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1710 lines
58 KiB
1710 lines
58 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.1 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Texture level state query tests
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*//*--------------------------------------------------------------------*/
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#include "es31fTextureLevelStateQueryTests.hpp"
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#include "glsStateQueryUtil.hpp"
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#include "tcuTestLog.hpp"
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#include "gluRenderContext.hpp"
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#include "gluCallLogWrapper.hpp"
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#include "gluTextureUtil.hpp"
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#include "gluStrUtil.hpp"
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#include "gluContextInfo.hpp"
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#include "glwFunctions.hpp"
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#include "glwEnums.hpp"
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#include "tcuTextureUtil.hpp"
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#include "tcuFormatUtil.hpp"
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#include "deStringUtil.hpp"
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#include "deUniquePtr.hpp"
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namespace deqp
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{
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namespace gles31
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{
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namespace Functional
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{
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namespace
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{
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using namespace gls::StateQueryUtil;
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static bool textureTypeHasDepth (glw::GLenum textureBindTarget)
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{
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switch (textureBindTarget)
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{
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case GL_TEXTURE_2D: return false;
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case GL_TEXTURE_3D: return true;
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case GL_TEXTURE_2D_ARRAY: return true;
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case GL_TEXTURE_CUBE_MAP: return false;
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case GL_TEXTURE_2D_MULTISAMPLE: return false;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return true;
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case GL_TEXTURE_BUFFER: return false;
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case GL_TEXTURE_CUBE_MAP_ARRAY: return true;
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default:
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DE_ASSERT(DE_FALSE);
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return false;
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}
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}
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static bool textureTypeHasHeight (glw::GLenum textureBindTarget)
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{
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switch (textureBindTarget)
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{
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case GL_TEXTURE_2D: return true;
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case GL_TEXTURE_3D: return true;
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case GL_TEXTURE_2D_ARRAY: return true;
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case GL_TEXTURE_CUBE_MAP: return true;
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case GL_TEXTURE_2D_MULTISAMPLE: return true;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return true;
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case GL_TEXTURE_BUFFER: return false;
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case GL_TEXTURE_CUBE_MAP_ARRAY: return true;
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default:
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DE_ASSERT(DE_FALSE);
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return false;
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}
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}
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static const char* getTextureTargetExtension (glw::GLenum target)
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{
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switch (target)
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{
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return "GL_OES_texture_storage_multisample_2d_array";
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case GL_TEXTURE_BUFFER: return "GL_EXT_texture_buffer";
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case GL_TEXTURE_CUBE_MAP_ARRAY: return "GL_EXT_texture_cube_map_array";
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default:
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DE_ASSERT(DE_FALSE);
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return DE_NULL;
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}
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}
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static bool isCoreTextureTarget (glw::GLenum target, const glu::ContextType& contextType)
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{
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switch (target)
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{
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case GL_TEXTURE_2D:
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case GL_TEXTURE_3D:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_2D_MULTISAMPLE:
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return true;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_TEXTURE_BUFFER:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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return glu::contextSupports(contextType, glu::ApiType::es(3, 2)) ||
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glu::contextSupports(contextType, glu::ApiType::core(4, 5));
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default:
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return false;
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}
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}
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struct TextureGenerationSpec
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{
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struct TextureLevelSpec
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{
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int width;
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int height;
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int depth;
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int level;
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glw::GLenum internalFormat;
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bool compressed;
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TextureLevelSpec (void)
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: width (0)
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, height (0)
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, depth (0)
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, level (0)
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, internalFormat (GL_RGBA)
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, compressed (false)
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{
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}
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};
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glw::GLenum bindTarget;
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glw::GLenum queryTarget;
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bool immutable;
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bool fixedSamplePos; // !< fixed sample pos argument for multisample textures
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int sampleCount;
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int texBufferDataOffset;
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int texBufferDataSize;
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bool bindWholeArray;
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std::vector<TextureLevelSpec> levels;
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std::string description;
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TextureGenerationSpec (void)
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: immutable (true)
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, fixedSamplePos (true)
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, sampleCount (0)
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, texBufferDataOffset (0)
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, texBufferDataSize (256)
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, bindWholeArray (false)
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{
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}
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};
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struct IntegerPrinter
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{
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static std::string getIntegerName (int v) { return de::toString(v); }
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static std::string getFloatName (float v) { return de::toString(v); }
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};
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struct PixelFormatPrinter
