You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
90 lines
2.0 KiB
90 lines
2.0 KiB
#ifndef _RSGSAMPLERS_HPP
|
|
#define _RSGSAMPLERS_HPP
|
|
/*-------------------------------------------------------------------------
|
|
* drawElements Quality Program Random Shader Generator
|
|
* ----------------------------------------------------
|
|
*
|
|
* Copyright 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*//*!
|
|
* \file
|
|
* \brief Samplers.
|
|
*//*--------------------------------------------------------------------*/
|
|
|
|
#include "rsgDefs.hpp"
|
|
#include "tcuTexture.hpp"
|
|
|
|
#include <map>
|
|
|
|
namespace rsg
|
|
{
|
|
|
|
class Sampler2D
|
|
{
|
|
public:
|
|
Sampler2D (void)
|
|
: m_texture (DE_NULL)
|
|
, m_sampler ()
|
|
{
|
|
}
|
|
|
|
Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler)
|
|
: m_texture (texture)
|
|
, m_sampler (sampler)
|
|
{
|
|
}
|
|
|
|
inline tcu::Vec4 sample (float s, float t, float lod) const
|
|
{
|
|
return m_texture->sample(m_sampler, s, t, lod);
|
|
}
|
|
|
|
private:
|
|
const tcu::Texture2D* m_texture;
|
|
tcu::Sampler m_sampler;
|
|
};
|
|
|
|
class SamplerCube
|
|
{
|
|
public:
|
|
SamplerCube (void)
|
|
: m_texture (DE_NULL)
|
|
, m_sampler ()
|
|
{
|
|
}
|
|
|
|
SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler)
|
|
: m_texture (texture)
|
|
, m_sampler (sampler)
|
|
{
|
|
}
|
|
|
|
inline tcu::Vec4 sample (float s, float t, float r, float lod) const
|
|
{
|
|
return m_texture->sample(m_sampler, s, t, r, lod);
|
|
}
|
|
|
|
private:
|
|
const tcu::TextureCube* m_texture;
|
|
tcu::Sampler m_sampler;
|
|
};
|
|
|
|
typedef std::map<int, Sampler2D> Sampler2DMap;
|
|
typedef std::map<int, SamplerCube> SamplerCubeMap;
|
|
|
|
} // rsg
|
|
|
|
#endif // _RSGSAMPLERS_HPP
|