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602 lines
22 KiB
602 lines
22 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.1 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Texture format tests.
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*//*--------------------------------------------------------------------*/
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#include "es31fTextureFormatTests.hpp"
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#include "gluContextInfo.hpp"
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#include "gluPixelTransfer.hpp"
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#include "gluStrUtil.hpp"
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#include "gluTexture.hpp"
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#include "gluTextureUtil.hpp"
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#include "glsTextureTestUtil.hpp"
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#include "tcuTextureUtil.hpp"
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#include "deStringUtil.hpp"
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#include "deRandom.hpp"
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#include "glwEnums.hpp"
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#include "glwFunctions.hpp"
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using std::vector;
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using std::string;
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using tcu::TestLog;
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namespace deqp
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{
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namespace gles31
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{
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namespace Functional
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{
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using namespace deqp::gls;
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using namespace deqp::gls::TextureTestUtil;
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using namespace glu::TextureTestUtil;
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using tcu::Sampler;
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struct SupportedExtensions
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{
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bool cubeMapArray;
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bool sRGBR8;
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};
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static tcu::CubeFace getCubeFaceFromNdx (int ndx)
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{
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switch (ndx)
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{
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case 0: return tcu::CUBEFACE_POSITIVE_X;
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case 1: return tcu::CUBEFACE_NEGATIVE_X;
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case 2: return tcu::CUBEFACE_POSITIVE_Y;
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case 3: return tcu::CUBEFACE_NEGATIVE_Y;
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case 4: return tcu::CUBEFACE_POSITIVE_Z;
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case 5: return tcu::CUBEFACE_NEGATIVE_Z;
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default:
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DE_ASSERT(false);
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return tcu::CUBEFACE_LAST;
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}
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}
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namespace
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{
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SupportedExtensions checkSupport (const glu::ContextInfo& renderCtxInfoid)
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{
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SupportedExtensions supportedExtensions;
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supportedExtensions.cubeMapArray = renderCtxInfoid.isExtensionSupported("GL_EXT_texture_cube_map_array");
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supportedExtensions.sRGBR8 = renderCtxInfoid.isExtensionSupported("GL_EXT_texture_sRGB_R8");
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return supportedExtensions;
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}
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} // anonymous
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// TextureCubeArrayFormatCase
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class TextureCubeArrayFormatCase : public tcu::TestCase
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{
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public:
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TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth);
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TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth);
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~TextureCubeArrayFormatCase (void);
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void init (void);
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void deinit (void);
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IterateResult iterate (void);
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private:
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TextureCubeArrayFormatCase (const TextureCubeArrayFormatCase& other);
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TextureCubeArrayFormatCase& operator= (const TextureCubeArrayFormatCase& other);
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bool testLayerFace (int layerNdx);
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glu::RenderContext& m_renderCtx;
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const glu::ContextInfo& m_renderCtxInfo;
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const deUint32 m_format;
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const deUint32 m_dataType;
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const int m_size;
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const int m_depth;
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glu::TextureCubeArray* m_texture;
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TextureTestUtil::TextureRenderer m_renderer;
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int m_curLayerFace;
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};
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TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth)
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: TestCase (testCtx, name, description)
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, m_renderCtx (renderCtx)
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, m_renderCtxInfo (renderCtxInfo)
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, m_format (format)
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, m_dataType (dataType)
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, m_size (size)
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, m_depth (depth)
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, m_texture (DE_NULL)
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, m_renderer (renderCtx, testCtx.getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
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, m_curLayerFace (0)
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{
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}
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TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth)
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: TestCase (testCtx, name, description)
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, m_renderCtx (renderCtx)
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, m_renderCtxInfo (renderCtxInfo)
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, m_format (internalFormat)
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, m_dataType (GL_NONE)
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, m_size (size)
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, m_depth (depth)
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, m_texture (DE_NULL)
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, m_renderer (renderCtx, testCtx.getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
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, m_curLayerFace (0)
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{
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}
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TextureCubeArrayFormatCase::~TextureCubeArrayFormatCase (void)
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{
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deinit();
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}
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void TextureCubeArrayFormatCase::init (void)
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{
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const SupportedExtensions supportedExtensions = checkSupport(m_renderCtxInfo);
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if ((supportedExtensions.cubeMapArray && m_format != GL_SR8_EXT) ||
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(supportedExtensions.cubeMapArray && m_format == GL_SR8_EXT && supportedExtensions.sRGBR8))
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{
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m_texture = m_dataType != GL_NONE
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? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit internal format.