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{
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static std::string getIntegerName (int v) { return de::toString(glu::getTextureFormatStr(v)); }
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static std::string getFloatName (float v) { return de::toString(glu::getTextureFormatStr((int)v)); }
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};
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template <typename Printer>
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static bool verifyTextureLevelParameterEqualWithPrinter (glu::CallLogWrapper& gl, glw::GLenum target, int level, glw::GLenum pname, int refValue, QueryType type)
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{
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QueriedState state;
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tcu::ResultCollector result (gl.getLog(), " // ERROR: ");
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gl.getLog() << tcu::TestLog::Message << "Verifying " << glu::getTextureLevelParameterStr(pname) << ", expecting " << Printer::getIntegerName(refValue) << tcu::TestLog::EndMessage;
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queryTextureLevelState(result, gl, type, target, level, pname, state);
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if (state.isUndefined())
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return false;
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verifyInteger(result, state, refValue);
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return result.getResult() == QP_TEST_RESULT_PASS;
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}
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static bool verifyTextureLevelParameterEqual (glu::CallLogWrapper& gl, glw::GLenum target, int level, glw::GLenum pname, int refValue, QueryType type)
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{
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return verifyTextureLevelParameterEqualWithPrinter<IntegerPrinter>(gl, target, level, pname, refValue, type);
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}
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static bool verifyTextureLevelParameterInternalFormatEqual (glu::CallLogWrapper& gl, glw::GLenum target, int level, glw::GLenum pname, int refValue, QueryType type)
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{
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return verifyTextureLevelParameterEqualWithPrinter<PixelFormatPrinter>(gl, target, level, pname, refValue, type);
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}
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static bool verifyTextureLevelParameterGreaterOrEqual (glu::CallLogWrapper& gl, glw::GLenum target, int level, glw::GLenum pname, int refValue, QueryType type)
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{
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QueriedState state;
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tcu::ResultCollector result (gl.getLog(), " // ERROR: ");
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gl.getLog() << tcu::TestLog::Message << "Verifying " << glu::getTextureLevelParameterStr(pname) << ", expecting " << refValue << " or greater" << tcu::TestLog::EndMessage;
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queryTextureLevelState(result, gl, type, target, level, pname, state);
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if (state.isUndefined())
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return false;
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verifyIntegerMin(result, state, refValue);
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return result.getResult() == QP_TEST_RESULT_PASS;
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}
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static bool verifyTextureLevelParameterInternalFormatAnyOf (glu::CallLogWrapper& gl, glw::GLenum target, int level, glw::GLenum pname, const int* refValues, int numRefValues, QueryType type)
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{
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QueriedState state;
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tcu::ResultCollector result (gl.getLog(), " // ERROR: ");
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// Log what we try to do
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{
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tcu::MessageBuilder msg(&gl.getLog());
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msg << "Verifying " << glu::getTextureLevelParameterStr(pname) << ", expecting any of {";
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for (int ndx = 0; ndx < numRefValues; ++ndx)
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{
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if (ndx != 0)
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msg << ", ";
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msg << glu::getTextureFormatStr(refValues[ndx]);
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}
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msg << "}";
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msg << tcu::TestLog::EndMessage;
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}
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queryTextureLevelState(result, gl, type, target, level, pname, state);
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if (state.isUndefined())
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return false;
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// verify
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switch (state.getType())
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{
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case DATATYPE_INTEGER:
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{
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for (int ndx = 0; ndx < numRefValues; ++ndx)
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if (state.getIntAccess() == refValues[ndx])
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return true;
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gl.getLog() << tcu::TestLog::Message << "Error: got " << state.getIntAccess() << ", (" << glu::getTextureFormatStr(state.getIntAccess()) << ")" << tcu::TestLog::EndMessage;
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return false;
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}
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case DATATYPE_FLOAT:
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{
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for (int ndx = 0; ndx < numRefValues; ++ndx)
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if (state.getFloatAccess() == (float)refValues[ndx])
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return true;
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gl.getLog() << tcu::TestLog::Message << "Error: got " << state.getFloatAccess() << ", (" << glu::getTextureFormatStr((int)state.getFloatAccess()) << ")" << tcu::TestLog::EndMessage;
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return false;
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}
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default:
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DE_ASSERT(DE_FALSE);
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return false;
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}
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}
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static bool isDepthFormat (const tcu::TextureFormat& fmt)
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{
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return fmt.order == tcu::TextureFormat::D || fmt.order == tcu::TextureFormat::DS;
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}
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static bool isColorRenderableFormat (glw::GLenum internalFormat)
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{
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return internalFormat == GL_RGB565 ||
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internalFormat == GL_RGBA4 ||
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internalFormat == GL_RGB5_A1 ||
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internalFormat == GL_RGB10_A2 ||
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internalFormat == GL_RGB10_A2UI ||
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internalFormat == GL_SRGB8_ALPHA8 ||
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internalFormat == GL_R8 ||
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internalFormat == GL_RG8 ||
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internalFormat == GL_RGB8 ||
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internalFormat == GL_RGBA8 ||
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internalFormat == GL_R8I ||
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internalFormat == GL_RG8I ||
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internalFormat == GL_RGBA8I ||
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internalFormat == GL_R8UI ||
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internalFormat == GL_RG8UI ||
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internalFormat == GL_RGBA8UI ||
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internalFormat == GL_R16I ||
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internalFormat == GL_RG16I ||
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internalFormat == GL_RGBA16I ||
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internalFormat == GL_R16UI ||
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internalFormat == GL_RG16UI ||
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internalFormat == GL_RGBA16UI ||
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internalFormat == GL_R32I ||
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internalFormat == GL_RG32I ||
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internalFormat == GL_RGBA32I ||
