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#ifndef _GLSSHADERLIBRARY_HPP
#define _GLSSHADERLIBRARY_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader case library.
*//*--------------------------------------------------------------------*/
#include "gluDefs.hpp"
#include "tcuTestCase.hpp"
#include "gluRenderContext.hpp"
#include "gluContextInfo.hpp"
#include <vector>
namespace deqp
{
namespace gls
{
class ShaderLibrary
{
public:
ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& contextInfo);
~ShaderLibrary (void);
std::vector<tcu::TestNode*> loadShaderFile (const char* fileName);
private:
ShaderLibrary (const ShaderLibrary&); // not allowed!
ShaderLibrary& operator= (const ShaderLibrary&); // not allowed!
tcu::TestContext& m_testCtx;
glu::RenderContext& m_renderCtx;
const glu::ContextInfo& m_contextInfo;
};
} // gls
} // deqp
#endif // _GLSSHADERLIBRARY_HPP