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#ifndef _GLSRANDOMSHADERPROGRAM_HPP
#define _GLSRANDOMSHADERPROGRAM_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief sglr-rsg adaptation.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "sglrContext.hpp"
#include "rsgExecutionContext.hpp"
namespace rsg
{
class Shader;
class ShaderInput;
}
namespace deqp
{
namespace gls
{
class RandomShaderProgram : public sglr::ShaderProgram
{
public:
RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
private:
virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
void refreshUniforms (void) const;
const rsg::Shader& m_vertexShader;
const rsg::Shader& m_fragmentShader;
const int m_numUnifiedUniforms;
const rsg::ShaderInput* const* m_unifiedUniforms;
const rsg::Variable* m_positionVar;
std::vector<const rsg::Variable*> m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader.
const rsg::Variable* m_fragColorVar;
rsg::Sampler2DMap m_sampler2DMap;
rsg::SamplerCubeMap m_samplerCubeMap;
mutable rsg::ExecutionContext m_execCtx;
};
} // gls
} // deqp
#endif // _GLSRANDOMSHADERPROGRAM_HPP