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internalFormat == GL_R32UI ||
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internalFormat == GL_RG32UI ||
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internalFormat == GL_RGBA32UI;
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}
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static bool isRenderableFormat (glw::GLenum internalFormat)
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{
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return isColorRenderableFormat(internalFormat) ||
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internalFormat == GL_DEPTH_COMPONENT16 ||
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internalFormat == GL_DEPTH_COMPONENT24 ||
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internalFormat == GL_DEPTH_COMPONENT32F ||
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internalFormat == GL_DEPTH24_STENCIL8 ||
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internalFormat == GL_DEPTH32F_STENCIL8;
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}
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static bool isTextureBufferFormat (glw::GLenum internalFormat)
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{
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return internalFormat == GL_R8 ||
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internalFormat == GL_R16F ||
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internalFormat == GL_R32F ||
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internalFormat == GL_R8I ||
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internalFormat == GL_R16I ||
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internalFormat == GL_R32I ||
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internalFormat == GL_R8UI ||
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internalFormat == GL_R16UI ||
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internalFormat == GL_R32UI ||
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internalFormat == GL_RG8 ||
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internalFormat == GL_RG16F ||
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internalFormat == GL_RG32F ||
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internalFormat == GL_RG8I ||
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internalFormat == GL_RG16I ||
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internalFormat == GL_RG32I ||
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internalFormat == GL_RG8UI ||
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internalFormat == GL_RG16UI ||
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internalFormat == GL_RG32UI ||
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internalFormat == GL_RGB32F ||
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internalFormat == GL_RGB32I ||
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internalFormat == GL_RGB32UI ||
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internalFormat == GL_RGBA8 ||
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internalFormat == GL_RGBA16F ||
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internalFormat == GL_RGBA32F ||
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internalFormat == GL_RGBA8I ||
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internalFormat == GL_RGBA16I ||
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internalFormat == GL_RGBA32I ||
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internalFormat == GL_RGBA8UI ||
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internalFormat == GL_RGBA16UI ||
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internalFormat == GL_RGBA32UI;
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}
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static bool isLegalFormatForTarget (glw::GLenum target, glw::GLenum format)
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{
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const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
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if (target == GL_TEXTURE_3D && isDepthFormat(fmt))
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return false;
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if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && !isRenderableFormat(format))
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return false;
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if (target == GL_TEXTURE_BUFFER || !isTextureBufferFormat(format))
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return false;
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return true;
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}
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static bool isCompressionSupportedForTarget (glw::GLenum target)
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{
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return target == GL_TEXTURE_2D || target == GL_TEXTURE_2D_ARRAY;
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}
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static bool isMultisampleTarget (glw::GLenum target)
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{
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return target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
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}
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static bool targetSupportsMipLevels (glw::GLenum target)
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{
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return target != GL_TEXTURE_2D_MULTISAMPLE &&
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target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY &&
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target != GL_TEXTURE_BUFFER;
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}
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static int getPixelSize (glw::GLenum internalFormat)
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{
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const tcu::TextureFormat fmt = glu::mapGLInternalFormat(internalFormat);
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return fmt.getPixelSize();
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}
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static void generateColorTextureGenerationGroup (std::vector<TextureGenerationSpec>& group, glw::GLenum target, int maxSamples, glw::GLenum internalFormat)
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{
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const glw::GLenum queryTarget = (target == GL_TEXTURE_CUBE_MAP) ? (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) : (target);
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// initial
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{
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TextureGenerationSpec texGen;
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texGen.bindTarget = target;
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texGen.queryTarget = queryTarget;
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texGen.immutable = true;
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texGen.sampleCount = 0;
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texGen.description = glu::getTextureTargetStr(target).toString() + ", initial values";
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group.push_back(texGen);
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}
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// ms targets
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if (isMultisampleTarget(target))
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{
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{
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TextureGenerationSpec texGen;
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TextureGenerationSpec::TextureLevelSpec level;
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texGen.bindTarget = target;
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texGen.queryTarget = queryTarget;
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texGen.immutable = true;
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texGen.sampleCount = 1;
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texGen.fixedSamplePos = false;
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texGen.description = glu::getTextureTargetStr(target).toString() + ", low sample count";
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level.width = 16;
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level.height = 16;
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level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
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level.level = 0;
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level.internalFormat = internalFormat;
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level.compressed = false;
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texGen.levels.push_back(level);
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group.push_back(texGen);
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}
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{
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TextureGenerationSpec texGen;
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TextureGenerationSpec::TextureLevelSpec level;
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texGen.bindTarget = target;
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texGen.queryTarget = queryTarget;
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texGen.immutable = true;
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texGen.sampleCount = maxSamples;
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texGen.fixedSamplePos = false;
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texGen.description = glu::getTextureTargetStr(target).toString() + ", high sample count";
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level.width = 32;
