::PixelBufferAccess m_dst;
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int m_gridWidth;
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int m_gridHeight;
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Sampler2DMap m_samplers2D;
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SamplerCubeMap m_samplersCube;
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};
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inline void getVertexInterpolationCoords (float& xd, float& yd, float x, float y, int inputElementNdx)
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{
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if (inputElementNdx % 4 < 2)
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xd = x;
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else
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xd = 1.0f - x;
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if (inputElementNdx % 2 == 0)
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yd = y;
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else
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yd = 1.0f - y;
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}
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} // rsg
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#endif // _RSGPROGRAMEXECUTOR_HPP
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