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184 lines
6.0 KiB
184 lines
6.0 KiB
#ifndef _ES31FSSBOLAYOUTCASE_HPP
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#define _ES31FSSBOLAYOUTCASE_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.1 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief SSBO layout tests.
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*//*--------------------------------------------------------------------*/
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#include "tcuDefs.hpp"
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#include "tcuTestCase.hpp"
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#include "gluShaderUtil.hpp"
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#include "gluVarType.hpp"
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namespace glu
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{
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class RenderContext;
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}
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namespace deqp
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{
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namespace gles31
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{
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// Buffer block details.
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namespace bb
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{
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enum BufferVarFlags
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{
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LAYOUT_SHARED = (1<<0),
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LAYOUT_PACKED = (1<<1),
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LAYOUT_STD140 = (1<<2),
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LAYOUT_STD430 = (1<<3),
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LAYOUT_ROW_MAJOR = (1<<4),
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LAYOUT_COLUMN_MAJOR = (1<<5), //!< \note Lack of both flags means column-major matrix.
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LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_STD430|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR,
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// \todo [2013-10-14 pyry] Investigate adding these.
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/* QUALIFIER_COHERENT = (1<<6),
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QUALIFIER_VOLATILE = (1<<7),
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QUALIFIER_RESTRICT = (1<<8),
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QUALIFIER_READONLY = (1<<9),
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QUALIFIER_WRITEONLY = (1<<10),*/
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ACCESS_READ = (1<<11), //!< Buffer variable is read in the shader.
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ACCESS_WRITE = (1<<12), //!< Buffer variable is written in the shader.
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};
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class BufferVar
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{
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public:
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BufferVar (const char* name, const glu::VarType& type, deUint32 flags);
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const char* getName (void) const { return m_name.c_str(); }
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const glu::VarType& getType (void) const { return m_type; }
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deUint32 getFlags (void) const { return m_flags; }
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private:
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std::string m_name;
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glu::VarType m_type;
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deUint32 m_flags;
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};
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class BufferBlock
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{
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public:
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typedef std::vector<BufferVar>::iterator iterator;
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typedef std::vector<BufferVar>::const_iterator const_iterator;
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BufferBlock (const char* blockName);
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const char* getBlockName (void) const { return m_blockName.c_str(); }
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const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); }
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bool isArray (void) const { return m_arraySize > 0; }
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int getArraySize (void) const { return m_arraySize; }
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deUint32 getFlags (void) const { return m_flags; }
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void setInstanceName (const char* name) { m_instanceName = name; }
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void setFlags (deUint32 flags) { m_flags = flags; }
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void addMember (const BufferVar& var) { m_variables.push_back(var); }
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void setArraySize (int arraySize);
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int getLastUnsizedArraySize (int instanceNdx) const { return m_lastUnsizedArraySizes[instanceNdx]; }
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void setLastUnsizedArraySize (int instanceNdx, int size) { m_lastUnsizedArraySizes[instanceNdx] = size; }
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inline iterator begin (void) { return m_variables.begin(); }
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inline const_iterator begin (void) const { return m_variables.begin(); }
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inline iterator end (void) { return m_variables.end(); }
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inline const_iterator end (void) const { return m_variables.end(); }
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private:
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std::string m_blockName;
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std::string m_instanceName;
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std::vector<BufferVar> m_variables;
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int m_arraySize; //!< Array size or 0 if not interface block array.
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std::vector<int> m_lastUnsizedArraySizes; //!< Sizes of last unsized array element, can be different per instance.
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deUint32 m_flags;
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};
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class ShaderInterface
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{
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public:
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ShaderInterface (void);
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~ShaderInterface (void);
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glu::StructType& allocStruct (const char* name);
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const glu::StructType* findStruct (const char* name) const;
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void getNamedStructs (std::vector<const glu::StructType*>& structs) const;
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BufferBlock& allocBlock (const char* name);
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int getNumBlocks (void) const { return (int)m_bufferBlocks.size(); }
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const BufferBlock& getBlock (int ndx) const { return *m_bufferBlocks[ndx]; }
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private:
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ShaderInterface (const ShaderInterface&);
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ShaderInterface& operator= (const ShaderInterface&);
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std::vector<glu::StructType*> m_structs;
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std::vector<BufferBlock*> m_bufferBlocks;
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};
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class BufferLayout;
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} // bb
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class SSBOLayoutCase : public tcu::TestCase
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{
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public:
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enum BufferMode
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{
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BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
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BUFFERMODE_PER_BLOCK, //!< Per-block buffers
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BUFFERMODE_LAST
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};
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SSBOLayoutCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode);
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~SSBOLayoutCase (void);
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IterateResult iterate (void);
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protected:
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bool compareStdBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const;
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bool compareSharedBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const;
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bool compareTypes (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const;
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bool checkLayoutIndices (const bb::BufferLayout& layout) const;
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bool checkLayoutBounds (const bb::BufferLayout& layout) const;
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bool checkIndexQueries (deUint32 program, const bb::BufferLayout& layout) const;
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bool execute (deUint32 program);
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glu::RenderContext& m_renderCtx;
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glu::GLSLVersion m_glslVersion;
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BufferMode m_bufferMode;
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bb::ShaderInterface m_interface;
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private:
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SSBOLayoutCase (const SSBOLayoutCase&);
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SSBOLayoutCase& operator= (const SSBOLayoutCase&);
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};
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} // gles31
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} // deqp
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#endif // _ES31FSSBOLAYOUTCASE_HPP
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