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level.height = 32;
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level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
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level.level = 0;
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level.internalFormat = internalFormat;
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level.compressed = false;
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texGen.levels.push_back(level);
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group.push_back(texGen);
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}
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{
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TextureGenerationSpec texGen;
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TextureGenerationSpec::TextureLevelSpec level;
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texGen.bindTarget = target;
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texGen.queryTarget = queryTarget;
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texGen.immutable = true;
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texGen.sampleCount = maxSamples;
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texGen.fixedSamplePos = true;
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texGen.description = glu::getTextureTargetStr(target).toString() + ", fixed sample positions";
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level.width = 32;
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level.height = 32;
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level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
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level.level = 0;
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level.internalFormat = internalFormat;
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level.compressed = false;
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texGen.levels.push_back(level);
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group.push_back(texGen);
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}
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}
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else if (target == GL_TEXTURE_BUFFER)
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{
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// whole buffer
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|
{
|
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TextureGenerationSpec texGen;
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TextureGenerationSpec::TextureLevelSpec level;
|
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const int baseSize = getPixelSize(internalFormat);
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|
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texGen.bindTarget = target;
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texGen.queryTarget = queryTarget;
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texGen.immutable = true;
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texGen.description = glu::getTextureTargetStr(target).toString() + ", whole buffer";
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texGen.texBufferDataOffset = 0;
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texGen.texBufferDataSize = 32 * baseSize + (baseSize - 1);
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texGen.bindWholeArray = true;
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level.width = 32;
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level.height = 1;
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level.depth = 1;
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level.level = 0;
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level.internalFormat = internalFormat;
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level.compressed = false;
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texGen.levels.push_back(level);
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group.push_back(texGen);
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}
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// partial buffer
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|
{
|
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TextureGenerationSpec texGen;
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TextureGenerationSpec::TextureLevelSpec level;
|
|
const int baseSize = getPixelSize(internalFormat);
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|
|
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texGen.bindTarget = target;
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texGen.queryTarget = queryTarget;
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|
texGen.immutable = true;
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|
texGen.description = glu::getTextureTargetStr(target).toString() + ", partial buffer";
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texGen.texBufferDataOffset = 256;
|
|
texGen.texBufferDataSize = 16 * baseSize + (baseSize - 1);
|
|
texGen.bindWholeArray = false;
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|
|
level.width = 16;
|
|
level.height = 1;
|
|
level.depth = 1;
|
|
level.level = 0;
|
|
level.internalFormat = internalFormat;
|
|
level.compressed = false;
|
|
|
|
texGen.levels.push_back(level);
|
|
group.push_back(texGen);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// immutable
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
TextureGenerationSpec::TextureLevelSpec level;
|
|
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = true;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", immutable";
|
|
|
|
level.width = 32;
|
|
level.height = 32;
|
|
level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
|
|
level.level = 0;
|
|
level.internalFormat = internalFormat;
|
|
level.compressed = false;
|
|
|
|
texGen.levels.push_back(level);
|
|
group.push_back(texGen);
|
|
}
|
|
// mutable
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
TextureGenerationSpec::TextureLevelSpec level;
|
|
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = false;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", mutable";
|
|
|
|
level.width = 16;
|
|
level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (16) : (64);
|
|
level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
|
|
level.level = 0;
|
|
level.internalFormat = internalFormat;
|
|
level.compressed = false;
|
|
|
|
texGen.levels.push_back(level);
|
|
group.push_back(texGen);
|
|
}
|
|
// mip3
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
TextureGenerationSpec::TextureLevelSpec level;
|
|
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = false;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", mip level 3";
|
|
|
|
level.width = 4;
|
|
level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (4) : (8);
|
|
level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
|
|
level.level = 3;
|
|
level.internalFormat = internalFormat;
|
|
level.compressed = false;
|
|
|
|
texGen.levels.push_back(level);
|
|
group.push_back(texGen);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void generateInternalFormatTextureGenerationGroup (std::vector<TextureGenerationSpec>& group, glw::GLenum target)
|
|
{
|
|
const glw::GLenum queryTarget = (target == GL_TEXTURE_CUBE_MAP) ? (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) : (target);
|
|
|
|
// Internal formats
|
|
static const glw::GLenum internalFormats[] =
|
|
{
|
|
GL_R8, GL_R8_SNORM, GL_RG8, GL_RG8_SNORM, GL_RGB8, GL_RGB8_SNORM, GL_RGB565, GL_RGBA4, GL_RGB5_A1,
|
|
GL_RGBA8, GL_RGBA8_SNORM, GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8, GL_SRGB8_ALPHA8, GL_R16F, GL_RG16F,
|
|
GL_RGB16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_R8I,
|
|
GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
|
|
GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I,
|
|
GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
|
|
|
|
GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16,
|
|
GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
|
|
};
|
|
|
|
// initial
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = true;
|
|
texGen.sampleCount = 0;
|
|
texGen.fixedSamplePos = true;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", initial values";
|
|
|
|
group.push_back(texGen);
|
|
}
|
|
|
|
// test all formats
|
|
for (int internalFormatNdx = 0; internalFormatNdx < DE_LENGTH_OF_ARRAY(internalFormats); ++internalFormatNdx)
|
|
{
|
|
if (!isLegalFormatForTarget(target, internalFormats[internalFormatNdx]))
|
|
continue;
|
|
|
|
const int baseSize = getPixelSize(internalFormats[internalFormatNdx]);
|
|
TextureGenerationSpec texGen;
|
|
TextureGenerationSpec::TextureLevelSpec level;
|
|
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = true;
|
|
texGen.sampleCount = (isMultisampleTarget(target) ? (1) : (0));
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", internal format " + glu::getTextureFormatName(internalFormats[internalFormatNdx]);
|
|
|
|
if (target == GL_TEXTURE_BUFFER)
|
|
{
|
|
texGen.texBufferDataOffset = 0;
|
|
texGen.texBufferDataSize = 32 * baseSize + (baseSize - 1);
|
|
texGen.bindWholeArray = true;
|
|
}
|
|
|
|
level.width = 32;
|
|
level.height = (textureTypeHasHeight(target)) ? (32) : (1);
|
|
level.depth = (textureTypeHasDepth(target)) ? (6) : (1);
|
|
level.level = 0;
|
|
level.internalFormat = internalFormats[internalFormatNdx];
|
|
level.compressed = false;
|
|
|
|
texGen.levels.push_back(level);
|
|
group.push_back(texGen);
|
|
}
|
|
|
|
// test mutable rgba8 with mip level 3
|
|
if (targetSupportsMipLevels(target))
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
TextureGenerationSpec::TextureLevelSpec level;
|
|
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = false;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", internal format GL_RGBA8, mip level 3";
|
|
|
|
level.width = 32;
|
|
level.height = 32;
|
|
level.depth = (textureTypeHasDepth(target)) ? (6) : (1);
|
|
level.level = 3;
|
|
level.internalFormat = GL_RGBA8;
|
|
level.compressed = false;
|
|
|
|
texGen.levels.push_back(level);
|
|
group.push_back(texGen);
|
|
}
|
|
}
|
|
|
|