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: new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal format.
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tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
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// Fill level 0.
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m_texture->getRefTexture().allocLevel(0);
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tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax);
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// Initialize state.
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
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m_curLayerFace = 0;
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}
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else
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{
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if (supportedExtensions.cubeMapArray == false)
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m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Cube map arrays not supported");
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if (supportedExtensions.sRGBR8 == false)
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m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "texture srgb r8 not supported");
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}
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}
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void TextureCubeArrayFormatCase::deinit (void)
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{
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delete m_texture;
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m_texture = DE_NULL;
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m_renderer.clear();
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}
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bool TextureCubeArrayFormatCase::testLayerFace (int layerFaceNdx)
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{
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const glw::Functions& gl = m_renderCtx.getFunctions();
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TestLog& log = m_testCtx.getLog();
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RandomViewport viewport (m_renderCtx.getRenderTarget(), m_size, m_size, deStringHash(getName()));
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tcu::Surface renderedFrame (viewport.width, viewport.height);
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tcu::Surface referenceFrame (viewport.width, viewport.height);
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tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
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vector<float> texCoord;
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ReferenceParams renderParams (TEXTURETYPE_CUBE_ARRAY);
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tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
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const int layerNdx = layerFaceNdx / 6;
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const tcu::CubeFace face = getCubeFaceFromNdx(layerFaceNdx % 6);
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renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
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renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST);
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renderParams.sampler.seamlessCubeMap = true;
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renderParams.colorScale = spec.lookupScale;
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renderParams.colorBias = spec.lookupBias;
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// Layer here specifies the cube slice
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computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
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// Setup base viewport.
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gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
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// Upload texture data to GL.
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m_texture->upload();
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// Bind to unit 0.
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gl.activeTexture(GL_TEXTURE0);
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gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture());
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// Setup nearest neighbor filtering and clamp-to-edge.
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gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
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// Draw.
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m_renderer.renderQuad(0, &texCoord[0], renderParams);
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glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
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// Compute reference.
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sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
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// Compare and log.
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return compareImages(log, (string("LayerFace" + de::toString(layerFaceNdx))).c_str(), (string("Layer-face " + de::toString(layerFaceNdx))).c_str(), referenceFrame, renderedFrame, threshold);
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}
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TextureCubeArrayFormatCase::IterateResult TextureCubeArrayFormatCase::iterate (void)
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{
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if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED)
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return STOP;
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// Execute test for all layers.
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bool isOk = testLayerFace(m_curLayerFace);
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if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
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m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
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m_curLayerFace += 1;
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return m_curLayerFace < m_texture->getRefTexture().getDepth() ? CONTINUE : STOP;
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}
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// TextureBufferFormatCase
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class TextureBufferFormatCase : public TestCase
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{
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public:
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TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width);
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~TextureBufferFormatCase (void);
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void init (void);
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void deinit (void);
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IterateResult iterate (void);
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private:
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TextureBufferFormatCase (const TextureBufferFormatCase& other);
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TextureBufferFormatCase& operator= (const TextureBufferFormatCase& other);
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glu::RenderContext& m_renderCtx;
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deUint32 m_format;
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int m_width;
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int m_maxTextureBufferSize;
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glu::TextureBuffer* m_texture;
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TextureRenderer m_renderer;
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};
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TextureBufferFormatCase::TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width)
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: TestCase (ctx, name, description)
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, m_renderCtx (renderCtx)
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, m_format (internalFormat)
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, m_width (width)
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, m_maxTextureBufferSize (0)
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, m_texture (DE_NULL)
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, m_renderer (renderCtx, ctx.getTestContext().getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
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{
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}
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TextureBufferFormatCase::~TextureBufferFormatCase (void)
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{
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deinit();
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}
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void TextureBufferFormatCase::init (void)
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{
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TestLog& log = m_testCtx.getLog();
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tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_format);
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tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(fmt);
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tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w());
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tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w());
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const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
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if (!supportsES32
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&& !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_buffer")
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&& !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"))
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{
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TCU_THROW(NotSupportedError, "Texture buffers not supported");
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}
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m_maxTextureBufferSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_BUFFER_SIZE);
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if (m_maxTextureBufferSize <= 0)
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TCU_THROW(NotSupportedError, "GL_MAX_TEXTURE_BUFFER_SIZE > 0 required");
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log << TestLog::Message << "Buffer texture, " << glu::getTextureFormatStr(m_format) << ", " << m_width
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<< ",\n fill with " << formatGradient(&colorA, &colorB) << " gradient"
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<< TestLog::EndMessage;
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m_texture = new glu::TextureBuffer(m_renderCtx, m_format, m_width * fmt.getPixelSize());
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// Fill level 0.
