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96 lines
2.7 KiB
96 lines
2.7 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.1 Module
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* -------------------------------------------------
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*
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* Copyright 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Default vertex array tests
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*//*--------------------------------------------------------------------*/
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#include "es31fDefaultVertexArrayObjectTests.hpp"
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#include "gluCallLogWrapper.hpp"
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#include "gluRenderContext.hpp"
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#include "glwEnums.hpp"
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namespace deqp
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{
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namespace gles31
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{
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namespace Functional
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{
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namespace
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{
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class VertexAttributeDivisorCase : public TestCase
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{
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public:
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VertexAttributeDivisorCase (Context& context, const char* name, const char* description);
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void init (void);
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IterateResult iterate (void);
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};
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VertexAttributeDivisorCase::VertexAttributeDivisorCase (Context& context, const char* name, const char* description)
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: TestCase(context, name, description)
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{
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}
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void VertexAttributeDivisorCase::init (void)
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{
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if (!glu::isContextTypeES(m_context.getRenderContext().getType()))
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{
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throw tcu::NotSupportedError("The Use VertexAttribDivisor with default VAO test is not supported in the GL context");
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}
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}
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VertexAttributeDivisorCase::IterateResult VertexAttributeDivisorCase::iterate (void)
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{
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glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
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m_testCtx.getLog() << tcu::TestLog::Message
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<< "Using VertexAttribDivisor with default VAO.\n"
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<< "Expecting no error."
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<< tcu::TestLog::EndMessage;
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gl.enableLogging(true);
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gl.glBindVertexArray(0);
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// Using vertexAttribDivisor with default vao is not an error in ES 3.1.
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gl.glVertexAttribDivisor(0, 3);
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GLU_EXPECT_NO_ERROR(gl.glGetError(), "VertexAttribDivisor");
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
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return STOP;
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}
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} // anonymous
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DefaultVertexArrayObjectTests::DefaultVertexArrayObjectTests (Context& context)
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: TestCaseGroup(context, "default_vertex_array_object", "Default vertex array object")
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{
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}
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void DefaultVertexArrayObjectTests::init (void)
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{
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addChild(new VertexAttributeDivisorCase(m_context, "vertex_attrib_divisor", "Use VertexAttribDivisor with default VAO"));
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}
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} // Functional
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} // gles31
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} // deqp
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