static void generateCompressedTextureGenerationGroup (std::vector<TextureGenerationSpec>& group, glw::GLenum target)
|
|
{
|
|
const glw::GLenum queryTarget = (target == GL_TEXTURE_CUBE_MAP) ? (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) : (target);
|
|
|
|
// initial
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = true;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", initial values";
|
|
|
|
group.push_back(texGen);
|
|
}
|
|
|
|
// compressed
|
|
if (isCompressionSupportedForTarget(target))
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
TextureGenerationSpec::TextureLevelSpec level;
|
|
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = false;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", compressed";
|
|
|
|
level.width = 32;
|
|
level.height = 32;
|
|
level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1);
|
|
level.level = 0;
|
|
level.internalFormat = GL_COMPRESSED_RGB8_ETC2;
|
|
level.compressed = true;
|
|
|
|
texGen.levels.push_back(level);
|
|
group.push_back(texGen);
|
|
}
|
|
}
|
|
|
|
static void generateTextureBufferGenerationGroup (std::vector<TextureGenerationSpec>& group, glw::GLenum target)
|
|
{
|
|
const glw::GLenum queryTarget = (target == GL_TEXTURE_CUBE_MAP) ? (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) : (target);
|
|
|
|
// initial
|
|
{
|
|
TextureGenerationSpec texGen;
|
|
texGen.bindTarget = target;
|
|
texGen.queryTarget = queryTarget;
|
|
texGen.immutable = true;
|
|
texGen.sampleCount = 0;
|
|
texGen.description = glu::getTextureTargetStr(target).toString() + ", initial values";
|
|
|
|
group.push_back(texGen);
|
|
}
|
|
|
|
// actual specification tests are in texture_buffer tests, no need to do them here too
|
|
}
|
|
|
|
bool applyTextureGenerationSpec (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec, glw::GLuint& texBuffer)
|
|
{
|
|
bool allOk = true;
|
|
|
|
DE_ASSERT(!(spec.immutable && spec.levels.size() > 1)); // !< immutable textures have only one level
|
|
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const glu::TransferFormat transferFormat = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::mapGLInternalFormat(spec.levels[levelNdx].internalFormat)));
|
|
|
|
if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
|
|
gl.glTexStorage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height);
|
|
else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
|
|
gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
|
|
else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
|
|
gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
|
|
else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
|
|
gl.glTexStorage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height);
|
|
else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE)
|
|
gl.glTexStorage2DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, (spec.fixedSamplePos) ? (GL_TRUE) : (GL_FALSE));
|
|
else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
|
gl.glTexStorage3DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, (spec.fixedSamplePos) ? (GL_TRUE) : (GL_FALSE));
|
|
else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
|
|
gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
|
|
else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
|
|
gl.glTexImage2D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
|
|
else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
|
|
gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
|
|
else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
|
|
gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
|
|
else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
|
|
gl.glTexImage2D(spec.queryTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
|
|
else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
|
|
gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
|
|
else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
|
|
{
|
|
DE_ASSERT(spec.levels[levelNdx].width == 32);
|
|
DE_ASSERT(spec.levels[levelNdx].height == 32);
|
|
DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2);
|
|
|
|
static const deUint8 buffer[64 * 8] = { 0 };
|
|
gl.glCompressedTexImage2D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, 0, sizeof(buffer), buffer);
|
|
}
|
|
else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
|
|
{
|
|
DE_ASSERT(spec.levels[levelNdx].width == 32);
|
|
DE_ASSERT(spec.levels[levelNdx].height == 32);
|
|
DE_ASSERT(spec.levels[levelNdx].depth == 2);
|
|
DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2);
|
|
|
|
static const deUint8 buffer[64 * 8 * 2] = { 0 };
|
|
gl.glCompressedTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, sizeof(buffer), buffer);
|
|
}
|
|
else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFFER)
|
|
{
|
|
gl.glGenBuffers(1, &texBuffer);
|
|
gl.glBindBuffer(GL_TEXTURE_BUFFER, texBuffer);
|
|
|
|
if (spec.bindWholeArray)
|
|
{
|
|
gl.glBufferData(GL_TEXTURE_BUFFER, spec.texBufferDataSize, DE_NULL, GL_STATIC_DRAW);
|
|
gl.glTexBuffer(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer);
|
|
}
|
|
else
|
|
{
|
|
gl.glBufferData(GL_TEXTURE_BUFFER, spec.texBufferDataOffset + spec.texBufferDataSize, DE_NULL, GL_STATIC_DRAW);
|
|
gl.glTexBufferRange(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer, spec.texBufferDataOffset, spec.texBufferDataSize);
|
|
}
|
|
}
|
|
else
|
|
DE_ASSERT(DE_FALSE);
|
|
|
|
{
|
|
const glw::GLenum err = gl.glGetError();
|
|
if (err != GL_NO_ERROR)
|
|
{
|
|
gl.getLog() << tcu::TestLog::Message
|
|
<< "Texture specification failed, got " + glu::getErrorStr(err).toString()
|
|
<< tcu::TestLog::EndMessage;
|
|
allOk = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
|
|
class TextureLevelCase : public TestCase
|
|
{
|
|
public:
|
|
TextureLevelCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type);
|
|
~TextureLevelCase (void);
|
|
|
|
void init (void);
|
|
void deinit (void);
|
|
IterateResult iterate (void);
|
|
|
|
protected:
|
|
void getFormatSamples (glw::GLenum internalFormat, std::vector<int>& samples);
|
|
bool testConfig (const TextureGenerationSpec& spec);
|
|
virtual bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec) = 0;
|
|
virtual void generateTestIterations (std::vector<TextureGenerationSpec>& iterations) = 0;
|
|
|
|
const QueryType m_type;
|
|
const glw::GLenum m_target;
|
|
glw::GLuint m_texture;
|
|
glw::GLuint m_texBuffer;
|
|
|
|
private:
|
|
int m_iteration;
|
|
std::vector<TextureGenerationSpec> m_iterations;
|
|
bool m_allIterationsOk;
|
|
std::vector<int> m_failedIterations;
|
|
};
|
|
|
|
TextureLevelCase::TextureLevelCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TestCase (ctx, name, desc)
|
|
, m_type (type)
|
|
, m_target (target)
|
|
, m_texture (0)
|
|
, m_texBuffer (0)
|
|
, m_iteration (0)
|
|
, m_allIterationsOk (true)
|
|
{
|
|
}
|
|
|
|
TextureLevelCase::~TextureLevelCase (void)
|
|
{
|
|
deinit();
|
|
}
|
|
|
|
void TextureLevelCase::init (void)
|
|
{
|
|
if (!isCoreTextureTarget(m_target, m_context.getRenderContext().getType()))
|
|
{
|
|
const char* const targetExtension = getTextureTargetExtension(m_target);
|
|
|
|
if (!m_context.getContextInfo().isExtensionSupported(targetExtension))
|
|
throw tcu::NotSupportedError("Test requires " + std::string(targetExtension) + " extension");
|
|
}
|
|
|
|
generateTestIterations(m_iterations);
|
|
|
|
for (int iterationNdx = 0; iterationNdx < (int)m_iterations.size(); ++iterationNdx)
|
|
DE_ASSERT(m_iterations[iterationNdx].bindTarget == m_target);
|
|
}
|
|
|
|
void TextureLevelCase::deinit (void)
|
|
{
|
|
if (m_texture)
|
|
{
|
|
m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture);
|
|
m_texture = 0;
|
|
}
|
|
if (m_texBuffer)
|
|
{
|
|
m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texBuffer);
|
|
m_texBuffer = 0;
|
|
}
|
|
}
|
|
|
|
void TextureLevelCase::getFormatSamples (glw::GLenum internalFormat, std::vector<int>& samples)
|
|
{
|
|
const glw::Functions gl = m_context.getRenderContext().getFunctions();
|
|
int sampleCount = -1;
|
|
|
|
if (!isMultisampleTarget(m_target))
|
|
return;
|
|
|
|
gl.getInternalformativ(m_target, internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCount);
|
|
|
|
if (sampleCount < 0)
|
|
throw tcu::TestError("internal format query failed");
|
|
|
|
samples.resize(sampleCount);
|
|
|
|
if (sampleCount > 0)
|
|
{
|
|
gl.getInternalformativ(m_target, internalFormat, GL_SAMPLES, sampleCount, &samples[0]);
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "get max samples");
|
|
}
|
|
}
|
|
|
|
TextureLevelCase::IterateResult TextureLevelCase::iterate (void)
|
|
{
|
|
const bool result = testConfig(m_iterations[m_iteration]);
|
|
|
|
if (!result)
|
|
{
|
|
m_failedIterations.push_back(m_iteration);
|
|
m_allIterationsOk = false;
|
|
}
|
|
|
|
if (++m_iteration < (int)m_iterations.size())
|
|
return CONTINUE;
|
|
|
|
if (m_allIterationsOk)
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
|
|
else
|
|
{
|
|
tcu::MessageBuilder msg(&m_testCtx.getLog());
|
|
|
|
msg << "Following iteration(s) failed: ";
|
|
for (int ndx = 0; ndx < (int)m_failedIterations.size(); ++ndx)
|
|
{
|
|
if (ndx)
|
|
msg << ", ";
|
|
msg << (m_failedIterations[ndx] + 1);
|
|
}
|
|
msg << tcu::TestLog::EndMessage;
|
|
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "One or more iterations failed");
|
|
}
|
|
return STOP;
|
|
}
|
|
|
|
bool TextureLevelCase::testConfig (const TextureGenerationSpec& spec)
|
|
{
|
|
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Iteration", std::string() + "Iteration " + de::toString(m_iteration+1) + "/" + de::toString((int)m_iterations.size()) + " - " + spec.description);
|
|
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
|
|
bool result;
|
|
|
|
gl.enableLogging(true);
|
|
|
|
gl.glGenTextures(1, &m_texture);
|
|
gl.glBindTexture(spec.bindTarget, m_texture);
|
|
GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen tex");
|
|
|
|
// Set the state
|
|
applyTextureGenerationSpec(gl, spec, m_texBuffer);
|
|
|
|
// Verify the state
|
|
result = checkTextureState(gl, spec);
|
|
|
|
gl.glDeleteTextures(1, &m_texture);
|
|
m_texture = 0;
|
|
|
|
if (m_texBuffer)
|
|
{
|
|
gl.glDeleteBuffers(1, &m_texBuffer);
|
|
m_texture = 0;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------*//*!