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tcu::fillWithComponentGradients(m_texture->getFullRefTexture(), colorA, colorB);
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}
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void TextureBufferFormatCase::deinit (void)
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{
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delete m_texture;
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m_texture = DE_NULL;
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m_renderer.clear();
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}
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TextureBufferFormatCase::IterateResult TextureBufferFormatCase::iterate (void)
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{
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TestLog& log = m_testCtx.getLog();
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const glw::Functions& gl = m_renderCtx.getFunctions();
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RandomViewport viewport (m_renderCtx.getRenderTarget(), m_width, 1, deStringHash(getName()));
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tcu::Surface renderedFrame (viewport.width, viewport.height);
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tcu::Surface referenceFrame (viewport.width, viewport.height);
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tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
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vector<float> texCoord;
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RenderParams renderParams (TEXTURETYPE_BUFFER);
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const tcu::ConstPixelBufferAccess effectiveRefTexture = glu::getTextureBufferEffectiveRefTexture(*m_texture, m_maxTextureBufferSize);
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tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(effectiveRefTexture.getFormat());
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renderParams.flags |= RenderParams::LOG_ALL;
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renderParams.samplerType = getFetchSamplerType(effectiveRefTexture.getFormat());
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renderParams.colorScale = spec.lookupScale;
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renderParams.colorBias = spec.lookupBias;
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computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
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gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f);
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gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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// Setup base viewport.
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gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
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// Upload texture data to GL.
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m_texture->upload();
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// Bind to unit 0.
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gl.activeTexture(GL_TEXTURE0);
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gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
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GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
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// Draw.
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m_renderer.renderQuad(0, &texCoord[0], renderParams);
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glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
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GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()");
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// Compute reference.
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fetchTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
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// Compare and log.
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bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold);
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m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
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isOk ? "Pass" : "Image comparison failed");
