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#ifndef _GLSSTATECHANGEPERFTESTCASES_HPP
#define _GLSSTATECHANGEPERFTESTCASES_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief State change performance tests.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
namespace glu
{
class ShaderProgram;
class RenderContext;
}
namespace glw
{
class Functions;
}
namespace deqp
{
namespace gls
{
class StateChangePerformanceCase : public tcu::TestCase
{
public:
enum DrawType
{
DRAWTYPE_NOT_INDEXED = 0, //!< glDrawArrays()
DRAWTYPE_INDEXED_USER_PTR, //!< glDrawElements(), indices from user pointer.
DRAWTYPE_INDEXED_BUFFER, //!< glDrawElements(), indices in buffer.
};
StateChangePerformanceCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, DrawType drawType, int drawCallCount, int triangleCount);
~StateChangePerformanceCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
protected:
void requireIndexBuffers (int count);
void requireCoordBuffers (int count);
void requirePrograms (int count);
void requireTextures (int count);
void requireFramebuffers (int count);
void requireRenderbuffers (int count);
void requireSamplers (int count);
void requireVertexArrays (int count);
virtual void setupInitialState (const glw::Functions& gl) = 0;
virtual void renderTest (const glw::Functions& gl) = 0;
virtual void renderReference (const glw::Functions& gl) = 0;
void callDraw (const glw::Functions& gl);
void logAndSetTestResult (void);
protected:
glu::RenderContext& m_renderCtx;
const DrawType m_drawType;
const int m_iterationCount;
const int m_callCount;
const int m_triangleCount;
std::vector<deUint32> m_indexBuffers;
std::vector<deUint32> m_coordBuffers;
std::vector<deUint32> m_textures;
std::vector<glu::ShaderProgram*> m_programs;
std::vector<deUint32> m_framebuffers;
std::vector<deUint32> m_renderbuffers;
std::vector<deUint32> m_samplers;
std::vector<deUint32> m_vertexArrays;
private:
StateChangePerformanceCase (const StateChangePerformanceCase&);
StateChangePerformanceCase& operator= (const StateChangePerformanceCase&);
std::vector<deUint16> m_indices;
std::vector<deUint64> m_interleavedResults;
std::vector<deUint64> m_batchedResults;
};
class StateChangeCallPerformanceCase : public tcu::TestCase
{
public:
StateChangeCallPerformanceCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description);
~StateChangeCallPerformanceCase (void);
IterateResult iterate (void);
virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount) = 0;
private:
void executeTest (void);
void logTestCase (void);
void logAndSetTestResult (void);
glu::RenderContext& m_renderCtx;
const int m_iterationCount;
const int m_callCount;
std::vector<deUint64> m_results;
};
} // gls
} // deqp
#endif // _GLSSTATECHANGEPERFTESTCASES_HPP