|
|
* \brief Test texture target
|
|
*//*--------------------------------------------------------------------*/
|
|
class TextureLevelCommonCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelCommonCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type);
|
|
|
|
protected:
|
|
virtual void generateTestIterations (std::vector<TextureGenerationSpec>& iterations);
|
|
};
|
|
|
|
TextureLevelCommonCase::TextureLevelCommonCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
void TextureLevelCommonCase::generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
const glw::GLenum internalFormat = GL_RGBA8;
|
|
int maxSamples;
|
|
std::vector<int> samples;
|
|
|
|
getFormatSamples(internalFormat, samples);
|
|
if (samples.empty())
|
|
maxSamples = -1;
|
|
else
|
|
maxSamples = samples[0];
|
|
|
|
generateColorTextureGenerationGroup(iterations, m_target, maxSamples, internalFormat);
|
|
}
|
|
|
|
class TextureLevelSampleCase : public TextureLevelCommonCase
|
|
{
|
|
public:
|
|
TextureLevelSampleCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCommonCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
const int queryLevel = (spec.levels.empty()) ? (0) : (spec.levels[0].level);
|
|
const int refValue = (spec.levels.empty()) ? (0) : (spec.sampleCount);
|
|
|
|
return verifyTextureLevelParameterGreaterOrEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_SAMPLES, refValue, m_type);
|
|
}
|
|
};
|
|
|
|
class TextureLevelFixedSamplesCase : public TextureLevelCommonCase
|
|
{
|
|
public:
|
|
TextureLevelFixedSamplesCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCommonCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
const int queryLevel = (spec.levels.empty()) ? (0) : (spec.levels[0].level);
|
|
const int refValue = (spec.levels.empty()) ? (1) : ((spec.fixedSamplePos) ? (1) : (0));
|
|
|
|
return verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, refValue, m_type);
|
|
}
|
|
};
|
|
|
|
class TextureLevelWidthCase : public TextureLevelCommonCase
|
|
{
|
|
public:
|
|
TextureLevelWidthCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCommonCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
const int initialValue = 0;
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
const int queryLevel = 0;
|
|
const int refValue = initialValue;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_WIDTH, refValue, m_type);
|
|
}
|
|
else
|
|
{
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const int queryLevel = spec.levels[levelNdx].level;
|
|
const int refValue = spec.levels[levelNdx].width;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_WIDTH, refValue, m_type);
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
class TextureLevelHeightCase : public TextureLevelCommonCase
|
|
{
|
|
public:
|
|
TextureLevelHeightCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCommonCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
const int initialValue = 0;
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
const int queryLevel = 0;
|
|
const int refValue = initialValue;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_HEIGHT, refValue, m_type);
|
|
}
|
|
else
|
|
{
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const int queryLevel = spec.levels[levelNdx].level;
|
|
const int refValue = spec.levels[levelNdx].height;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_HEIGHT, refValue, m_type);
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
class TextureLevelDepthCase : public TextureLevelCommonCase
|
|
{
|
|
public:
|
|
TextureLevelDepthCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCommonCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
const int initialValue = 0;
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
const int queryLevel = 0;
|
|
const int refValue = initialValue;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_DEPTH, refValue, m_type);
|
|
}
|
|
else
|
|
{
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const int queryLevel = spec.levels[levelNdx].level;
|
|
const int refValue = spec.levels[levelNdx].depth;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_DEPTH, refValue, m_type);
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
class TextureLevelInternalFormatCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelInternalFormatCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
void generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
generateInternalFormatTextureGenerationGroup(iterations, m_target);
|
|
}
|
|
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
const int queryLevel = 0;
|
|
const int initialValues[2] = { GL_RGBA, GL_R8 };
|
|
|
|
allOk &= verifyTextureLevelParameterInternalFormatAnyOf(gl, spec.queryTarget, queryLevel, GL_TEXTURE_INTERNAL_FORMAT, initialValues, DE_LENGTH_OF_ARRAY(initialValues), m_type);
|
|
}
|
|
else
|
|
{
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const int queryLevel = spec.levels[levelNdx].level;
|
|
const int refValue = spec.levels[levelNdx].internalFormat;
|
|
|
|
allOk &= verifyTextureLevelParameterInternalFormatEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_INTERNAL_FORMAT, refValue, m_type);
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
class TextureLevelSizeCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelSizeCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type, glw::GLenum pname);
|
|
|
|
private:
|
|
void generateTestIterations (std::vector<TextureGenerationSpec>& iterations);
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec);
|
|
int getMinimumComponentResolution (glw::GLenum internalFormat);
|
|
|
|
const glw::GLenum m_pname;
|
|
};
|
|
|
|
TextureLevelSizeCase::TextureLevelSizeCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type, glw::GLenum pname)
|
|
: TextureLevelCase (ctx, name, desc, target, type)
|
|
, m_pname (pname)
|
|
{
|
|
}
|
|
|
|
void TextureLevelSizeCase::generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
generateInternalFormatTextureGenerationGroup(iterations, m_target);
|
|
}
|
|
|
|
bool TextureLevelSizeCase::checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, m_pname, 0, m_type);
|
|
}
|
|
else
|
|
{
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const int queryLevel = spec.levels[levelNdx].level;
|
|
const int refValue = getMinimumComponentResolution(spec.levels[levelNdx].internalFormat);
|
|
|
|
allOk &= verifyTextureLevelParameterGreaterOrEqual(gl, spec.queryTarget, queryLevel, m_pname, refValue, m_type);
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
|
|
int TextureLevelSizeCase::getMinimumComponentResolution (glw::GLenum internalFormat)
|
|
{
|
|
const tcu::TextureFormat format = glu::mapGLInternalFormat(internalFormat);
|
|
const tcu::IVec4 channelBitDepth = tcu::getTextureFormatBitDepth(format);
|
|
|
|
switch (m_pname)
|
|
{
|
|
case GL_TEXTURE_RED_SIZE:
|
|
if (format.order == tcu::TextureFormat::R ||
|
|
format.order == tcu::TextureFormat::RG ||
|
|
format.order == tcu::TextureFormat::RGB ||
|
|
format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelBitDepth[0];
|
|
else
|
|
return 0;
|
|
|
|
case GL_TEXTURE_GREEN_SIZE:
|
|
if (format.order == tcu::TextureFormat::RG ||