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return STOP;
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}
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// TextureFormatTests
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TextureFormatTests::TextureFormatTests (Context& context)
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: TestCaseGroup(context, "format", "Texture Format Tests")
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{
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}
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TextureFormatTests::~TextureFormatTests (void)
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{
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}
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vector<string> toStringVector (const char* const* str, int numStr)
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{
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vector<string> v;
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v.resize(numStr);
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for (int i = 0; i < numStr; i++)
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v[i] = str[i];
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return v;
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}
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void TextureFormatTests::init (void)
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{
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tcu::TestCaseGroup* unsizedGroup = DE_NULL;
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tcu::TestCaseGroup* sizedGroup = DE_NULL;
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tcu::TestCaseGroup* sizedBufferGroup = DE_NULL;
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addChild((unsizedGroup = new tcu::TestCaseGroup(m_testCtx, "unsized", "Unsized formats")));
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addChild((sizedGroup = new tcu::TestCaseGroup(m_testCtx, "sized", "Sized formats")));
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addChild((sizedBufferGroup = new tcu::TestCaseGroup(m_testCtx, "buffer", "Sized formats (Buffer)")));
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tcu::TestCaseGroup* sizedCubeArrayGroup = DE_NULL;
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sizedGroup->addChild((sizedCubeArrayGroup = new tcu::TestCaseGroup(m_testCtx, "cube_array", "Sized formats (2D Array)")));
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struct
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{
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const char* name;
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deUint32 format;
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deUint32 dataType;
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} texFormats[] =
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{
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{ "alpha", GL_ALPHA, GL_UNSIGNED_BYTE },
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{ "luminance", GL_LUMINANCE, GL_UNSIGNED_BYTE },
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{ "luminance_alpha", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE },
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{ "rgb_unsigned_short_5_6_5", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
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{ "rgb_unsigned_byte", GL_RGB, GL_UNSIGNED_BYTE },
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{ "rgba_unsigned_short_4_4_4_4", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
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{ "rgba_unsigned_short_5_5_5_1", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
|
|
{ "rgba_unsigned_byte", GL_RGBA, GL_UNSIGNED_BYTE }
|
|
};
|
|
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
|
|
{
|
|
deUint32 format = texFormats[formatNdx].format;
|
|
deUint32 dataType = texFormats[formatNdx].dataType;
|
|
string nameBase = texFormats[formatNdx].name;
|
|
string descriptionBase = string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType);
|
|
|
|
unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
|
|
unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
|
|
}
|
|
|
|
struct
|
|
{
|
|
const char* name;
|
|
deUint32 internalFormat;
|
|
} sizedColorFormats[] =
|
|
{
|
