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1528 lines
49 KiB
1528 lines
49 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 2.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief State change performance tests.
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*//*--------------------------------------------------------------------*/
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#include "es2pStateChangeTests.hpp"
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#include "glsStateChangePerfTestCases.hpp"
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#include "gluShaderProgram.hpp"
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#include "glwFunctions.hpp"
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#include "glwEnums.hpp"
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namespace deqp
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{
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namespace gles2
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{
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namespace Performance
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{
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using namespace glw; // GL types
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namespace
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{
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enum
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{
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VIEWPORT_WIDTH = 24,
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VIEWPORT_HEIGHT = 24
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};
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class StateChangeCase : public gls::StateChangePerformanceCase
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{
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public:
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StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
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~StateChangeCase (void);
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protected:
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virtual void renderTest (const glw::Functions& gl);
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virtual void renderReference (const glw::Functions& gl);
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virtual void changeState (const glw::Functions& gl, int stateId) = 0;
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};
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StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
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: gls::StateChangePerformanceCase(context.getTestContext(), context.getRenderContext(), name, description,
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(useIndexBuffer ? DRAWTYPE_INDEXED_BUFFER :
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drawArrays ? DRAWTYPE_NOT_INDEXED :
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DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount)
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{
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DE_ASSERT(!useIndexBuffer || !drawArrays);
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}
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StateChangeCase::~StateChangeCase (void)
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{
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}
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void StateChangeCase::renderTest (const glw::Functions& gl)
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{
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for (int callNdx = 0; callNdx < m_callCount; callNdx++)
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{
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changeState(gl, 0);
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callDraw(gl);
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changeState(gl, 1);
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callDraw(gl);
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}
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}
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void StateChangeCase::renderReference (const glw::Functions& gl)
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{
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changeState(gl, 0);
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for (int callNdx = 0; callNdx < m_callCount; callNdx++)
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callDraw(gl);
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changeState(gl, 1);
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for (int callNdx = 0; callNdx < m_callCount; callNdx++)
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callDraw(gl);
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}
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} // anonymous
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StateChangeTests::StateChangeTests (Context& context)
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: TestCaseGroup(context, "state_change_draw", "Test state change perfomance with draw calls.")
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{
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}
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StateChangeTests::~StateChangeTests (void)
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{
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}
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#define MACRO_BLOCK(...) __VA_ARGS__
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#define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\
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do {\
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class StateChangeCase_ ## NAME : public StateChangeCase\
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{\
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public:\
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StateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name, const char* description)\
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: StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
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{}\
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virtual void setupInitialState (const glw::Functions& gl)\
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{\
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INIT_FUNC\
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}\
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virtual void changeState (const glw::Functions& gl, int stateId)\
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{\
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CHANGE_FUNC\
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}\
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};\
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manySmallCallsGroup->addChild (new StateChangeCase_ ## NAME (m_context,1000,2,#NAME,(DESC)));\
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fewBigCallsGroup->addChild (new StateChangeCase_ ## NAME (m_context,10,200,#NAME,(DESC)));\
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} while (0);
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void StateChangeTests::init (void)
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{
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tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each");
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tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each");
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addChild(manySmallCallsGroup);
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addChild(fewBigCallsGroup);
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ADD_TESTCASE(blend, "Enable/Disable blending.",
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true,
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false,
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MACRO_BLOCK({
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requireCoordBuffers(1);
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requireTextures(1);
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requirePrograms(1);
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gl.useProgram(m_programs[0]->getProgram());
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
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GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
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gl.enableVertexAttribArray(coordLoc);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
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gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
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gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
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GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
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gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
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gl.uniform1i(samplerLoc, 0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
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gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
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}),
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MACRO_BLOCK({
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if (stateId == 0)
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gl.enable(GL_BLEND);
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else if (stateId == 1)
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gl.disable(GL_BLEND);
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else
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DE_ASSERT(false);
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})
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)
