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#ifndef _ES31FPROGRAMINTERFACEDEFINITION_HPP
#define _ES31FPROGRAMINTERFACEDEFINITION_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Program interface
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tes31TestCase.hpp"
#include "gluShaderUtil.hpp"
#include "gluVarType.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
enum ProgramInterface
{
PROGRAMINTERFACE_UNIFORM = 0,
PROGRAMINTERFACE_UNIFORM_BLOCK,
PROGRAMINTERFACE_ATOMIC_COUNTER_BUFFER,
PROGRAMINTERFACE_PROGRAM_INPUT,
PROGRAMINTERFACE_PROGRAM_OUTPUT,
PROGRAMINTERFACE_TRANSFORM_FEEDBACK_VARYING,
PROGRAMINTERFACE_BUFFER_VARIABLE,
PROGRAMINTERFACE_SHADER_STORAGE_BLOCK,
PROGRAMINTERFACE_LAST
};
namespace ProgramInterfaceDefinition
{
class Program;
struct DefaultBlock
{
std::vector<glu::VariableDeclaration> variables;
std::vector<glu::InterfaceBlock> interfaceBlocks;
};
class Shader
{
public:
glu::ShaderType getType (void) const { return m_shaderType; }
glu::GLSLVersion getVersion (void) const { return m_version; }
bool isValid (void) const;
DefaultBlock& getDefaultBlock (void) { return m_defaultBlock; }
const DefaultBlock& getDefaultBlock (void) const { return m_defaultBlock; }
private:
Shader (glu::ShaderType type, glu::GLSLVersion version);
~Shader (void);
Shader (const Shader&);
Shader& operator= (const Shader&);
const glu::ShaderType m_shaderType;
const glu::GLSLVersion m_version;
DefaultBlock m_defaultBlock;
friend class Program;
};
class Program
{
public:
Program (void);
~Program (void);
Shader* addShader (glu::ShaderType type, glu::GLSLVersion version);
void setSeparable (bool separable);
bool isSeparable (void) const;
const std::vector<Shader*>& getShaders (void) const;
glu::ShaderType getFirstStage (void) const;
glu::ShaderType getLastStage (void) const;
bool hasStage (glu::ShaderType stage) const;
void addTransformFeedbackVarying (const std::string& varName);
const std::vector<std::string>& getTransformFeedbackVaryings (void) const;
void setTransformFeedbackMode (deUint32 mode);
deUint32 getTransformFeedbackMode (void) const;
deUint32 getGeometryNumOutputVertices (void) const;
void setGeometryNumOutputVertices (deUint32);
deUint32 getTessellationNumOutputPatchVertices (void) const;
void setTessellationNumOutputPatchVertices (deUint32);
bool isValid (void) const;
private:
Program& operator= (const Program&);
Program (const Program&);
bool m_separable;
std::vector<Shader*> m_shaders;
std::vector<std::string> m_xfbVaryings;
deUint32 m_xfbMode;
deUint32 m_geoNumOutputVertices;
deUint32 m_tessNumOutputVertices;
};
} // ProgramInterfaceDefinition
} // Functional
} // gles31
} // deqp
#endif // _ES31FPROGRAMINTERFACEDEFINITION_HPP