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#ifndef _GLSTEXTUREBUFFERCASE_HPP
#define _GLSTEXTUREBUFFERCASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture buffer test case
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
namespace glu
{
class RenderContext;
class ShaderProgram;
} // glu
namespace deqp
{
namespace gls
{
namespace TextureBufferCaseUtil
{
enum ModifyBits
{
MODIFYBITS_NONE = 0,
MODIFYBITS_BUFFERDATA = (0x1<<0),
MODIFYBITS_BUFFERSUBDATA = (0x1<<1),
MODIFYBITS_MAPBUFFER_WRITE = (0x1<<2),
MODIFYBITS_MAPBUFFER_READWRITE = (0x1<<3),
};
enum RenderBits
{
RENDERBITS_NONE = 0,
RENDERBITS_AS_VERTEX_ARRAY = (0x1<<0),
RENDERBITS_AS_INDEX_ARRAY = (0x1<<1),
RENDERBITS_AS_VERTEX_TEXTURE = (0x1<<2),
RENDERBITS_AS_FRAGMENT_TEXTURE = (0x1<<3)
};
} // TextureBufferCaseUtil
class TextureBufferCase : public tcu::TestCase
{
public:
TextureBufferCase (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
deUint32 format,
size_t bufferSize,
size_t offset,
size_t size,
TextureBufferCaseUtil::RenderBits preRender,
TextureBufferCaseUtil::ModifyBits modify,
TextureBufferCaseUtil::RenderBits postRender,
const char* name,
const char* description);
~TextureBufferCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
glu::RenderContext& m_renderCtx;
const deUint32 m_format;
const size_t m_bufferSize;
const size_t m_offset;
const size_t m_size;
const TextureBufferCaseUtil::RenderBits m_preRender;
const TextureBufferCaseUtil::ModifyBits m_modify;
const TextureBufferCaseUtil::RenderBits m_postRender;
glu::ShaderProgram* m_preRenderProgram;
glu::ShaderProgram* m_postRenderProgram;
};
} // gls
} // deqp
#endif // _GLSTEXTUREBUFFERCASE_HPP