|
|
format.order == tcu::TextureFormat::RGB ||
|
|
format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelBitDepth[1];
|
|
else
|
|
return 0;
|
|
|
|
case GL_TEXTURE_BLUE_SIZE:
|
|
if (format.order == tcu::TextureFormat::RGB ||
|
|
format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelBitDepth[2];
|
|
else
|
|
return 0;
|
|
|
|
case GL_TEXTURE_ALPHA_SIZE:
|
|
if (format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelBitDepth[3];
|
|
else
|
|
return 0;
|
|
|
|
case GL_TEXTURE_DEPTH_SIZE:
|
|
if (format.order == tcu::TextureFormat::D ||
|
|
format.order == tcu::TextureFormat::DS)
|
|
return channelBitDepth[0];
|
|
else
|
|
return 0;
|
|
|
|
case GL_TEXTURE_STENCIL_SIZE:
|
|
if (format.order == tcu::TextureFormat::DS)
|
|
return channelBitDepth[3];
|
|
else
|
|
return 0;
|
|
|
|
case GL_TEXTURE_SHARED_SIZE:
|
|
if (internalFormat == GL_RGB9_E5)
|
|
return 5;
|
|
else
|
|
return 0;
|
|
default:
|
|
DE_ASSERT(DE_FALSE);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
class TextureLevelTypeCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelTypeCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type, glw::GLenum pname);
|
|
|
|
private:
|
|
void generateTestIterations (std::vector<TextureGenerationSpec>& iterations);
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec);
|
|
int getComponentType (glw::GLenum internalFormat);
|
|
|
|
const glw::GLenum m_pname;
|
|
};
|
|
|
|
TextureLevelTypeCase::TextureLevelTypeCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type, glw::GLenum pname)
|
|
: TextureLevelCase (ctx, name, desc, target, type)
|
|
, m_pname (pname)
|
|
{
|
|
}
|
|
|
|
void TextureLevelTypeCase::generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
generateInternalFormatTextureGenerationGroup(iterations, m_target);
|
|
}
|
|
|
|
bool TextureLevelTypeCase::checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, m_pname, GL_NONE, m_type);
|
|
}
|
|
else
|
|
{
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const int queryLevel = spec.levels[levelNdx].level;
|
|
const int refValue = getComponentType(spec.levels[levelNdx].internalFormat);
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, m_pname, refValue, m_type);
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
|
|
int TextureLevelTypeCase::getComponentType (glw::GLenum internalFormat)
|
|
{
|
|
const tcu::TextureFormat format = glu::mapGLInternalFormat(internalFormat);
|
|
const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type);
|
|
glw::GLenum channelType = GL_NONE;
|
|
|
|
// depth-stencil special cases
|
|
if (format.type == tcu::TextureFormat::UNSIGNED_INT_24_8)
|
|
{
|
|
if (m_pname == GL_TEXTURE_DEPTH_TYPE)
|
|
return GL_UNSIGNED_NORMALIZED;
|
|
else
|
|
return GL_NONE;
|
|
}
|
|
else if (format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
|
|
{
|
|
if (m_pname == GL_TEXTURE_DEPTH_TYPE)
|
|
return GL_FLOAT;
|
|
else
|
|
return GL_NONE;
|
|
}
|
|
else
|
|
{
|
|
switch (channelClass)
|
|
{
|
|
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: channelType = GL_SIGNED_NORMALIZED; break;
|
|
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: channelType = GL_UNSIGNED_NORMALIZED; break;
|
|
case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: channelType = GL_INT; break;
|
|
case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: channelType = GL_UNSIGNED_INT; break;
|
|
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: channelType = GL_FLOAT; break;
|
|
default:
|
|
DE_ASSERT(DE_FALSE);
|
|
}
|
|
}
|
|
|
|
switch (m_pname)
|
|
{
|
|
case GL_TEXTURE_RED_TYPE:
|
|
if (format.order == tcu::TextureFormat::R ||
|
|
format.order == tcu::TextureFormat::RG ||
|
|
format.order == tcu::TextureFormat::RGB ||
|
|
format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelType;
|
|
else
|
|
return GL_NONE;
|
|
|
|
case GL_TEXTURE_GREEN_TYPE:
|
|
if (format.order == tcu::TextureFormat::RG ||
|
|
format.order == tcu::TextureFormat::RGB ||
|
|
format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelType;
|
|
else
|
|
return GL_NONE;
|
|
|
|
case GL_TEXTURE_BLUE_TYPE:
|
|
if (format.order == tcu::TextureFormat::RGB ||
|
|
format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelType;
|
|
else
|
|
return GL_NONE;
|
|
|
|
case GL_TEXTURE_ALPHA_TYPE:
|
|
if (format.order == tcu::TextureFormat::RGBA ||
|
|
format.order == tcu::TextureFormat::BGRA ||
|
|
format.order == tcu::TextureFormat::ARGB ||
|
|
format.order == tcu::TextureFormat::sRGBA)
|
|
return channelType;
|
|
else
|
|
return GL_NONE;
|
|
|
|
case GL_TEXTURE_DEPTH_TYPE:
|
|
if (format.order == tcu::TextureFormat::D ||
|
|
format.order == tcu::TextureFormat::DS)
|
|
return channelType;
|
|
else
|
|
return GL_NONE;
|
|
|
|
default:
|
|
DE_ASSERT(DE_FALSE);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
class TextureLevelCompressedCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelCompressedCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
void generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
generateCompressedTextureGenerationGroup(iterations, m_target);
|
|
}
|
|
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_COMPRESSED, 0, m_type);
|
|
}
|
|
else
|
|
{
|
|
for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
|
|
{
|
|
const int queryLevel = spec.levels[levelNdx].level;
|
|
const int refValue = (spec.levels[levelNdx].compressed) ? (1) : (0);
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_COMPRESSED, refValue, m_type);
|
|
}
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
static bool checkSupport(Context& ctx)
|
|
{
|
|
auto ctxType = ctx.getRenderContext().getType();
|
|
return contextSupports(ctxType, glu::ApiType::es(3, 2)) ||
|
|
contextSupports(ctxType, glu::ApiType::core(4, 5)) ||
|
|
ctx.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer");
|
|
}
|
|
|
|
class TextureLevelBufferDataStoreCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelBufferDataStoreCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
void init (void)
|
|
{
|
|
if (!checkSupport(m_context))
|
|
throw tcu::NotSupportedError("Test requires GL_EXT_texture_buffer extension");
|
|
TextureLevelCase::init();
|
|
}
|
|
|
|
void generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
generateTextureBufferGenerationGroup(iterations, m_target);
|
|
}
|
|
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 0, m_type);
|
|
}
|
|
else
|
|
{
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, m_texBuffer, m_type);
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
class TextureLevelBufferDataOffsetCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelBufferDataOffsetCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
void init (void)
|
|
{
|
|
if (!checkSupport(m_context))
|
|
throw tcu::NotSupportedError("Test requires GL_EXT_texture_buffer extension");
|
|
TextureLevelCase::init();
|
|
}
|
|
|
|
void generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
generateTextureBufferGenerationGroup(iterations, m_target);
|
|
}
|
|
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_BUFFER_OFFSET, 0, m_type);
|
|
}
|
|
else
|
|
{
|
|
const int refValue = spec.texBufferDataOffset;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_BUFFER_OFFSET, refValue, m_type);