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ADD_TESTCASE(depth_test, "Enable/Disable depth test.",
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true,
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false,
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MACRO_BLOCK({
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requireCoordBuffers(1);
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requireTextures(1);
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requirePrograms(1);
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gl.useProgram(m_programs[0]->getProgram());
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
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GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
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gl.enableVertexAttribArray(coordLoc);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
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gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
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gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
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GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
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gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
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gl.uniform1i(samplerLoc, 0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
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gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
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gl.depthFunc(GL_LEQUAL);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthFunc()");
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}),
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MACRO_BLOCK({
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if (stateId == 0)
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gl.enable(GL_DEPTH_TEST);
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else if (stateId == 1)
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gl.disable(GL_DEPTH_TEST);
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else
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DE_ASSERT(false);
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})
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)
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ADD_TESTCASE(stencil_test, "Enable/Disable stencil test.",
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true,
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false,
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MACRO_BLOCK({
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requireCoordBuffers(1);
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requireTextures(1);
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requirePrograms(1);
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gl.useProgram(m_programs[0]->getProgram());
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
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GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
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gl.enableVertexAttribArray(coordLoc);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
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gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
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gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
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GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
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gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
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gl.uniform1i(samplerLoc, 0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
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gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
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gl.stencilFunc(GL_LEQUAL, 0, 0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
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gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
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gl.clearStencil(0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
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gl.clear(GL_STENCIL_BUFFER_BIT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
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}),
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MACRO_BLOCK({
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if (stateId == 0)
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gl.enable(GL_STENCIL_TEST);
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else if (stateId == 1)
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gl.disable(GL_STENCIL_TEST);
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else
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DE_ASSERT(false);
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})
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)
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ADD_TESTCASE(scissor_test, "Enable/Disable scissor test.",
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true,
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false,
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MACRO_BLOCK({
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requireCoordBuffers(1);
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requireTextures(1);
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requirePrograms(1);
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gl.useProgram(m_programs[0]->getProgram());
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
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GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
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gl.enableVertexAttribArray(coordLoc);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
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gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
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gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
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GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
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gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
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gl.uniform1i(samplerLoc, 0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
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gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
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gl.scissor(2, 3, 12, 13);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glScissor()");
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}),
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MACRO_BLOCK({
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if (stateId == 0)
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gl.enable(GL_SCISSOR_TEST);
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else if (stateId == 1)
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gl.disable(GL_SCISSOR_TEST);
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else
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DE_ASSERT(false);
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})
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)
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ADD_TESTCASE(dither, "Enable/Disable dithering.",
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true,
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false,
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MACRO_BLOCK({
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requireCoordBuffers(1);
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requireTextures(1);
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requirePrograms(1);
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gl.useProgram(m_programs[0]->getProgram());
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
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GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
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gl.enableVertexAttribArray(coordLoc);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
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gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
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gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
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GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
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gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
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gl.uniform1i(samplerLoc, 0);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
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gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
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GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
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}),
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MACRO_BLOCK({
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if (stateId == 0)
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gl.enable(GL_DITHER);
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else if (stateId == 1)
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gl.disable(GL_DITHER);
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else
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DE_ASSERT(false);
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})
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)
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|
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ADD_TESTCASE(culling, "Enable/Disable culling.",
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true,
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false,
