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#ifndef _TEGLRENDERCASE_HPP
#define _TEGLRENDERCASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program EGL Module
* ---------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Base class for rendering tests.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "teglTestCase.hpp"
#include "teglSimpleConfigCase.hpp"
#include <vector>
namespace deqp
{
namespace egl
{
class RenderCase : public SimpleConfigCase
{
public:
RenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, eglw::EGLint surfaceTypeMask, const eglu::FilterList& filters);
virtual ~RenderCase (void);
protected:
struct Config
{
eglw::EGLConfig config;
eglw::EGLint surfaceTypeBit;
eglw::EGLint apiBits;
Config (eglw::EGLConfig config_, eglw::EGLint surfaceTypeBit_, eglw::EGLint apiBits_)
: config (config_)
, surfaceTypeBit (surfaceTypeBit_)
, apiBits (apiBits_)
{
}
};
virtual void executeForConfig (eglw::EGLDisplay display, eglw::EGLConfig config);
virtual void executeForSurface (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config) = DE_NULL;
eglw::EGLint m_surfaceTypeMask;
};
class SingleContextRenderCase : public RenderCase
{
public:
SingleContextRenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, eglw::EGLint apiMask, eglw::EGLint surfaceTypeMask, const eglu::FilterList& filters);
virtual ~SingleContextRenderCase (void);
protected:
virtual void executeForSurface (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config);
virtual void executeForContext (eglw::EGLDisplay display, eglw::EGLContext context, eglw::EGLSurface surface, const Config& config) = DE_NULL;
eglw::EGLint m_apiMask;
};
class MultiContextRenderCase : public RenderCase
{
public:
MultiContextRenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, eglw::EGLint api, eglw::EGLint surfaceType, const eglu::FilterList& filters, int numContextsPerApi);
virtual ~MultiContextRenderCase (void);
protected:
virtual void executeForSurface (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config);
virtual void executeForContexts (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config, const std::vector<std::pair<eglw::EGLint, eglw::EGLContext> >& contexts) = DE_NULL;
int m_numContextsPerApi;
eglw::EGLint m_apiMask;
};
class RenderFilterList : public NamedFilterList
{
public:
RenderFilterList (const char* name, const char* description, eglw::EGLint surfaceTypeMask)
: NamedFilterList (name, description)
, m_surfaceTypeMask (surfaceTypeMask)
{
}
eglw::EGLint getSurfaceTypeMask (void) const
{
return m_surfaceTypeMask;
}
private:
eglw::EGLint m_surfaceTypeMask;
};
void getDefaultRenderFilterLists (std::vector<RenderFilterList>& configSets, const eglu::FilterList& baseFilters);
//! Client APIs supported in current build
eglw::EGLint getBuildClientAPIMask (void);
} // egl
} // deqp
#endif // _TEGLRENDERCASE_HPP