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
class TextureLevelBufferDataSizeCase : public TextureLevelCase
|
|
{
|
|
public:
|
|
TextureLevelBufferDataSizeCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, QueryType type)
|
|
: TextureLevelCase(ctx, name, desc, target, type)
|
|
{
|
|
}
|
|
|
|
private:
|
|
void init (void)
|
|
{
|
|
if (!checkSupport(m_context))
|
|
throw tcu::NotSupportedError("Test requires GL_EXT_texture_buffer extension");
|
|
TextureLevelCase::init();
|
|
}
|
|
|
|
void generateTestIterations (std::vector<TextureGenerationSpec>& iterations)
|
|
{
|
|
generateTextureBufferGenerationGroup(iterations, m_target);
|
|
}
|
|
|
|
bool checkTextureState (glu::CallLogWrapper& gl, const TextureGenerationSpec& spec)
|
|
{
|
|
bool allOk = true;
|
|
|
|
if (spec.levels.empty())
|
|
{
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_BUFFER_SIZE, 0, m_type);
|
|
}
|
|
else
|
|
{
|
|
const int refValue = spec.texBufferDataSize;
|
|
|
|
allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_BUFFER_SIZE, refValue, m_type);
|
|
}
|
|
|
|
return allOk;
|
|
}
|
|
};
|
|
|
|
} // anonymous
|
|
|
|
static const char* getVerifierSuffix (QueryType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case QUERY_TEXTURE_LEVEL_FLOAT: return "_float";
|
|
case QUERY_TEXTURE_LEVEL_INTEGER: return "_integer";
|
|
default:
|
|
DE_ASSERT(DE_FALSE);
|
|
return DE_NULL;
|
|
}
|
|
}
|
|
|
|
TextureLevelStateQueryTests::TextureLevelStateQueryTests (Context& context)
|
|
: TestCaseGroup(context, "texture_level", "GetTexLevelParameter tests")
|
|
{
|
|
}
|
|
|
|
TextureLevelStateQueryTests::~TextureLevelStateQueryTests (void)
|
|
{
|
|
}
|
|
|
|
void TextureLevelStateQueryTests::init (void)
|
|
{
|
|
static const QueryType verifiers[] =
|
|
{
|
|
QUERY_TEXTURE_LEVEL_INTEGER,
|
|
QUERY_TEXTURE_LEVEL_FLOAT,
|
|
};
|
|
|
|
#define FOR_EACH_VERIFIER(X) \
|
|
for (int verifierNdx = 0; verifierNdx < DE_LENGTH_OF_ARRAY(verifiers); ++verifierNdx) \
|
|
{ \
|
|
const std::string verifierSuffix = getVerifierSuffix(verifiers[verifierNdx]); \
|
|
const QueryType verifier = verifiers[verifierNdx]; \
|
|
targetGroup->addChild(X); \
|
|
}
|
|
static const struct
|
|
{
|
|
const char* name;
|
|
glw::GLenum target;
|
|
} textureTargets[] =
|
|
{
|
|
{ "texture_2d", GL_TEXTURE_2D, },
|
|
{ "texture_3d", GL_TEXTURE_3D, },
|
|
{ "texture_2d_array", GL_TEXTURE_2D_ARRAY, },
|
|
{ "texture_cube_map", GL_TEXTURE_CUBE_MAP, },
|
|
{ "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, },
|
|
{ "texture_2d_multisample_array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, }, // GL_OES_texture_storage_multisample_2d_array
|
|
{ "texture_buffer", GL_TEXTURE_BUFFER, }, // GL_EXT_texture_buffer
|
|
{ "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, }, // GL_EXT_texture_cube_map_array
|
|
};
|
|
|
|
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(textureTargets); ++targetNdx)
|
|
{
|
|
tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, textureTargets[targetNdx].name, textureTargets[targetNdx].name);
|
|
addChild(targetGroup);
|
|
|
|
FOR_EACH_VERIFIER(new TextureLevelSampleCase (m_context, ("samples" + verifierSuffix).c_str(), "Verify TEXTURE_SAMPLES", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelFixedSamplesCase (m_context, ("fixed_sample_locations" + verifierSuffix).c_str(), "Verify TEXTURE_FIXED_SAMPLE_LOCATIONS", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelWidthCase (m_context, ("width" + verifierSuffix).c_str(), "Verify TEXTURE_WIDTH", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelHeightCase (m_context, ("height" + verifierSuffix).c_str(), "Verify TEXTURE_HEIGHT", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelDepthCase (m_context, ("depth" + verifierSuffix).c_str(), "Verify TEXTURE_DEPTH", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelInternalFormatCase (m_context, ("internal_format" + verifierSuffix).c_str(), "Verify TEXTURE_INTERNAL_FORMAT", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelSizeCase (m_context, ("red_size" + verifierSuffix).c_str(), "Verify TEXTURE_RED_SIZE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_RED_SIZE));
|
|
FOR_EACH_VERIFIER(new TextureLevelSizeCase (m_context, ("green_size" + verifierSuffix).c_str(), "Verify TEXTURE_GREEN_SIZE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_GREEN_SIZE));
|
|
FOR_EACH_VERIFIER(new TextureLevelSizeCase (m_context, ("blue_size" + verifierSuffix).c_str(), "Verify TEXTURE_BLUE_SIZE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_BLUE_SIZE));
|
|
FOR_EACH_VERIFIER(new TextureLevelSizeCase (m_context, ("alpha_size" + verifierSuffix).c_str(), "Verify TEXTURE_ALPHA_SIZE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_ALPHA_SIZE));
|
|
FOR_EACH_VERIFIER(new TextureLevelSizeCase (m_context, ("depth_size" + verifierSuffix).c_str(), "Verify TEXTURE_DEPTH_SIZE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_DEPTH_SIZE));
|
|
FOR_EACH_VERIFIER(new TextureLevelSizeCase (m_context, ("stencil_size" + verifierSuffix).c_str(), "Verify TEXTURE_STENCIL_SIZE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_STENCIL_SIZE));
|
|
FOR_EACH_VERIFIER(new TextureLevelSizeCase (m_context, ("shared_size" + verifierSuffix).c_str(), "Verify TEXTURE_SHARED_SIZE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_SHARED_SIZE));
|
|
FOR_EACH_VERIFIER(new TextureLevelTypeCase (m_context, ("red_type" + verifierSuffix).c_str(), "Verify TEXTURE_RED_TYPE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_RED_TYPE));
|
|
FOR_EACH_VERIFIER(new TextureLevelTypeCase (m_context, ("green_type" + verifierSuffix).c_str(), "Verify TEXTURE_GREEN_TYPE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_GREEN_TYPE));
|
|
FOR_EACH_VERIFIER(new TextureLevelTypeCase (m_context, ("blue_type" + verifierSuffix).c_str(), "Verify TEXTURE_BLUE_TYPE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_BLUE_TYPE));
|
|
FOR_EACH_VERIFIER(new TextureLevelTypeCase (m_context, ("alpha_type" + verifierSuffix).c_str(), "Verify TEXTURE_ALPHA_TYPE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_ALPHA_TYPE));
|
|
FOR_EACH_VERIFIER(new TextureLevelTypeCase (m_context, ("depth_type" + verifierSuffix).c_str(), "Verify TEXTURE_DEPTH_TYPE", textureTargets[targetNdx].target, verifier, GL_TEXTURE_DEPTH_TYPE));
|
|
FOR_EACH_VERIFIER(new TextureLevelCompressedCase (m_context, ("compressed" + verifierSuffix).c_str(), "Verify TEXTURE_COMPRESSED", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelBufferDataStoreCase (m_context, ("buffer_data_store_binding" + verifierSuffix).c_str(), "Verify TEXTURE_BUFFER_DATA_STORE_BINDING", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelBufferDataOffsetCase (m_context, ("buffer_offset" + verifierSuffix).c_str(), "Verify TEXTURE_BUFFER_OFFSET", textureTargets[targetNdx].target, verifier));
|
|
FOR_EACH_VERIFIER(new TextureLevelBufferDataSizeCase (m_context, ("buffer_size" + verifierSuffix).c_str(), "Verify TEXTURE_BUFFER_SIZE", textureTargets[targetNdx].target, verifier));
|
|
}
|
|
|
|
#undef FOR_EACH_VERIFIER
|
|
}
|
|
|
|
} // Functional
|
|
} // gles31
|
|
} // deqp
|