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454 lines
14 KiB
454 lines
14 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program EGL Module
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* ---------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Test eglSwapBuffers() interaction with native window.
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*//*--------------------------------------------------------------------*/
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#include "teglSwapBuffersTests.hpp"
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#include "teglSimpleConfigCase.hpp"
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#include "egluNativeWindow.hpp"
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#include "egluUtil.hpp"
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#include "egluUnique.hpp"
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#include "eglwLibrary.hpp"
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#include "eglwEnums.hpp"
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#include "gluDefs.hpp"
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#include "glwEnums.hpp"
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#include "glwFunctions.hpp"
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#include "tcuTestLog.hpp"
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#include "tcuSurface.hpp"
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#include "tcuTexture.hpp"
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#include "tcuTextureUtil.hpp"
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#include "tcuImageCompare.hpp"
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#include "tcuVector.hpp"
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#include "tcuVectorUtil.hpp"
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#include "deUniquePtr.hpp"
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#include "deThread.hpp"
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#include <string>
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#include <vector>
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#include <sstream>
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namespace deqp
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{
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namespace egl
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{
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using tcu::TestLog;
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using std::string;
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using std::vector;
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using namespace eglw;
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namespace
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{
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EGLContext createGLES2Context (const Library& egl, EGLDisplay display, EGLConfig config)
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{
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EGLContext context = EGL_NO_CONTEXT;
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const EGLint attribList[] =
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{
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
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context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList);
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EGLU_CHECK_MSG(egl, "eglCreateContext() failed");
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TCU_CHECK(context);
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return context;
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}
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class SwapBuffersTest : public SimpleConfigCase
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{
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public:
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SwapBuffersTest (EglTestContext& eglTestCtx, const NamedFilterList& filters);
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~SwapBuffersTest (void);
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private:
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void executeForConfig (EGLDisplay display, EGLConfig config);
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// Not allowed
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SwapBuffersTest (const SwapBuffersTest&);
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SwapBuffersTest& operator= (const SwapBuffersTest&);
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};
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SwapBuffersTest::SwapBuffersTest (EglTestContext& eglTestCtx, const NamedFilterList& filters)
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: SimpleConfigCase(eglTestCtx, filters.getName(), filters.getDescription(), filters)
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{
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}
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SwapBuffersTest::~SwapBuffersTest (void)
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{
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}
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string getConfigIdString (const Library& egl, EGLDisplay display, EGLConfig config)
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{
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std::ostringstream stream;
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EGLint id;
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EGLU_CHECK_CALL(egl, getConfigAttrib(display, config , EGL_CONFIG_ID, &id));
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stream << id;
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return stream.str();
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}
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deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
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{
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const char* const vertexShaderSource =
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"attribute highp vec2 a_pos;\n"
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"void main (void)\n"
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"{\n"
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"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
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"}";
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const char* const fragmentShaderSource =
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"void main (void)\n"
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"{\n"
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"\tgl_FragColor = vec4(0.9, 0.1, 0.4, 1.0);\n"
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"}";
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deUint32 program = 0;
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deUint32 vertexShader = 0;
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deUint32 fragmentShader = 0;
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deInt32 vertexCompileStatus;
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string vertexInfoLog;
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deInt32 fragmentCompileStatus;
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string fragmentInfoLog;
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deInt32 linkStatus;
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string programInfoLog;
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try
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{
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program = gl.createProgram();
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vertexShader = gl.createShader(GL_VERTEX_SHADER);
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fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
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gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
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gl.compileShader(vertexShader);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
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gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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gl.compileShader(fragmentShader);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");
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{
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deInt32 infoLogLength = 0;
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gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
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gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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vertexInfoLog.resize(infoLogLength, '\0');
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gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
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vertexInfoLog.resize(infoLogLength);
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}
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{
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deInt32 infoLogLength = 0;
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gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
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gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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fragmentInfoLog.resize(infoLogLength, '\0');
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gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");
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fragmentInfoLog.resize(infoLogLength);
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}
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");
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{
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deInt32 infoLogLength = 0;
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gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
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gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
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programInfoLog.resize(infoLogLength, '\0');
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gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0]));
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info");
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programInfoLog.resize(infoLogLength);
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}
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if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
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{
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log.startShaderProgram(linkStatus != 0, programInfoLog.c_str());
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log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
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log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
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log.endShaderProgram();
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}
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gl.deleteShader(vertexShader);
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gl.deleteShader(fragmentShader);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders");
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TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
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}
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catch (...)