|
{ "rgba32f", GL_RGBA32F, },
|
|
{ "rgba32i", GL_RGBA32I, },
|
|
{ "rgba32ui", GL_RGBA32UI, },
|
|
{ "rgba16f", GL_RGBA16F, },
|
|
{ "rgba16i", GL_RGBA16I, },
|
|
{ "rgba16ui", GL_RGBA16UI, },
|
|
{ "rgba8", GL_RGBA8, },
|
|
{ "rgba8i", GL_RGBA8I, },
|
|
{ "rgba8ui", GL_RGBA8UI, },
|
|
{ "srgb_r8", GL_SR8_EXT, },
|
|
{ "srgb8_alpha8", GL_SRGB8_ALPHA8, },
|
|
{ "rgb10_a2", GL_RGB10_A2, },
|
|
{ "rgb10_a2ui", GL_RGB10_A2UI, },
|
|
{ "rgba4", GL_RGBA4, },
|
|
{ "rgb5_a1", GL_RGB5_A1, },
|
|
{ "rgba8_snorm", GL_RGBA8_SNORM, },
|
|
{ "rgb8", GL_RGB8, },
|
|
{ "rgb565", GL_RGB565, },
|
|
{ "r11f_g11f_b10f", GL_R11F_G11F_B10F, },
|
|
{ "rgb32f", GL_RGB32F, },
|
|
{ "rgb32i", GL_RGB32I, },
|
|
{ "rgb32ui", GL_RGB32UI, },
|
|
{ "rgb16f", GL_RGB16F, },
|
|
{ "rgb16i", GL_RGB16I, },
|
|
{ "rgb16ui", GL_RGB16UI, },
|
|
{ "rgb8_snorm", GL_RGB8_SNORM, },
|
|
{ "rgb8i", GL_RGB8I, },
|
|
{ "rgb8ui", GL_RGB8UI, },
|
|
{ "srgb8", GL_SRGB8, },
|
|
{ "rgb9_e5", GL_RGB9_E5, },
|
|
{ "rg32f", GL_RG32F, },
|
|
{ "rg32i", GL_RG32I, },
|
|
{ "rg32ui", GL_RG32UI, },
|
|
{ "rg16f", GL_RG16F, },
|
|
{ "rg16i", GL_RG16I, },
|
|
{ "rg16ui", GL_RG16UI, },
|
|
{ "rg8", GL_RG8, },
|
|
{ "rg8i", GL_RG8I, },
|
|
{ "rg8ui", GL_RG8UI, },
|
|
{ "rg8_snorm", GL_RG8_SNORM, },
|
|
{ "r32f", GL_R32F, },
|
|
{ "r32i", GL_R32I, },
|
|
{ "r32ui", GL_R32UI, },
|
|
{ "r16f", GL_R16F, },
|
|
{ "r16i", GL_R16I, },
|
|
{ "r16ui", GL_R16UI, },
|
|
{ "r8", GL_R8, },
|
|
{ "r8i", GL_R8I, },
|
|
{ "r8ui", GL_R8UI, },
|
|
{ "r8_snorm", GL_R8_SNORM, }
|
|
};
|
|
|
|
struct
|
|
{
|
|
const char* name;
|
|
deUint32 internalFormat;
|
|
} sizedDepthStencilFormats[] =
|
|
{
|
|
// Depth and stencil formats
|
|
{ "depth_component32f", GL_DEPTH_COMPONENT32F },
|
|
{ "depth_component24", GL_DEPTH_COMPONENT24 },
|
|
{ "depth_component16", GL_DEPTH_COMPONENT16 },
|
|
{ "depth32f_stencil8", GL_DEPTH32F_STENCIL8 },
|
|
{ "depth24_stencil8", GL_DEPTH24_STENCIL8 }
|
|
};
|
|
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedColorFormats); formatNdx++)
|
|
{
|
|
deUint32 internalFormat = sizedColorFormats[formatNdx].internalFormat;
|
|
string nameBase = sizedColorFormats[formatNdx].name;
|
|
string descriptionBase = glu::getTextureFormatName(internalFormat);
|
|
|
|
sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
|
|
sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
|
|
}
|
|
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedDepthStencilFormats); formatNdx++)
|
|
{
|
|
deUint32 internalFormat = sizedDepthStencilFormats[formatNdx].internalFormat;
|
|
string nameBase = sizedDepthStencilFormats[formatNdx].name;
|
|
string descriptionBase = glu::getTextureFormatName(internalFormat);
|
|
|
|
sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
|
|
sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
|
|
}
|
|
|
|
// \todo Check
|
|
struct
|
|
{
|
|
const char* name;
|
|
deUint32 internalFormat;
|
|
} bufferColorFormats[] =
|
|
{
|
|
{ "r8", GL_R8, },
|
|
{ "r16f", GL_R16F, },
|
|
{ "r32f", GL_R32F, },
|
|
{ "r8i", GL_R8I, },
|
|
{ "r16i", GL_R16I, },
|
|
{ "r32i", GL_R32I, },
|
|
{ "r8ui", GL_R8UI, },
|
|
{ "r16ui", GL_R16UI, },
|
|
{ "r32ui", GL_R32UI, },
|
|
{ "rg8", GL_RG8, },
|
|
{ "rg16f", GL_RG16F, },
|
|
{ "rg32f", GL_RG32F, },
|
|
{ "rg8i", GL_RG8I, },
|
|
{ "rg16i", GL_RG16I, },
|
|
{ "rg32i", GL_RG32I, },
|
|
{ "rg8ui", GL_RG8UI, },
|
|
{ "rg16ui", GL_RG16UI, },
|
|
{ "rg32ui", GL_RG32UI, },
|
|
{ "rgba8", GL_RGBA8, },
|
|
{ "rgba16f", GL_RGBA16F, },
|
|
{ "rgba32f", GL_RGBA32F, },
|
|
{ "rgba8i", GL_RGBA8I, },
|
|
{ "rgba16i", GL_RGBA16I, },
|
|
{ "rgba32i", GL_RGBA32I, },
|
|
{ "rgba8ui", GL_RGBA8UI, },
|
|
{ "rgba16ui", GL_RGBA16UI, },
|
|
{ "rgba32ui", GL_RGBA32UI, }
|
|
};
|
|
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(bufferColorFormats); formatNdx++)
|
|
{
|
|
deUint32 internalFormat = bufferColorFormats[formatNdx].internalFormat;
|
|
string nameBase = bufferColorFormats[formatNdx].name;
|
|
string descriptionBase = glu::getTextureFormatName(internalFormat);
|
|
|
|
sizedBufferGroup->addChild (new TextureBufferFormatCase (m_context, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_BUFFER").c_str(), internalFormat, 64));
|
|
sizedBufferGroup->addChild (new TextureBufferFormatCase (m_context, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_BUFFER").c_str(), internalFormat, 112));
|
|
}
|
|
}
|
|
|
|
} // Functional
|
|
} // gles31
|
|
} // deqp
|