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104 lines
2.8 KiB
104 lines
2.8 KiB
#ifndef _GLSRANDOMUNIFORMBLOCKCASE_HPP
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#define _GLSRANDOMUNIFORMBLOCKCASE_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL (ES) Module
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* -----------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Random uniform block layout case.
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*//*--------------------------------------------------------------------*/
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#include "tcuDefs.hpp"
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#include "tcuTestCase.hpp"
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#include "glsUniformBlockCase.hpp"
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namespace de
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{
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class Random;
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} // de
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namespace deqp
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{
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namespace gls
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{
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namespace ub
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{
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enum FeatureBits
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{
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FEATURE_VECTORS = (1<<0),
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FEATURE_MATRICES = (1<<1),
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FEATURE_ARRAYS = (1<<2),
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FEATURE_STRUCTS = (1<<3),
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FEATURE_NESTED_STRUCTS = (1<<4),
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FEATURE_INSTANCE_ARRAYS = (1<<5),
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FEATURE_VERTEX_BLOCKS = (1<<6),
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FEATURE_FRAGMENT_BLOCKS = (1<<7),
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FEATURE_SHARED_BLOCKS = (1<<8),
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FEATURE_UNUSED_UNIFORMS = (1<<9),
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FEATURE_UNUSED_MEMBERS = (1<<10),
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FEATURE_PACKED_LAYOUT = (1<<11),
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FEATURE_SHARED_LAYOUT = (1<<12),
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FEATURE_STD140_LAYOUT = (1<<13),
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FEATURE_MATRIX_LAYOUT = (1<<14), //!< Matrix layout flags.
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FEATURE_ARRAYS_OF_ARRAYS = (1<<15)
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};
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} // ub
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class RandomUniformBlockCase : public UniformBlockCase
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{
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public:
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RandomUniformBlockCase (tcu::TestContext& testCtx,
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glu::RenderContext& renderCtx,
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glu::GLSLVersion glslVersion,
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const char* name,
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const char* description,
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BufferMode bufferMode,
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deUint32 features,
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deUint32 seed);
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void init (void);
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private:
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void generateBlock (de::Random& rnd, deUint32 layoutFlags);
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void generateUniform (de::Random& rnd, ub::UniformBlock& block);
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ub::VarType generateType (de::Random& rnd, int typeDepth, bool arrayOk);
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const deUint32 m_features;
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const int m_maxVertexBlocks;
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const int m_maxFragmentBlocks;
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const int m_maxSharedBlocks;
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const int m_maxInstances;
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const int m_maxArrayLength;
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const int m_maxStructDepth;
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const int m_maxBlockMembers;
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const int m_maxStructMembers;
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const deUint32 m_seed;
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int m_blockNdx;
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int m_uniformNdx;
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int m_structNdx;
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};
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} // gls
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} // deqp
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#endif // _GLSRANDOMUNIFORMBLOCKCASE_HPP
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