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{
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if (program)
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gl.deleteProgram(program);
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if (vertexShader)
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gl.deleteShader(vertexShader);
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if (fragmentShader)
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gl.deleteShader(fragmentShader);
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throw;
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}
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return program;
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}
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bool checkColor (tcu::TestLog& log, const tcu::TextureLevel& screen, const tcu::Vec4& color)
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{
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const tcu::Vec4 threshold(0.01f, 0.01f, 0.01f, 1.00f);
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for (int y = 0; y < screen.getHeight(); y++)
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{
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for (int x = 0; x < screen.getWidth(); x++)
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{
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const tcu::Vec4 pixel(screen.getAccess().getPixel(x, y));
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const tcu::Vec4 diff(abs(pixel - color));
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if (!boolAll(lessThanEqual(diff, threshold)))
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{
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log << TestLog::Message << "Unexpected color values read from screen expected: " << color << TestLog::EndMessage;
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log << TestLog::Image("Screen", "Screen", screen.getAccess());
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return false;
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}
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}
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}
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return true;
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}
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void SwapBuffersTest::executeForConfig (EGLDisplay display, EGLConfig config)
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{
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const Library& egl = m_eglTestCtx.getLibrary();
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const string configIdStr (getConfigIdString(egl, display, config));
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tcu::ScopedLogSection logSection (m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(), ("Config ID " + configIdStr).c_str());
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const int waitFrames = 5;
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const eglu::NativeWindowFactory& factory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
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if ((factory.getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0)
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TCU_THROW(NotSupportedError, "eglu::NativeWindow doesn't support readScreenPixels()");
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{
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TestLog& log = m_testCtx.getLog();
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log << TestLog::Message << "EGL_RED_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE) << TestLog::EndMessage;
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log << TestLog::Message << "EGL_GREEN_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE) << TestLog::EndMessage;
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log << TestLog::Message << "EGL_BLUE_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE) << TestLog::EndMessage;
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log << TestLog::Message << "EGL_ALPHA_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE) << TestLog::EndMessage;
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log << TestLog::Message << "EGL_DEPTH_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE) << TestLog::EndMessage;
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log << TestLog::Message << "EGL_STENCIL_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE) << TestLog::EndMessage;
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log << TestLog::Message << "EGL_SAMPLES: " << eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES) << TestLog::EndMessage;
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log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
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}
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de::UniquePtr<eglu::NativeWindow> window (factory.createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, eglu::WindowParams(128, 128, eglu::WindowParams::VISIBILITY_VISIBLE)));
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eglu::UniqueSurface surface (egl, display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, display, config, DE_NULL));
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eglu::UniqueContext context (egl, display, createGLES2Context(egl, display, config));
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glw::Functions gl;
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deUint32 program = 0;
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tcu::TextureLevel whiteFrame;
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tcu::TextureLevel blackFrame;
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tcu::TextureLevel frameBegin;
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tcu::TextureLevel frameEnd;
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m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2,0));
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EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, *context));
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try
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{
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const float positions1[] = {
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0.00f, 0.00f,
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0.75f, 0.00f,
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0.75f, 0.75f,
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0.75f, 0.75f,
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0.00f, 0.75f,
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0.00f, 0.00f
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};
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const float positions2[] = {
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-0.75f, -0.75f,
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0.00f, -0.75f,
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0.00f, 0.00f,
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0.00f, 0.00f,
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-0.75f, 0.00f,
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-0.75f, -0.75f
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};
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deUint32 posLocation;
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program = createGLES2Program(gl, m_testCtx.getLog());
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gl.useProgram(program);
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posLocation = gl.getAttribLocation(program, "a_pos");
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gl.enableVertexAttribArray(posLocation);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
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// Clear screen to white and check that sceen is white
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gl.clearColor(1.0f, 1.0f, 1.0f, 1.0f);
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gl.clear(GL_COLOR_BUFFER_BIT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
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EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
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gl.finish();
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GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
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deSleep(waitFrames * 16);
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window->processEvents();
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window->readScreenPixels(&whiteFrame);
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if (!checkColor(m_testCtx.getLog(), whiteFrame, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)))
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{
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m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen");
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return;
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}
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// Clear screen to black and check that sceen is black
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gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl.clear(GL_COLOR_BUFFER_BIT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
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EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
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gl.finish();
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GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
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deSleep(waitFrames * 16);
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window->processEvents();
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window->readScreenPixels(&blackFrame);
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if (!checkColor(m_testCtx.getLog(), blackFrame, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)))
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{
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m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen");
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return;
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}
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gl.clearColor(0.7f, 1.0f, 0.3f, 1.0f);
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gl.clear(GL_COLOR_BUFFER_BIT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
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gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1);
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gl.drawArrays(GL_TRIANGLES, 0, 6);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
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EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
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gl.finish();
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GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
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deSleep(waitFrames * 16);
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window->processEvents();
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window->readScreenPixels(&frameBegin);
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gl.clearColor(0.7f, 0.7f, 1.0f, 1.0f);
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gl.clear(GL_COLOR_BUFFER_BIT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
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gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2);
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gl.drawArrays(GL_TRIANGLES, 0, 6);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
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gl.finish();
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GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
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deSleep(waitFrames * 16);
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window->readScreenPixels(&frameEnd);
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EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
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gl.finish();
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GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
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deSleep(waitFrames * 16);
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window->processEvents();
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gl.disableVertexAttribArray(posLocation);
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gl.useProgram(0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to release program state");
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gl.deleteProgram(program);
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program = 0;
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GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteProgram()");
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if (!tcu::intThresholdCompare(m_testCtx.getLog(), "Compare end of frame against beginning of frame" , "Compare end of frame against beginning of frame", frameBegin.getAccess(), frameEnd.getAccess(), tcu::UVec4(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT))
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m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Screen pixels changed during frame");
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}
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catch (...)
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{
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if (program != 0)
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gl.deleteProgram(program);
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EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
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throw;
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}
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EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
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}
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} // anonymous
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SwapBuffersTests::SwapBuffersTests (EglTestContext& eglTestCtx)
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: TestCaseGroup(eglTestCtx, "swap_buffers", "Swap buffers tests")
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{
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}
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static bool isWindow (const eglu::CandidateConfig& c) { return (c.surfaceType() & EGL_WINDOW_BIT) != 0; }
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void SwapBuffersTests::init (void)
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{
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eglu::FilterList baseFilters;
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baseFilters << isWindow;
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vector<NamedFilterList> filterLists;
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getDefaultFilterLists(filterLists, baseFilters);
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for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++)
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addChild(new SwapBuffersTest(m_eglTestCtx, *i));
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}
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} // egl
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} // deqp
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