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MACRO_BLOCK({
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requireCoordBuffers(1);
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requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
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|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.frontFace(GL_CW);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glFrontFace()");
|
|
|
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gl.cullFace(GL_FRONT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glCullFace()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.enable(GL_CULL_FACE);
|
|
else if (stateId == 1)
|
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gl.disable(GL_CULL_FACE);
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|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(depth_func, "Change depth func.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_DEPTH_TEST);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.depthFunc(GL_GEQUAL);
|
|
else if (stateId == 1)
|
|
gl.depthFunc(GL_LEQUAL);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
|
|
ADD_TESTCASE(depth_mask, "Toggle depth mask.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_DEPTH_TEST);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
|
|
gl.depthFunc(GL_LEQUAL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthFunc()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.depthMask(GL_FALSE);
|
|
else if (stateId == 1)
|
|
gl.depthMask(GL_TRUE);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(depth_rangef, "Change depth range.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.depthRangef(0.0f, 1.0f);
|
|
else if (stateId == 1)
|
|
gl.depthRangef(0.25f, 0.75f);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(blend_equation, "Change blend equation.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_BLEND);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.blendEquation(GL_FUNC_SUBTRACT);
|
|
else if (stateId == 1)
|
|
gl.blendEquation(GL_FUNC_ADD);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(blend_func, "Change blend function.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_BLEND);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
else if (stateId == 1)
|
|
gl.blendFunc(GL_ONE, GL_ONE);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(polygon_offset, "Change polygon offset.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_POLYGON_OFFSET_FILL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.polygonOffset(0.0f, 0.0f);
|
|
else if (stateId == 1)
|
|
gl.polygonOffset(0.1f, 0.1f);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(sample_coverage, "Sample coverage.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.sampleCoverage(0.25f, GL_TRUE);
|
|
else if (stateId == 1)
|
|
gl.sampleCoverage(0.75f, GL_FALSE);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(viewport, "Change viewport.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.viewport(10, 11, 5, 6);
|
|
else if (stateId == 1)
|
|
gl.viewport(2, 3, 17, 14);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(scissor, "Change scissor box.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_SCISSOR_TEST);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.scissor(17, 13, 5, 8);
|
|
else if (stateId == 1)
|
|
gl.scissor(7, 3, 13, 13);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(color_mask, "Change color mask.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.colorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
|
|
else if (stateId == 1)
|
|
gl.colorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(cull_face, "Change culling mode.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_CULL_FACE);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.cullFace(GL_FRONT);
|
|
else if (stateId == 1)
|
|
gl.cullFace(GL_BACK);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(front_face, "Change front face.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_CULL_FACE);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.frontFace(GL_CCW);
|
|
else if (stateId == 1)
|
|
gl.frontFace(GL_CW);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(stencil_mask, "Change stencil mask.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_STENCIL_TEST);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
|
|
gl.stencilFunc(GL_LEQUAL, 0, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
|
|
|
|
gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
|
|
|
|
gl.clearStencil(0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
|
|
gl.clear(GL_STENCIL_BUFFER_BIT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.stencilMask(0xDD);
|
|
else if (stateId == 1)
|
|
gl.stencilMask(~0xDD);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(stencil_func, "Change stencil func.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_STENCIL_TEST);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
|
|
gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilOp()");
|
|
gl.clearStencil(0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
|
|
gl.clear(GL_STENCIL_BUFFER_BIT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.stencilFunc(GL_LEQUAL, 0, 0xFF);
|
|
else if (stateId == 1)
|
|
gl.stencilFunc(GL_GEQUAL, 0, 0x00);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(stencil_op, "Change stencil op.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_STENCIL_TEST);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
|
|
gl.stencilFunc(GL_LEQUAL, 0, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glStencilFunc()");
|
|
|
|
gl.clearStencil(0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClearStencil()");
|
|
|
|
gl.clear(GL_STENCIL_BUFFER_BIT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClear()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
else if (stateId == 1)
|
|
gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(bind_array_buffer, "Change array buffer and refresh vertex attrib pointer.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(2);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.bindAttribLocation(m_programs[0]->getProgram(), 0, "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindAttribLocation()");
|
|
gl.linkProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram()");
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
|
|
gl.enableVertexAttribArray(0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
{
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
}
|
|
else if (stateId == 1)
|
|
{
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[1]);
|
|
gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
}
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(element_array_buffer, "Change element array buffer.",
|
|
false,
|
|
true,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireIndexBuffers(2);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[0]);
|
|
else if (stateId == 1)
|
|
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffers[1]);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(bind_texture, "Change texture binding.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(2);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
else if (stateId == 1)
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[1]);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(use_program, "Change used program.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(2);
|
|
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
{
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
}
|
|
|
|
{
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[1]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
gl.useProgram(m_programs[1]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
}
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
else if (stateId == 1)
|
|
gl.useProgram(m_programs[1]->getProgram());
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(tex_parameter_min_filter, "Change texture parameter min filter.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
else if (stateId == 1)
|
|
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(tex_parameter_mag_filter, "Change texture parameter mag filter.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
else if (stateId == 1)
|
|
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(tex_parameter_wrap, "Change texture parameter wrap filter.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
else if (stateId == 1)
|
|
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(bind_framebuffer, "Change framebuffer.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requireFramebuffers(2);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[0]);
|
|
else if (stateId == 1)
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[1]);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
|
|
ADD_TESTCASE(blend_color, "Change blend color.",
|
|
true,
|
|
false,
|
|
MACRO_BLOCK({
|
|
requireCoordBuffers(1);
|
|
requireTextures(1);
|
|
requirePrograms(1);
|
|
|
|
gl.useProgram(m_programs[0]->getProgram());
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
|
|
GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()");
|
|
|
|
gl.enableVertexAttribArray(coordLoc);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()");
|
|
gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()");
|
|
gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()");
|
|
|
|
GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
|
|
|
|
gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()");
|
|
|
|
gl.uniform1i(samplerLoc, 0);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()");
|
|
|
|
gl.viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()");
|
|
|
|
gl.enable(GL_BLEND);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable()");
|
|
|
|
gl.blendFunc(GL_CONSTANT_COLOR, GL_CONSTANT_COLOR);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBlendFunc()");
|
|
}),
|
|
MACRO_BLOCK({
|
|
if (stateId == 0)
|
|
gl.blendColor(0.25f, 0.25f, 0.25f, 0.25f);
|
|
else if (stateId == 1)
|
|
gl.blendColor(0.75f, 0.75f, 0.75f, 0.75f);
|
|
else
|
|
DE_ASSERT(false);
|
|
})
|
|
)
|
|
}
|
|
|
|
} // Performance
|
|
} // gles2
|
|
} // deqp
|