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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Default vertex array tests
*//*--------------------------------------------------------------------*/
#include "es31fDefaultVertexArrayObjectTests.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluRenderContext.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
class VertexAttributeDivisorCase : public TestCase
{
public:
VertexAttributeDivisorCase (Context& context, const char* name, const char* description);
void init (void);
IterateResult iterate (void);
};
VertexAttributeDivisorCase::VertexAttributeDivisorCase (Context& context, const char* name, const char* description)
: TestCase(context, name, description)
{
}
void VertexAttributeDivisorCase::init (void)
{
if (!glu::isContextTypeES(m_context.getRenderContext().getType()))
{
throw tcu::NotSupportedError("The Use VertexAttribDivisor with default VAO test is not supported in the GL context");
}
}
VertexAttributeDivisorCase::IterateResult VertexAttributeDivisorCase::iterate (void)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
m_testCtx.getLog() << tcu::TestLog::Message
<< "Using VertexAttribDivisor with default VAO.\n"
<< "Expecting no error."
<< tcu::TestLog::EndMessage;
gl.enableLogging(true);
gl.glBindVertexArray(0);
// Using vertexAttribDivisor with default vao is not an error in ES 3.1.
gl.glVertexAttribDivisor(0, 3);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "VertexAttribDivisor");
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
} // anonymous
DefaultVertexArrayObjectTests::DefaultVertexArrayObjectTests (Context& context)
: TestCaseGroup(context, "default_vertex_array_object", "Default vertex array object")
{
}
void DefaultVertexArrayObjectTests::init (void)
{
addChild(new VertexAttributeDivisorCase(m_context, "vertex_attrib_divisor", "Use VertexAttribDivisor with default VAO"));
}
} // Functional
} // gles31
} // deqp