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151 lines
3.9 KiB
151 lines
3.9 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program Random Shader Generator
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* ----------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Shader Class.
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*//*--------------------------------------------------------------------*/
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#include "rsgShader.hpp"
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using std::vector;
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namespace rsg
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{
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namespace
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{
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template <typename T>
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void deleteVectorElements (std::vector<T*>& vec)
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{
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for (typename std::vector<T*>::iterator i = vec.begin(); i != vec.end(); i++)
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delete *i;
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vec.clear();
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}
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} // anonymous
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Function::Function (void)
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{
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}
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Function::Function (const char* name)
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: m_name(name)
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{
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}
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Function::~Function (void)
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{
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deleteVectorElements(m_parameters);
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}
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ShaderInput::ShaderInput (const Variable* variable, ConstValueRangeAccess valueRange)
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: m_variable (variable)
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, m_min (variable->getType().getScalarSize())
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, m_max (variable->getType().getScalarSize())
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{
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ValueAccess(variable->getType(), &m_min[0]) = valueRange.getMin().value();
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ValueAccess(variable->getType(), &m_max[0]) = valueRange.getMax().value();
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}
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Shader::Shader (Type type)
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: m_type (type)
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, m_mainFunction ("main")
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{
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}
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Shader::~Shader (void)
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{
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deleteVectorElements(m_functions);
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deleteVectorElements(m_globalStatements);
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deleteVectorElements(m_inputs);
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deleteVectorElements(m_uniforms);
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}
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void Shader::getOutputs (vector<const Variable*>& outputs) const
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{
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outputs.clear();
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const vector<Variable*>& globalVars = m_globalScope.getDeclaredVariables();
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for (vector<Variable*>::const_iterator i = globalVars.begin(); i != globalVars.end(); i++)
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{
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const Variable* var = *i;
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if (var->getStorage() == Variable::STORAGE_SHADER_OUT)
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outputs.push_back(var);
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}
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}
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void Shader::tokenize (GeneratorState& state, TokenStream& str) const
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{
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// Add default precision for float in fragment shaders \todo [pyry] Proper precision handling
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if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
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str << Token::PRECISION << Token::MEDIUM_PRECISION << Token::FLOAT << Token::SEMICOLON << Token::NEWLINE;
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// Tokenize global declaration statements
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for (int ndx = (int)m_globalStatements.size()-1; ndx >= 0; ndx--)
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m_globalStatements[ndx]->tokenize(state, str);
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// Tokenize all functions
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for (int ndx = (int)m_functions.size()-1; ndx >= 0; ndx--)
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{
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str << Token::NEWLINE;
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m_functions[ndx]->tokenize(state, str);
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}
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// Tokenize main
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str << Token::NEWLINE;
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m_mainFunction.tokenize(state, str);
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}
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void Shader::execute (ExecutionContext& execCtx) const
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{
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// Execute global statements (declarations)
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for (vector<Statement*>::const_reverse_iterator i = m_globalStatements.rbegin(); i != m_globalStatements.rend(); i++)
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(*i)->execute(execCtx);
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// \todo [2011-03-08 pyry] Proper function calls
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m_mainFunction.getBody().execute(execCtx);
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}
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void Function::tokenize (GeneratorState& state, TokenStream& str) const
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{
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// Return type
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m_returnType.tokenizeShortType(str);
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// Function name
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DE_ASSERT(m_name != "");
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str << Token(m_name.c_str());
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// Parameters
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str << Token::LEFT_PAREN;
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for (vector<Variable*>::const_iterator i = m_parameters.begin(); i != m_parameters.end(); i++)
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{
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if (i != m_parameters.begin())
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str << Token::COMMA;
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(*i)->tokenizeDeclaration(state, str);
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}
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str << Token::RIGHT_PAREN << Token::NEWLINE;
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// Tokenize body
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m_functionBlock.tokenize(state, str);
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}
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} // rsg
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