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/*-------------------------------------------------------------------------
* drawElements Quality Program EGL Module
* ---------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief GLES2 render utils.
*//*--------------------------------------------------------------------*/
#include "teglGLES2RenderUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace egl
{
namespace gles2
{
void clear (const glw::Functions& gl, int x, int y, int width, int height, const tcu::Vec4& color)
{
gl.enable(GL_SCISSOR_TEST);
gl.scissor(x, y, width, height);
gl.clearColor(color.x(), color.y(), color.z(), color.w());
gl.clear(GL_COLOR_BUFFER_BIT);
gl.disable(GL_SCISSOR_TEST);
}
void readPixels (const glw::Functions& gl, tcu::Surface& dst, int x, int y, int width, int height)
{
dst.setSize(width, height);
gl.readPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, dst.getAccess().getDataPtr());
}
void finish (const glw::Functions& gl)
{
gl.finish();
}
} // gles2
} // egl
} // deqp